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翻訳の問題を報告
However, I am probably going to agree that Thorns > Spore because I use Thorns in setups for a bunch of bosses while the only time I ever remember using Spore was when I was experimenting with weird charm builds for Grey Prince Zote.
Also, Thorns is not going to be much help in the Nail Binding challenges, since Thorns is based on your Nail's damage. Even Nailmaster's Glory, while still based on Nail damage, would still be a better use of one notch in the Nail Binding challenge.
Godstuff is extremely lategame though, most people aren't going to touch it until they've spent 40+ hours on everything else. You could just as easily say that thorns is bad on NKG/Radience since they do twice the damage. That doesn't matter when stacking lifeblood masks with thorns still lets you take off 60% of the hollow knight's health just by running into him. Most bosses below him are going to have more or less the same proportionality if they're staying in Thorns's range, and even NKG can have a quarter of his health taken out, which would be pretty efficient for a single slot if it weren't for all his ranged attacks preventing you from getting it. People would probably complain about endgame difficulty less if they didn't have this crutch for so long early on.
Just compare it to fragile/unb strength. That's 50% more nail damage, so you're removing a third of the fight since what would normally take 3 swings should now take 2. Strength is a three slot charm, so that's 11% of the fight per slot. Even if thorns activates just seven times against THK it'll erase just as much, when you've got nine masks of base health. With just a lifeblood core you're up to almost 20% of the fight gone just from running into the guy without healing.
Even if we suppose quick slash lets you land roughly 50% more attacks per opening on average (making it on-par with strength's 50% increase in damage) and multiply it with strength, that's an additional ~125% DPS (or per opening, really; not speaking in speedrunner terms), which is effectively trimming off 45% of the fight if we're just using the nail, or less if we aren't using the nail 100% of the time. A full blown health build is giving you twice as many screwups AND removing 60% of the fight via said screwups.