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Not to mention, having an RNG mechanic is.. well RNG - you can't 100% rely on it.
The only scenario, melody can theoretically be worth the while is a stipulation run with deliberate overcharming.
PS: oh, and then there is the whole, "miss out on a super fun and challening boss" thing
And alright. I'll pick Grimmchild. Thank you all.
Here's what Carefree Melody does:
After getting hit once, there is a 10% chance that the charm will negate the damage. Each time the charm fails to block a hit, the chance of activating increases by 10 to 20%. The chance cannot go higher than 90%, and resets the chance after a successful block. And while it can block any amount of damage, you will still take knockback, and it still requires getting hit at least once before it can activate in the first place.
The Awakened Grimmchild is better IMO, and the Ritual is objectively better.
It will constantly fire projectiles at enemies that do 11 damage each. Though the targeting system is currently buggy, it will be fixed in the future.
It also has trouble targeting flying enemies, due to their movement patterns.
The most confusing thing is how it will lock on to certain objects in the environment. I have seen it attempt to target the center on the Greenpath Hornet arena, and the moth statue in the Glade of Hope.
This is actually wrong. If you choose to banish the troupe, Divine disappears along with them (and if she's eaten any of your charms, you'll find it where her tent was). She only stays if you choose to fight NKG.