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Ilmoita käännösongelmasta
It dosen't matter the resolution, vsync, public-beta, etc,etc. After choosing the save slot the game immediately crashes.
Here is a beautiful stack trace I found:
========== OUTPUTING STACK TRACE ==================
ERROR: SymGetSymFromAddr64, GetLastError: 'Tentativa de acessar endereço inválido.' (Address: 616A11BD)
0x616A11BD (lci_proxyumd32)
0x77E70925 (ntdll) RtlSubscribeWnfStateChangeNotification
0x77E7113D (ntdll) RtlUnwind
0x77E80C16 (ntdll) KiUserExceptionDispatcher
0x4ED10C81 (Mono JIT Code) UnityEngine.UI.SaveSlotButton:OnSubmit (UnityEngine.EventSystems.BaseEventData)
0x4ED01FD7 (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.ISubmitHandler,UnityEngine.EventSystems.BaseEventData)
0x4ECFEF96 (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute<object> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<object>)
0x0AB895E1 (Mono JIT Code) InControl.InControlInputModule:SendButtonEventToSelectedObject ()
0x0AB8931C (Mono JIT Code) InControl.InControlInputModule:Process ()
0x0AB730D1 (Mono JIT Code) UnityEngine.EventSystems.EventSystem:Update ()
0x0AADE571 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x100F1716 (mono) mono_set_defaults
0x1005D82C (mono) mono_runtime_invoke
0x013ED937 (hollow_knight) scripting_gchandle_get_target
0x014727D2 (hollow_knight) ScriptingArguments::AddString
0x014727A5 (hollow_knight) ScriptingArguments::AddString
0x013DE6CA (hollow_knight) IClusterRenderer::IClusterRenderer
0x013E0308 (hollow_knight) IClusterRenderer::IClusterRenderer
0x0144AF1A (hollow_knight) RectT<int>::Contains
0x014E22FB (hollow_knight) RemapPPtrTransfer::GetGenerateIDFunctor
0x014E4BDE (hollow_knight) PlayerWinMain
0x018C6608 (hollow_knight) SparseTexture::GetDimension
0x018F62C8 (hollow_knight) SparseTexture::GetDimension
0x756E8654 (KERNEL32) BaseThreadInitThunk
0x77E74A77 (ntdll) RtlGetAppContainerNamedObjectPath
========== END OF STACKTRACE ===========
Apparently the problem is with this "lci_proxyumd32.dll". The game can't locate the file, or is having it's access denied.
'Tentativa de acessar endereço inválido.' = Attempt to access invalid address.