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The graphics (and sound) as a whole were updated, as I suspect the game now runs on a newer version of Unity. There are numberous small changes such as... Kingdom's edge being overall darker, but more light spill from the glowing white roots and pools of acid; the dripping water animation in The City of Tears seems to be clearer and smoother; lighting throughout the game appears to have improved as a whole with improved light rays; etc.
Really too many changes overall to list.
Now as for the sound, I can name a few enemies so far with improved sound such as the Mosskin (whecn charging), Mosscreep (when appearing), Glimback (when walking), and so on. Several enemies also got louder, such as the Fool Eater being much louder as it gets ready to chomp down on you.
Music in the game has been overall improved as well, I can hear a more distinguishable pan between instruments in some compositions. Likely the above changes are a result of the potentially newer game engine version.
Also. thanks for a rather complete changes list.
I recall there were a few other minor changes, but can't remember them off the top of my head right now.
https://www.reddit.com/r/HollowKnight/comments/86tqh5/spoilers_compilation_of_changes_with_lifeblood/?sort=new
I'm not sure about Joni's Blessing getting a nerf.
Hence me saying I only read about it. I take anything I haven't personally confirmed with a grain of salt.
While we're on this topic, seeing as you have a "content" section you may as well add the map markers there. Do note that the in-game key for map markers isn't accurate and they're currently bound to the "Enter" (keyboard) or "A" (controller) keys right now.
Actually, I recall another cheese being fixed, going to test right now.
On 1.2.2.1, Joni's blessing grants you a total of 14 masks from a base of 9. On the beta, it grants you a total of 13 from a base of 9.
They've also fixed the Elder Baldur instakill glitch, seeing as I've shot well over 30 fireballs in the beta just for the sake of confirming it, and could do it on first try on 1.2.2.1 without any trouble. It seems like he simply no longer gets damaged off screen.
This I hate, though I understand why it was done. Makes it a lot harder to justify some charms in the fight though.
These are all good changes that make sense and were needed I think, though making the Hollow Knight more difficult is a pain for Radiance attempts.
Thank God for that
So is Weaversong actually good now. Because this addresses literally every problem I had with it and then some.
While I have to say that that sucks a little, I think these were needed changes, especially the i-frames which were frankly ridiculous before.
HALLELUJAH!
It was previously possible to simply approach him until he woke up, then back off, jump a little to the right of the ledge and shoot a vengeful spirit towards him, which would kill him instantly.
I've also tested the speed for Quick Slash while doing this, and it seems to be the same. So, unless the notch cost was increased (which I doubt, as it's been done once already) then that one is still the same.