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No, really, totaly agree with the color.
Deepnest must be creppy, not blue
and City of Tears must be a little depresing.
agree also for the particle, but make a thing in option menu to upgrade/downgrade that effect.
and you should said that in the official public beta report thread
cool, you do what i have said. MAKE HOLLOW KNIGHT DARK SOULISH AGAIN
I don't understand however, why would they change pc version if it was indeed a switch downgrade, can someone elaborate on that? Do they need the two versions to be the same?
observe their shape,
line and arch of trajectory,
texture and depth of dimension,
and collision density upon impact surface
🔲 False Knight (BEFORE) https://media.giphy.com/media/dJto98Bqj3AExMRKx3/giphy.gif
🔲 False Knight (NOW) https://media.giphy.com/media/87dCI075u1qrYF4nf1/giphy.gif
Closeup of blobs contrasting textures https://postimg.org/image/d8a4nte19/
Looks so bad now :( Flat, dull, without physics and enviroment interactions. Old blood particles have much better visuals and dynamic.
I don't mind the tints, but I thoroughly agree on the blood effects. They look really fake and way too saturated.
Also, I read something about "backporting mechanics" to be in line with the Switch version? What does this mean? I might very well be jumping the gun but It looks to me like some aspects of the game might get neutered for the sake of lining up with the Switch.
If so, let's hope it's specific to the Switch release and not the Steam version.
When Gods and Glory will be released, city of tears and deepnest will have golden fog.
HALLOWNEST, COUNTRY OF SPLENDOR