Інсталювати Steam
увійти
|
мова
简体中文 (спрощена китайська)
繁體中文 (традиційна китайська)
日本語 (японська)
한국어 (корейська)
ไทย (тайська)
Български (болгарська)
Čeština (чеська)
Dansk (данська)
Deutsch (німецька)
English (англійська)
Español - España (іспанська — Іспанія)
Español - Latinoamérica (іспанська — Латинська Америка)
Ελληνικά (грецька)
Français (французька)
Italiano (італійська)
Bahasa Indonesia (індонезійська)
Magyar (угорська)
Nederlands (нідерландська)
Norsk (норвезька)
Polski (польська)
Português (португальська — Португалія)
Português - Brasil (португальська — Бразилія)
Română (румунська)
Русский (російська)
Suomi (фінська)
Svenska (шведська)
Türkçe (турецька)
Tiếng Việt (в’єтнамська)
Повідомити про проблему з перекладом
Glad somebody is making a mod like this, I'd have just been happy with some cost tweaks for the less useful charms(Alot of which would be useful if they just took up less notches), those groovy combos are gonna spoil me!
https://discordapp.com/channels/283467363729408000/327461802311155714/513816457767813136
It is in a zip file, so you need to extract it with 7-Zip. Hopefully it will be on the installer soon.
changelog;
changelog:
I just changed Kinematic Shell from SBody to DCrest, since I think it makes more sense. What do you think?
SBody and Grimmchild are now the only 2 charms that don't have a combo with something else. I didn't do Grimmchild, because there is a mod for improving Grimmchild already.
As for Grimmchild, like with the Exaltation charm weirdness, I think you could potentially just do your own take on it. Might as well make the mod a complete overhaul instead of leaving a few charms out. The Grimmchild mod that already exists just serves as a way to improve it anyway.
But that's just my opinion.
I may end up incorporating some Grimmchild stuff later, but for now I want to focus on the more immediately feasable stuff. Grimmchild Upgrades uses monobehaviour stuff, which I'm not good with.
I'm currently working on buffing Flukenest, but I ran into some complications.
Gruz Mother, Galien, Traitor Lord, and maybe some other enemies interact with Flukenest strangely, causing it double-hit sometimes, or even do random dmg.
This is a vanilla bug, so I can't do much about it.
Also PV doesn't take fluke dmg period. Again, vanilla bug.
Basically, I'm reverting the Lifeblood Update dmg nerf, but I'm going to make it 3 notches again.
https://hallncs97.wixsite.com/mysite/blog/plating-made-easy-feast-with-your-eyes-1
Any progress on the Flukenest tinkering? Sounds like it's a bit annoying to deal with.
This is the code I have
The log messages are just so I know the code is triggering for each fluke, doesn't really matter what I make them say.