Hollow Knight

Hollow Knight

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ZygfrydQ Sep 19, 2018 @ 11:34am
Nightmare King
Is there any 'golden' method against Nightmare King?
I killed all the bosses in game, 90% of them were easy and most of them I killed on first attempt (including Hollow Knight and Radiance). But with NGK after 10 attempts I barely once hit the point when he turns into bat for the first time.
Annoying for me is, that difficulty of this boss is nowhere near the difficulty of whole game...
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Showing 1-15 of 25 comments
ZygfrydQ Sep 19, 2018 @ 11:38am 
Also - is there any way to 'skip' the need to bring "child" with me? It takes 3 notch slots ffs...
Desticler Sep 19, 2018 @ 11:50am 
https://steamcommunity.com/sharedfiles/filedetails/?id=1263912404
This helped me a lot to beat him. And it wasn't boring even though the title says so.
GSandSDS Sep 19, 2018 @ 11:55am 
The problem with the guide is that the charm setup is not usable anymore. In newer versions of Hollow Knight you need to bring Grimmkin with you that takes away 3 charm notches.
Desticler Sep 19, 2018 @ 12:01pm 
Originally posted by GSandSDS:
The problem with the guide is that the charm setup is not usable anymore. In newer versions of Hollow Knight you need to bring Grimmkin with you that takes away 3 charm notches.
There's nothing stopping you from changing it a bit to your liking and taking the dodging strategy anyway, is there?
arceus03 Sep 19, 2018 @ 12:36pm 
Originally posted by ;1735465524699970647:
The problem with the guide is that the charm setup is not usable anymore. In newer versions of Hollow Knight you need to bring Grimmkin with you that takes away 3 charm notches.

You could forgo the Mark of Pride from the guide, since you'd mostly use the Great Slash anyway (I don't think it's affected by the MoP, iirc).

Mark your progress with the bullethell pufferfish (or whatever it's called), since he uses that at 75%, 50%, and 25% health, instead of the times he turns into a bat.

Yeah, NKG is way harder than The Radiance, since he also deals contact damage.

10 attempts? I've gone 100+ trials on him and still have yet to beat him. :P So.. good luck there.

Alternatively, you could banish the Troupe but eh
ZygfrydQ Sep 19, 2018 @ 12:44pm 
Wait, what? I thought, that achievement for banishing the Troupe is after I beat the king.
I just did another 10-15 attempts on this bastard.
Damn, this is the only moment in the game, when I really feel like throwing it away. Good thing I got everything else (besides Godhouse). But I want my 112% :(
Boksha Sep 19, 2018 @ 12:59pm 
As already said, NKG is meant to be harder than the actual final boss of the game (though I'm not convinced he actually is given how chaotic The Radiance can get)

Just to be sure: make sure you have all upgrades the game has to offer before attempting this fight, especially the Shade Cloak and Monarch Wings and preferably all masks.

The entire idea is just to have a counter to each of his attacks. Personally I found nail arts too much trouble, so the following assumes you're never charging.
* If he teleports on the ground and prepares to charge you, dash through him with the shade cloak, then walk after him a little so you don't get hit by the flames that rain down when he teleports away. (if you're lucky you can get a regular nail hit on him after the shade dash and before he jumps up) The flames spawn in fixed positions relative to him, so there's a bunch of safe spots. Try to remember them, since the flames are too fast to dodge.
* If he teleports in the air and charges down, shade-dash towards him, then jump and double-jump away from him. (if you're fast, you can get a downwards nail slash on him after dashing; the pogo means you won't need to use the monarch wings to double jump to avoid his flame trail)
* If he teleports on the ground and starts firing flaming bats, jump over the first bat and dash towards him, slash twice before he disappears. Try to delay your dash a bit so you don't land on the second lower bat.
* If he teleports in the air and just hangs there, watch yourself closely and walk away (towards him) from every fire pillar that appears behind you. Make sure you walk slowly enough that the fourth and final pillar isn't directly below NKG, so you can slash twice upwards, OR get an Abyss Shriek in for massive damage if you have enough soul.
* If spikes rise up, position yourself so you don't get hit and use Focus if you're hurt and have enough soul.
* If he does the fireball balloon thing, keep your eyes focussed on the area between him and you and try to jump only when necessary. Jump over the fireballs in a sort of circular pattern, moving towards him at the top of your jump, and away from him when on the ground.

That's two attacks where you can safely attack him with the nail; it's not much, but combined with the Abyss Shriek, he'll go down sooner or later. You can heal during the cloak spikes attack. I'd recommend bringing the Quick Focus charm for that purpose at least. Unbreakable Strength (for your nail slashes) or Shaman Stone (for extra Abyss Shriek damage) are also good.
arceus03 Sep 19, 2018 @ 1:01pm 
Originally posted by ZygfrydQ:
Wait, what? I thought, that achievement for banishing the Troupe is after I beat the king.
I just did another 10-15 attempts on this bastard.
Damn, this is the only moment in the game, when I really feel like throwing it away. Good thing I got everything else (besides Godhouse). But I want my 112% :(

It's an either or. You could defeat him (Ritual achievement) or banish the troupe (Banishment achievement - either one will get you 1%). If you do decide to banish him, the Grimmchild charm will be replaced with another charm, however.
Darc Vader Sep 19, 2018 @ 1:08pm 
Last edited by Darc Vader; Sep 19, 2018 @ 1:11pm
Kanra Sep 19, 2018 @ 5:02pm 
Besides what was already said above, I highly recommend playing it safe more than anything else. If one of his moves tends to give you trouble, then focus on simply dodging it rather than trying to damage him. Combining this with making use of the many healing opportunities you have will make it a lot easier on you since, even if you mess up a few times, you have many chances to recover.

As far as healing goes, it's doable in 5 different situations (without Quick Focus, but using it will lower the risk of some of them significantly and allow you to heal more masks in some situations):

- during his uppercut, simply dash/walk away from him then heal in that spot as he rises and the flames fall (the spot you should be in will always be safe)

- during the fire pillars, dodge them normally then as soon as the 4th starts to appear quickly move away from it and begin healing, also possible to get off more heals here with Shape of Unn

- during fire bats, stand still and jump over the first low one then begin healing (last one will go over your head)

- during the spikes, just heal in the safe spot

- and of course, during the stagger, which should give you around 3 masks

Otherwise, you could also check out the guides out there for anything you might have trouble with.

Originally posted by Darc Vader:
edit: Isn't Grimmchild only 2 notches?

Pretty sure it is.
RocketPotatoL62 Sep 19, 2018 @ 6:11pm 
At this point I fight NKG all the time, and I find that it's way harder to heal than to beat him in a DPS race in most cases.

For the dash, just jump, pogo off of his head and shadow dash forward so you don't fall into the trail of fire.

For the uppercut, you have many ways of dealing with this.

1. This is extremely risky and dumb, but my personal way of dealing with it is pogoing off the uppercut for a parry and then hitting him again in the back on the way down, usually being in the clear from any fire.

2.You could simply shadow dash through him, though that leaves you more vulnerable to the fire.

3. Simply moving away from him as he does the initial dash forward and saving your shadow dash for the fire is the safest way to dodge this imo.

When he stands still, I usually pause a bit and move out of the way of every fire pillar so I don't end up cornering myself, I usually hit Grimm 2-4 times on the way depending on how safe it is. (you can get away with even more hits if you want to get risky)

For the fire bats, jump over the first one and shadow dash towards him, this is the second best time to get hits in behind the fire pillars imo.

When he does the spikes, just be sure to be quick on your feet and reposition yourself as they come up. This is the one of the only times I decide to heal, since you can't exactly hit grimm back during this attack.

During the bats, you'll get plenty of time to heal. It's difficult to get that many hits in during the stagger anyway.

The bullet hell attack is just a matter of knowing just how much you can get away with quick hopping and double jumps. Even if you get yourself into the worst of positions, a well placed double jump could get you out of harm's way.

Everyone deals with this boss a bit differently, personally, I think heal strats, spells, and nail arts are too much trouble. I just stick with the ol' reliable nail. It's clearly working since I was able to beat him without getting hit several times.

I reccomend strength and mark of pride, but you may come up with a strategy of your own.

P.S try to stick to the center of the arena as best you can, it'll make dodging/countering attacks easier. (be ready to dodge out of the way when the bullet hell attack happens though.)
Last edited by RocketPotatoL62; Sep 19, 2018 @ 6:13pm
Darc Vader Sep 19, 2018 @ 7:46pm 
The first time I fought him I found that nail arts were the most effective method to damage him, but after facing him in the Hall of the Gods and getting him on the third or fourth try (after not having fought him since the Grimm Troupe launched) I would have to give that honour to Unbreakable Strength with an honourable mention of Sharp Shadow.
Just learn his attacks well. Avoid healing at all, too risky. During his "bat" attack, jump over the first one, wait for a second and shadow dash for one or two free hits. During the flame pillar attack, you may choose to walk slowly. When he launches the second pillar, run and smack him twice. When he dashs towards you, dash away and stay next to the area where he jumped for the airborne flame attack. When he jumps below, leaving a trail of fire behind him, jump and then double jump.

I recommend Long Nail / Mark or Bride. Quick Shall is optional. If you want to end this faster, I recommend Unbreakable Strength. I advice against using except during the bat attack. So do not pick Spell Charms. Nailmaster's Glory might also be useful.

Make sure to use Divine to upgrade all your Fragile charms to unbreakable and then visit Leg Eater and then Divine for a surprise ;) You won't be able to upgrade them once Grimm departs because soon after Divine also departs from Dirtmouth. If you complete the Ritual and both Leg Eater and Divine have departed, the broken Fragile charms can no longer be repaired.

Originally posted by ZygfrydQ:
Also - is there any way to 'skip' the need to bring "child" with me? It takes 3 notch slots ffs...

It only takes 2 Notches but you need to have that equiped. By the way, when you play Godmaster, as of now at least when equipping the Grimmchild and replaying the Grimm fights, he won't spawn. So I recommend not using it for Pantheons 3-5. Anyway, good luck with your fights. Make sure to upgrade all Masks / Vessels / Nail and collect every available charm first.

Last edited by bobime, dorime, demomium; Sep 20, 2018 @ 3:20am
ZygfrydQ Sep 20, 2018 @ 7:23am 
I did it!
First of all, I had to understand what was taking most of my HP.
It was, that whenever he spawned on the ground, I wanted to dash through him, dealing a little bit of damage. Problem was, that almost always he was backing up in such situation, dealing me damage and following it with attack he intended to do. So I had to un-learn doing this...
For few tries I was going with Glowing Womb, but even though it helped me get pretty far, I was always out of soul even when I could heal.
So, in the end I went with: Sharp Shadow (obviously), Unbreakable Strength (so if I hit him, I hit harder), Mark of Pride (so I can reach him when he spawns to far away with bats for example), Steady Body (so I can land more hits).
My main tactic was to:
-When he dashes and jumps up to fire flames: avoid everything,
-When he uses bats: jump over first, dash over second, hit him two times,
-When he hits flames from ground: avoid trying to hit him up to 4 times + one dash,
-When using spikes: heal if possible,
-When changes into bat: heal if possible

I was also trying to bounce of his head when he hits ground and dashes towards me, but I've come to realization, that I manage to hit him properly only 50% of times, for some reason, the rest was when I hit attack a splits/second too early/late.

Anyway, thanks for your tips!
Now I'm off to the Godhome...
ZygfrydQ Sep 20, 2018 @ 7:29am 
Also a question - is there any sense using Grimmchild in Godhome? Or its damage is too low to be useful?
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Date Posted: Sep 19, 2018 @ 11:34am
Posts: 25