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Cuz, some folks are saying the same thing about the very first level of HK. And others got through White Palace in an hour with no real issues. But, apparently they're all wrong and the objective measure of appropriate difficulty is exactly what you can manage?
you dont have to be good to beat old and classic games, you just keep playing because theres nothing else to do and imrpove yourself. if not you just lose and give up. its called "being stuck" not knowing what to do or where to go and with no online guide to follow you explore for 4 hours talking to NPC's.
except in this instance, the only thing holding you back is the number of attempts you're willing to put in. anyone under the age of 55 can increase their reaction speed to the requirred 0.2s to beat the white palace.
the issue at hand is you haven't put in the time, have you? becuase yeah, i sucked at platformers before this and ori, never played em since rayman. but. 400 failures and now you have an achievement.
this is not a modern era P2W BUY DLC AND BOOSTERS to get you through a tough situation, this is a slap to the face wake up call and homage to classic era games with a tough single player.
MARIO 64, how many people beat it? like 10%, not even, people got their friends passed the difficult levels for them and returned their cartridge to them. ice levels? awful. you die, you repeat, you improve.
bomberman 64, no1 collects all the gold cards to get to the true final boss. i did after exploring and being IN LOVE with that game for most of my childhood. none of my friends believed me there was another final boss.
donkey kong 64, i didn't even beat it, was too hard for me back in the day, couldn't even find all the gold bananas no matter how much time i spent in game.
stop QQing and put in the effort to git gud. theres nothing stopping you from beating this game but your attutide.
Second thing - you are quite explicitly warned that this is going to be hard.
Third thing - yes, White Palace is not easy, but it is hardly unbeatable for average player. With enough preparation it is literally ONLY the matter of patience. All you need is a Hiveblood charm.
And I honestly don't know what you mean when you say that the White Palace is "not optional." It's completely optional, it just doesn't give you one of the possible endings if you choose not to complete it. It's extra content.
They're both heavily biased towards accuracy and reaction time. The White Palace gives you some time to think between the action, but once you're in it you have to be precise and quick. Same with The Radiance, since unlike most of the other bosses you're dodging projectiles the entire time and if you mess up you're taking 2 whole shards of damage per mistake. The White Palace is definitely a proving ground meant to test you before The Radiance fight.
And also, why am I still observing this?
Agree to disagree then. The room is the primary challenge in the White Palace. The room plays a role in the Radiance boss fight, sure, but it's a much smaller role as the primary challenge comes from a character in the room, much less the room itself.
Just saying the actions and skills make them the same thing means playing FPS games is preparation for this fight since those games require accuracy and reaction time as well. Combat is just a different approach in a nuanced way. The bosses you fight aren't elaborate platforming sections just like you won't consider bosses in street fighter to be an elaborate platforming section. If you want a boss that's secretly disguised as a platformer, look to Celeste. That's an example of a platforming section that prepares you for a boss fight that's also primarily another glorified platforming level. The white palace/radiance boss fight comparison...just isn't that. Say waht you will about the difficulty of both. I beat both of them and thought both were fair challenges and fun, but the approach to each is definitely succinct.