Hollow Knight

Hollow Knight

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Team Cherry  [developer] Sep 25, 2018 @ 6:34pm
Hollow Knight v1.4.3.2 available for all players!
Hi Everyone,

Hollow Knight v1.4.3.2 is now available for all players. This includes numerous bug fixes and gameplay tweaks.

As always, if you have any issues let us know in the comments below!

Changelog:
  • 'Voidheart' menu style now available
  • Fixed an issue where game could become slower over a game session for some players
  • Fixed issue where Enraged Guardian gates don't open if Crystal Guardian was defeated in Godhome
  • Little weaver corpse: Audio now obeys volume controls
  • Godseeker dialogue after radiance statue no longer plays in Godseeker mode
  • HP reduced for Ascended/Radiant Collector's spawned enemies
  • Leg Eater Discount now working correctly
  • Nail arts now affected by bindings in Godhome
  • Fixed issue where Dung Defender's balls got stuck in corner
  • Fixed an issue where Hornet Sentinel could get stuck in wall during Godhome battle
  • Fixed issue where defeating Failed Champion or Lost Kin in Godhome also counted as defeating them in Hallownest, missing achievement (if achievement was missed previously it should now be awarded when player next rests at a bench)
  • Added extra check to keep Pantheon of the Master bosses out of the ground
  • Fixed issue with GM's final boss where attack would telegraph in wrong position
  • Improved visibility of one of that boss's attacks
  • Fixed issue where completing Trial of the Fool did not unlock God Tamer's statue in Hall of Gods
  • Fixed file select screen display issue
  • Godmaster boss 'PV' gets stunned more frequently
  • Lifeblood Cocoons in Godhome produce more Lifeseeds
  • Trial of the Fool is no longer a requirement for accessing Pantheon of the Sage
  • Reduced HP of Godmaster's final battle
  • Reduced Markoth's HP in Godmaster battles
  • Several changes to Uumuu's Godmaster incarnation
  • Fixed issue where Hornet Sentinel could get stuck in corner of her Godhome arena
  • Fixed issue in final battle of Godmaster where a respawn could place player in the wrong location, ruining the battle
  • Fixed issue where nail arts could lose their ability to damage enemies
  • Fixed issue where a mechanism could be struck while it was retracted into the ground in Godhome
  • Fixed issue where players could use Dreamgate to warp out of ending sequence and bust the game
  • Fixed timer display issues for main game and Godmaster pantheons
  • Fixed Moss Charger's rustling grass not appearing
  • In Mantis Village, disallowed enemies from approaching the Mantis Claw item to prevent possible softlock
  • Game text fixes
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Showing 1-15 of 203 comments
『AstralShark』 Sep 25, 2018 @ 6:41pm 
Nice ♥
Ashes Sep 25, 2018 @ 6:47pm 
My only issue is that I can't throw more money at you!
Onni Sep 25, 2018 @ 6:53pm 
Originally posted by Ashes:
My only issue is that I can't throw more money at you!
Welp you took the words right out of everybodies mouths
Felipe Sep 25, 2018 @ 7:02pm 
Originally posted by Team Cherry:
Nail arts now affected by bindings in Godhome
NOOOOOOOOOOOOOOOOOOOOOOOO

On the other side i managed to beat PoH before the nerfs. Hah!
Duche Sep 25, 2018 @ 7:19pm 
"Several changes to Uumuu's Godmaster incarnation"
What are these changes ? I can't see any difference.
Onni Sep 25, 2018 @ 7:20pm 
Originally posted by Thammeirh:
"Several changes to Uumuu's Godmaster incarnation"
What are these changes ? I can't see any difference.
Changes to difficulty
Plaguelight Sep 25, 2018 @ 7:22pm 
But did things get further optimized? I tried to play after the Godmaster update dropped, and I had way more CPU, RAM and GPU being used than before, with nothing else running.
Really... you update the game right when I was trying to make my own mod(I mean, technically its a mod, but really just adding a few lines of code)? Ok then. I guess I'll work on that whenever the API gets updated.

For anyone interested, I'm trying to get Fury of the Fallen to limit your hp to 1, which I did successfully. However, the Fury effect seems to only proc after taking a hit, so I'm trying to work around that.
Athanor Sep 25, 2018 @ 7:41pm 
Originally posted by Team Cherry:
  • Reduced HP of Godmaster's final battle
  • Reduced Markoth's HP in Godmaster battles
Holy heck yes. I need to know how much did they got reduced, though.
Zheoferyth Sep 25, 2018 @ 7:54pm 
"Fixed issue with GM's final boss where attack would telegraph in wrong position"
YAAAASSS. This killed me way too many times.

"Reduced Markoth's HP in Godmaster battles"
I like this too!

"Godmaster boss 'PV' gets stunned more frequently"
Not too frequently I hope. It's one of my favourite GM bosses!

Can't wait to try it out!
Nibbie Sep 25, 2018 @ 8:08pm 
Originally posted by Thammeirh:
"Several changes to Uumuu's Godmaster incarnation"
What are these changes ? I can't see any difference.

There was quite a few things listed in the beta update thread. Things like he spawns the explosive jellies more frequently, their explosion radius is smaller (in regards to the player), he has less health, he takes more damage from the explosion, he is stunned longer from the explosion, he moves slower. I can't say for sure that was all of them or all of them are accurate, but regardless, he was generally nerfed across the board.
JOBBIN TIL' I DIE Sep 25, 2018 @ 8:56pm 
Originally posted by Team Cherry:
  • Nail arts now affected by bindings in Godhome

rip all bindings 5
Isaxus Sep 25, 2018 @ 10:29pm 
"is now available for all players", but it doesn't seem to be out on the Switch (yet)...
Onni Sep 25, 2018 @ 10:49pm 
Originally posted by Isa╳us:
"is now available for all players", but it doesn't seem to be out on the Switch (yet)...
Huh it seems this is the steam forums. Totally doesn't make sense that they don't include Switch updates in steam forums.
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Date Posted: Sep 25, 2018 @ 6:34pm
Posts: 203