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I know that these games are supposed to be about exploring and all, but I honestly got bored trying to figure out where to go after I beat Hornet, so I'm just going to tell you.
There's this place, near the bottom of Crossroads, where you can only get past a ledge by using the dash ability. That leads to a whole new area. I can't really describe it any better than that, sorry. It's near the very bottom of Crossroads, close to the left side of the map.
If it rings any bells, the ledge protrudes above a small cavern with two or three geo nodes inside.
Part of this games charm is exploring the unknown.
On my first playthrough I accidentaly got a rather late upgrade quite early. :D
The same can go for getting an early upgrade way late in the game. It's part of what makes this a great metroidvania game.
Buy the map when you enter an area, equip the Wayward Compass charm, then consult the map whenever you're stuck. Look for areas that you haven't fully explored, see if you can reach them.
In general, at least in the early game, you want to exhaust everything you can do in the area you're in, then go and find a new area (don't backtrack too much yet).
This is something of a pattern in Metroidvanias: there is a first part where you're locked into a mostly linear path until you get some upgrades, then about 1/3 into the game the world really opens up. Hollow Knight in particular opens up when you get either the Charge Dash (Crystal Heart) or the ground smash move (Desolate Dive)
Or rather, he'll repeat it before mentioning the bench. You can enter one of the shops and come out and he'll repeat the suggested area.