Hollow Knight

Hollow Knight

查看统计:
Joni's Blessing
This charm is garbage right? I've been playing this game since Hidden Dreams, with hundreds of hours on the game, and I still don't like this charm. Lifeblood Core is just outright better.

Let's go over what is wrong with this charm, shall we?
The charm costs 4 notches by default, yet only gives you as much health as Lifeblood Core(which costs 3), and negates the ability to heal with Focus.
Of course, you can get more health if you also equip Fragile Heart, but you would get almost as much health if you equipped Lifeblood Core with Fragile Heart, and you wouldn't have to put up with the inability to heal.
You can heal passively with Hiveblood, but that's another 4 notch charm, and Joni's Hiveblood heal much slower than normal Hiveblood(20-30 seconds as opposed to 10-15 seconds).
The other effect of Joni's Blessing is that it makes it so Lifeseeds stop running away from you, but that's such a minor bonus that it rarely ever comes into play.

I think that Joni's Blessing is worth 3 notches at best, 2 notches at worst, but definitely not 4 notches.

On the topic of notch costs, when they nerfed Flukenest in the Lifeblood Update, they nerfed both the DMG and the cost.
With its old DMG output I thought to myself, yeah this is worth more than 2 notches, I could see them increasing this to 3 notches(pre-nerf Flukenest+Shaman Stone was one of the top three DMG sources, alongside Abyss Shriek+Shaman Stone, and Cyclone Slash). Then they did... but they also nerfed the DMG a lot, so the 3 notches is no longer justified.
最后由 Aeternalis the Abyssal Alchemist 编辑于; 2018 年 9 月 5 日 上午 10:18
< >
正在显示第 1 - 15 条,共 23 条留言
Desticler 2018 年 9 月 5 日 上午 9:11 
Yeah, it should cost less notches. But remember, you need the blessing to get Lifeblood Core in the first place unless you're willing to collect lifeblood cocoons all over the map without getting hit.
引用自 Desticler
Yeah, it should cost less notches. But remember, you need the blessing to get Lifeblood Core in the first place unless you're willing to collect lifeblood cocoons all over the map without getting hit.
Joni's interaction with Hiveblood is still much too weak to justify the cumulative 8 notch cost. It takes somewhere between 20-30 seconds for it heal once, as opposed to normal Hiveblood, which only takes 10-15 seconds. I'm not even sure that's worth 7 notches, definitely at least 6, but then does Joni go down to 2, or Hiveblood down to 3?

The Lifeblood Core isn't even that difficult to get, its just late-game. The door isn't that far from a bench, in fact there are 3 benches in close proximity to it. You don't even need all of the Mask Shards to get it(just most of them), so long as you have Fragile Heart, Lifeblood Heart, and Joni.
最后由 Aeternalis the Abyssal Alchemist 编辑于; 2018 年 9 月 5 日 上午 9:32
Desticler 2018 年 9 月 5 日 上午 9:29 
引用自 Desticler
Yeah, it should cost less notches. But remember, you need the blessing to get Lifeblood Core in the first place unless you're willing to collect lifeblood cocoons all over the map without getting hit.
Joni's interaction with Hiveblood is still much too weak to justify the cumulative 8 notch cost. It takes somewhere between 20-30 seconds for it heal once, as opposed to normal Hiveblood, which only takes 10-15 seconds. I'm not even sure that's worth 7 notches, definitely at least 6, but then does Joni go down to 2, or Hiveblood down to 3?
Agreed. Those are good costs.
Fluffiest Princess 2018 年 9 月 5 日 上午 9:53 
It does seem to be a bit of a mess. It should be either much cheaper, or increase health by more than 50%.

That said, I have actually used it for some bosses before getting Lifeblood Core, since there are some fights where I just couldn't find a good time to heal.
引用自 Desticler
Joni's interaction with Hiveblood is still much too weak to justify the cumulative 8 notch cost. It takes somewhere between 20-30 seconds for it heal once, as opposed to normal Hiveblood, which only takes 10-15 seconds. I'm not even sure that's worth 7 notches, definitely at least 6, but then does Joni go down to 2, or Hiveblood down to 3?
Agreed. Those are good costs.
Which cost for Joni? 2 or 3? I'm going to adjust some charm costs and start a new game.

I actually noticed they changed how the cost for charm_36(Kingsoul/Void Heart) is calculated. Before, changing this value affected Void Heart, but Kingsoul was hard-coded... now that has been reversed so that Kingsoul can be changed, but Void Heart is hard-coded, which is much more useful.

I'm lowering Flukenest to 2(I'd actually leave it at 3 if I could figure out where its damage value is and increase it), Deep Focus to 3, Hiveblood to 3, Fury to 1, Heavy Blow to 1, and Kingsoul to 4.

Unfortunately my DLL editor keeps giving me false-positives for errors when trying to recompile the code. So I just have to keep closing it, then re-open it, then navigate to the line of code I need to edit, until it randomly realizes that there is no error.
Desticler 2018 年 9 月 5 日 上午 10:19 
Definitely 2 because of how inferior it is to l.core.
Fluffiest Princess 2018 年 9 月 5 日 上午 10:21 
Null, can you change how much extra HP Joni's Blessing gives you?

Also, at 2 it's strictly better than Lifeblood Heart... but Lifeblood Heart is also terrible.
Null, can you change how much extra HP Joni's Blessing gives you?

Also, at 2 it's strictly better than Lifeblood Heart... but Lifeblood Heart is also terrible.
I believe so, but I'm no modder.
If the code is really simple, like the charm costs(Charm costs are somewhat annoying for another reason, because they're stored in the "SetupNewPlayerData" section of the DLL, so without writing your own code, the edited charm costs will only apply to new saves), then its no big deal to just edit it. Though I still do have locate the code that affects what I need to change.

Lifeblood Heart would be too strong at just 1 notch. At 2 notches, it's strictly worse than Unbreakable Heart, or Lifeblood Core, but those are late-game.
You are able to get Lifeblood Heart at around the same time that you can get Fragile Heart, and I think both are balanced fine in their own way. Both give the same amount of health for the same amount of notches. FH gives actual health that can be healed, but breaks if you die(In Steel Soul, FH's drawback doesn't matter, so its strickly better than LH under that circumstance). LH gives temp health that can't be healed, and it also provides some protection for Grubberfly's Elegy.
The reason I hate Joni's Blessing is that it takes up more space than Lifeblood Core, despite being worse for a number of reasons.
最后由 Aeternalis the Abyssal Alchemist 编辑于; 2018 年 9 月 5 日 上午 11:29
I think I found the code for Joni's health calculation
if (this.playerData.equippedCharm_27) { this.playerData.joniHealthBlue = (int)((float)this.playerData.maxHealth * 1.4f); this.playerData.maxHealth = 1; this.playerData.MaxHealth(); this.joniBeam = true; } else { this.playerData.joniHealthBlue = 0; }
Interesting that it says the multiplier is 1.4, rather than 1.5. I wonder what happens if I change it? Its not in SetupNewPlayerData, so it should apply to old saves.

EDIT: Intriguing, this must be what they changed about Joni's Blessing in the Lifeblood Update. Right now it gives 140% health, rounded up to 4. Prior to Lifeblood Update it gave 150% health, rounded up to 5.
Unlike the 140% hp boost, I'd say the 150% hp boost is definitely worth more than 2 notches, but I still hesitate to say that its worth 4 notches. So, 3 it is!
最后由 Aeternalis the Abyssal Alchemist 编辑于; 2018 年 9 月 5 日 上午 11:49
TrazosSucios 2018 年 9 月 5 日 下午 3:15 
The glitch that enabled you to take an extra hit was the only thing that made it useful
Fluffiest Princess 2018 年 9 月 5 日 下午 3:39 
I still think that for the same cost as Lifeblood Core, giving only one extra notch in exchange for losing the ability to heal is a bit bad. However, it does have niche uses for bosses which basically don't let you heal anyway, for when you're spending all your SOUL on spells to try to damage-race a particularly nasty boss, or stacking it with Fragile Heart and the other Lifeblood charms.
DJDiceZ 2018 年 9 月 5 日 下午 4:01 
Well, they nerfed it in the lifeblood update afaik
引用自 DJDiceZ
Well, they nerfed it in the lifeblood update afaik
Yes, they reduced it from 50%, to 40%, as stated in my previous comment. Why they did they is beyond me. It was already kind of questionable whether it was worth 4 notches at 50%, nerfing it down to 40% just made the charm outright worthless.
Morgue 2018 年 9 月 5 日 下午 10:06 
I used it to kill knightmare grimm so I never had to heal
Found the code for Flukenest's damage(this particular snipet of code shows its dmg with/without Shaman Stone, which is Charm_19)
if (GameManager.instance.playerData.equippedCharm_19) { float num = UnityEngine.Random.Range(0.9f, 1.2f); base.transform.localScale = new Vector3(num, num, 0f); this.damage = 5; } else { float num2 = UnityEngine.Random.Range(0.7f, 0.9f); base.transform.localScale = new Vector3(num2, num2, 0f); this.damage = 4; }
Which would be more balanced?
5/4 dmg per fluke for 2 notches(post-nerf dmg value with pre-nerf cost)
or
7/5 dmg per fluke for 3 notches(pre-nerf dmg value with post-nerf cost)?

I will most likely forgo the the stats of the original Flukenest(9/6 dmg per fluke), because that was way too powerful.
最后由 Aeternalis the Abyssal Alchemist 编辑于; 2018 年 9 月 6 日 上午 10:23
< >
正在显示第 1 - 15 条,共 23 条留言
每页显示数: 1530 50

发帖日期: 2018 年 9 月 5 日 上午 9:07
回复数: 23