Hollow Knight

Hollow Knight

Lifeblood Update (SPOILERS!)
Lifeblood Update first entered BETA as v1.3.0.4 on March 24. It was fully released as v1.3.1.5 on April 20.
The following is a list of changes that are known so far;

CONTENT
* Hive Knight: new boss in the Hive.
* Map Markers are now available at Iselda's shop.

MENU CHANGES
* Native Controller Input has been moved from 'gameplay' to 'controller' in the settings.
* There is now an option for Blur Quality in the settings.
* Title screen palette can be changed in the Extras menu:
-Classic palette (gray) is unlocked by default.
-Hidden Dreams palette (magenta) is unlocked by default.
-Grimm Troupe palette (scarlet) is unlocked by default.
-Lifeblood palette (cyan) is unlocked by default.
-Gods&Glory palette (gold) is currently unavailable but can be found through datamining.
-Infected palette (orange) is unlocked by defeating the Hollow Knight.
-Void palette (black) is unlocked by defeating the Radiance.
-Steel Soul palette (silver) is unlocked by beating Steel Soul.

BOSS CHANGES
* the Hollow Knight's "Infected Geyser" attack now does 2 masks of DMG.
* Traitor Lord has 2 new attacks: Primal Roar, and Infected Boomerangs.
* Traitor Lord is now faster and deals 2 masks of DMG with most attacks.
* Mantis Lords have more variation to their Boomerang attacks.
* The Collector can now be staggered.
* Crystal Guardian has slightly longer charge-up for its Crystal Beam attack.
* The Grimmchild is now required to fight the Nightmare King(Grimm will deflect the Dream Nail if you try to initiate the fight without having the child equipped).
* Grey Prince and White Defender fights cap off after 10 and 5 respectively.
* Nosk has shorter cooldown between his attacks and tracks the player better.
* Nosk has a fake-out attack where he will jump high into the air and straight back down.

ENEMY CHANGES
* Many spawn positions have been adjusted.
* Hive Guardians now do 2 masks of DMG with their charge attack.
* Hivelings are larger(hitbox changed with it), slower, and have more HP.
* Crystal Hunters and Husk Miners have increased attack frequency.
* Volatile Mosskin have a shorter fuse timer.
* Fungified Husks have a larger attack radius.
* Husk Guards are more aggressive.
* Vengeflies are much faster.
* Follies are much faster.
* Mantis Warriors are less susceptible to sneak attacks.
* Lifeseeds scuttle away faster.
* Sporgs have a slightly longer animation before attacking.
* Gulkas projectile travels slower.
* Shroomlings now have variable sizes.
* Belflies exploding count toward the Hunter Journal

CHARM CHANGES
* Weaversong now summons 3 spiders that deal 4 DMG each(rather than 4 spiders that do 3 DMG each).
* Weaversong can now trigger a boss' stagger.
* Weaversong now interacts with Sprintmaster, increasing spiderling's movement speed.
* Weaversong now interacts with Grubsong, giving the spiderlings the ability to generate soul.
* Grimmchild's projectile travels faster(needs comfirmation).
* Joni's Blessing no longer gives an additional +1 bonus health, only the +50% health bonus.
* Flukenest's cost increased to 3 notches(does not apply to old saves). May have been reverted on one of the Hotfixes.
* Flukenest DMG nerfed AGAIN. (maxDMG was originally 144, then 120, and now 112).
* Grimmchild has a delay before following you through room transitions.
* Weaversong has improved targeting AI.
* Grimmchild has improved targeting AI.
* Dream Shield reacts on collision with Geo.

SPELL/ABILITY CHANGES
* Howling Wraiths range has been increased.
* Desolate Dive/Descending Dark gives less I-frames.
* Mantis Claw slides down faster.
* Crystal Heart's charge-up has been reduced very slightly(need comfirmation).

NPC CHANGES
* Queen Vespa has new dialog for defeating the Hive Knight.
* Divine now has new dialog with the Defender's Crest(dialog helps less intuitive players realize that she wants the Fragile charms).
* Dung Defender will wake up after defeating the White Defender for the 5th time(if you have already defeated him 5 or more times, you need to defeat him again to trigger the dialog... so good luck with that!). After hearing his dialogue, leaving, then returning, there will be a dung statue of the Knight, and the Defender will have disappeared.
* Bretta's story arc now only requires 4 victories against the Grey Prince(10 are still required for the gold statue).
* Cloth has better targeting AI during the Traitor Lord fight.
* Millibelle will now cower in fear when you approach her Bank with the Grimmchild.

GRAPHICS / VISUAL CHANGES
* clarity of some background elements have been improved.
* some animations have been cleaned up.
* Traitor Lord now emits infection particles.
* Cloth's death scene has been refined.
* the animation for getting hit has been refined, and varies depending on the DMG source.
* The Hive has had a visual overhaul, gaining multiple new setpieces.
* Crystal Heart now gives off a purple flash of light.
* Monarch Wings now have a blue tint.
* Lost Kin's 'Dream Well' is less saturated and more grayscale.
* Fungal Wastes has a thicker atmosphere.
* Dreamer cutscene has new animations.
* Some decorative fungi in the Fungal Wastes now react to the player.
* Small decorative spiders in the foreground of Deepnest now react to the player.
* Grimmchild's projectile has better fiery particles.
* The fiery aura from Fury of the Fallen is more fiery.
* Belfies now drop their heads on death.

AUDIO / MUSIC
* A new track has been added for the Hive Knight boss.
* A new action track has been added for the City of Tears challenge rooms.
* Blue Lake has a much more noticable ambiance.
* Dung/White Defender now has audible chest-pounding during his "AYY HUNDAA!"
* Sibling/Shades now have an audio cue when they emerge from the Abyss.
* Siblings have a new sound for being hit.
* Siblings have a new sound for being Dream Nailed.
* Sporgs have new sounds for emerging.
* Mosscreeps now make adorable chirping noises.
* Mosskin now grunt as they attack.
* Mosskin has a new death sound(which sounds like the Tim the Toolman noise to me).
* Volatile Mosskin now make a variety of vocal noises when they use their burst attack.
* Volatile Mosskin have a new death sound.
* Moss Knights now make deep grunting noises.
* Gulka now make a deflating balloon sound upon death(like Fungoons).
* Fungoons have an inhale sound when they prepare their attack..
* Shroomlings now squeal as they run away from you.
* Shroomal Ogre has a new death sound.
* Shroomal Warrior has new death sound.
* Crystallized Husks have a new sound for firing their laser.
* Glimbacks now make galloping noises as they walk.
* Crystal Guardian has new sounds for being defeated.
* Wingsmoulds make an 'access denied' sound when they close.
* Mistakes make gargling noise when they die.
* Bluggsaccs sound like someone peeing... gross.
* There is now a sliding metal sound when the spike floors open in the Mantis Lords chamber.
* Bretta now moans nervously before you rescue her.
* Dirtcarvers have more distinct sounds for burrowing and emerging.
* Nosk now makes scittering noises as he runs.
* Placing an invalid Dream Gate makes a fizzling sound.
* There are new sounds for breaking decorative fungi in the Fungal Wastes.
* There are new sounds for breaking rusty pipes in the Waterways.

MISC
* Stag cutscene is longer but skipable.
* Controls have been tightened and are more responsive.
* Animation for absorbing Lifeblood from Lifeseeds is quicker

OPTIMIZATION / BUG FIXES
* Loading screens are shorter.
* Game now runs smoother.
* Room transitions are now smoother.
* Loading screens now have animations.
* Some large rooms have been cut into sections.
* fixed various memory leaks.
* Fixed the infinite dive exploit on the Flukemarm fight.
* Great Husk Sentries can no longer be cheesed by striking them from below ledges.
* Hard-landing can no longer be negated by openning your inventory(sorry speedrunners).
* Sharp Shadow no longer breaks on collision with hazards(FINALLY!).
* Grimmchild no longer attacks the Bank after Millibelle leaves.
* Fixed issue where Jiji's 'Grimm Troupe' dialogue wouldn't trigger.
* Fixed issue where Leaping Husks in Joni's Repose would spawn with 1 HP.

BUGS / GLITCHES
* Changes to lighting engine caused an excessive hue-shift in some areas
* Glowing Womb and Weaversong target Millibelle the Banker
* Crystal Hunters don't play their attack animation for their first attack.
* Goams can knock Geo out-of-bounds.
* Visual screen-tearing near the top and bottom of the screen.
* The hit-box of the 3rd spike-hurdle in the Deepnest Soul Fragment challenge room is shifted too far to the left.

VERSION HISTORY
v1.3.0.4: TRUNK
v1.3.0.5: Reduced blue-shift in Deepnest and Kingdom's Edge slightly
v1.3.0.6: Salubra will no longer appear if you sit on a bench with full SOUL
v1.3.0.7: Garpede placement in the Trial of Fools has been adjusted
v1.3.0.8: ?
v1.3.0.9: ?
v1.3.1.1: ?
v1.3.1.2: ?
v1.3.1.3: ?
v1.3.1.4: ?
v1.3.1.5: ?
v1.3.1.6: ?
v1.3.1.7: Fixed Dream Shield not blocking projectiles
v1.3.1.8: Fixed Linux achievements not working

HOTFIXES
* Unlocks for Infected, Void, and Steel title screen palettes are now unlocked retroactively based on achievements(v1.3.?.?).
* Flukenest reverted to 2 notches(v1.3.?.?).
* Flukenest costs 3 notches again(v1.3.?.?).
* Weaversong only spawns 3 spiders now(v1.3.1.?).
* Fixed Dream Shield not blocking projectiles(v1.3.1.7).
* Fixed achievements for Linux version(v1.3.1.8).
Legutóbb szerkesztette: Aeternalis the Abyssal Alchemist; 2018. ápr. 26., 8:00
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91100/100 megjegyzés mutatása
Have you always been able to damage Grimm with spells during his bullet-hell phase? I thought he was completely invulnerable during that.
Legutóbb szerkesztette: Aeternalis the Abyssal Alchemist; 2018. ápr. 22., 9:20
Is the attack radius of the fungified husk being compared to its death attack radius? If so the fungified husk's attack radius was that large before lifeblood.
Abyssal Alchemist eredeti hozzászólása:
Have you always been able to damage Grimm with spells during his bullet-hell phase? I thought he was completely invulnerable during that.
I remember him being completely invulnerable, but now that I say that I’m not sure if there would have been any indication.
Darc Vader eredeti hozzászólása:
Abyssal Alchemist eredeti hozzászólása:
Have you always been able to damage Grimm with spells during his bullet-hell phase? I thought he was completely invulnerable during that.
I remember him being completely invulnerable, but now that I say that I’m not sure if there would have been any indication.
He makes the 'tink' noise when you try to hit him with the Nail, which indicates that he blocked it. When I shot him with Shade Soul, he flashed white, indicating that he took damage.

If I am right, then he must have gotten the same nerf that the Watcher Knights got a while back.
You could probably get some mileage out of Defender’s Crest + Flukenest then. Assuming that the combo was fixed yet.

Edit:
Abyssal Alchemist eredeti hozzászólása:
  • Unlocks for Infected, Void, and Steel title screen palettes are now unlocked retroactively based on achievements.
Well that’s nice, I was kind of annoyed that it didn’t before, especially because I have since lost my Steel Soul file and would have had to do it again for the title screen.
Legutóbb szerkesztette: Darc Vader; 2018. ápr. 22., 14:55
Abyssal Alchemist eredeti hozzászólása:
He makes the 'tink' noise when you try to hit him with the Nail, which indicates that he blocked it. When I shot him with Shade Soul, he flashed white, indicating that he took damage.

If I am right, then he must have gotten the same nerf that the Watcher Knights got a while back.

Interesting, if this is true then I may have to make some changes to my guide. I'll do a few tests myself soon regardless, good info.
Darc Vader eredeti hozzászólása:
You could probably get some mileage out of Defender’s Crest + Flukenest then. Assuming that the combo was fixed yet.
Defender's Crest + Flukenest is terrible in most situations. Yes, the lingering AoE is nice, but its not worth using 4 notches.

As for Flukenest itself, I'd say that nerfing both its DMG and its cost is a bit much. Makes using it way harder.

Though I will say that Flukenest is the only reason I beat the Traitor Lord, because holy hell did they buff him a ton. I guess dealing with a fast enemy that deals double DMG is good practice for NKG, that is if I wasn't panicing through the whole fight.
Oh yeah, I forgot Flukenest was nerfed to 3 notches. Scrap that idea I guess, definitely not worth half your notches for damage on a move he’ll only use 3 times.
Legutóbb szerkesztette: Darc Vader; 2018. ápr. 22., 18:17
Abyssal Alchemist eredeti hozzászólása:
* Mantis Claw slides down faster.

So THAAAT's why i feel like a noob during the Path of Pain yesterday. Especialy in the last section before the end. Slid down into thorns like an unlucky alpinist again and again. That's pretty evil Team Cherry :zote:
You know, I don't normally opt into beta, but the fix for Dream Shield in 1.3.1.7 is major enough that I think I'll make an exception.
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91100/100 megjegyzés mutatása
Laponként: 1530 50

Közzétéve: 2018. márc. 27., 17:53
Hozzászólások: 100