Hollow Knight

Hollow Knight

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wilbop  [developer] May 1, 2018 @ 6:35pm
Hollow Knight v1.3.2.7 available on Public Beta for all platforms
Hey Everyone,

Version 1.3.2.7 of Hollow Knight: Lifeblood is now available for all players on the public beta branch.

Accessing Public Beta:
  1. Right-click on 'Hollow Knight' in the library and click 'Properties'
  2. Select the 'Betas' tab in the window that pops up
  3. Select 'public-beta-' from the dropdown menu
  4. Download should start automatically!


Change Log
  • Fixed display issue during final boss battle
  • Fixed mapping display issues
  • Fixed missing dialogue
  • Fixed grimmchild effect errors
  • Fixed musical error during late game NPC cutscene
  • Fixed display error on shiny items

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Showing 1-15 of 15 comments
Nicholas Steel May 1, 2018 @ 10:03pm 
Thanks for the continued support.
Little Nemo May 2, 2018 @ 6:31am 
Hey Wilboo,

Any chance you will add a map and secrets completion rate? So we will know if we found everything in a given area and walked throgh every path. The in-game map isn't very precise and it's hard to tell if we have visited every single hole in the area or not.
there're too many secrets to identify all secrets
Windofyourlife May 2, 2018 @ 5:10pm 
thanks for your work!
Nicholas Steel May 3, 2018 @ 1:31am 
Originally posted by Little Nemo:
Hey Wilboo,

Any chance you will add a map and secrets completion rate? So we will know if we found everything in a given area and walked throgh every path. The in-game map isn't very precise and it's hard to tell if we have visited every single hole in the area or not.
+1 for this idea, maybe a final purchasable upgrade for the map that unlocks late in the game? Adds % completion values to the map for exploration and another value for items collected.
Last edited by Nicholas Steel; May 3, 2018 @ 1:31am
Little Nemo May 3, 2018 @ 2:35am 
Originally posted by Nicholas Steel:
Originally posted by Little Nemo:
Hey Wilboo,

Any chance you will add a map and secrets completion rate? So we will know if we found everything in a given area and walked throgh every path. The in-game map isn't very precise and it's hard to tell if we have visited every single hole in the area or not.
+1 for this idea, maybe a final purchasable upgrade for the map that unlocks late in the game? Adds % completion values to the map for exploration and another value for items collected.

Yeah, could work too. Today I made a random walk through Greenpath, and I found an Ore bank...

====

Also, could the Brightness setting save between sessions? So after launching a game it won't reset to 195% but it will stay the value I set previous time.
khandha May 3, 2018 @ 5:50pm 
I hate to keep bringing this up but the background detail in Deepnest is still lost in the Lifeblood update. Since the old version isn't available any more I can't compare the other areas, but it might be effecting more then just Deepnest.

Before Lifeblood: https://steamcommunity.com/sharedfiles/filedetails/?id=1359309497
Current Lifeblood: https://steamcommunity.com/sharedfiles/filedetails/?id=1377183142
Last edited by khandha; May 3, 2018 @ 5:55pm
greyalist May 4, 2018 @ 9:20am 
Originally posted by khandha:
I hate to keep bringing this up but the background detail in Deepnest is still lost in the Lifeblood update.

Have you tried changing blur strength?
khandha May 4, 2018 @ 11:59am 
Originally posted by greyalist:
Originally posted by khandha:
I hate to keep bringing this up but the background detail in Deepnest is still lost in the Lifeblood update.

Have you tried changing blur strength?
You mean the "Blur Quality" option? There is no blur "strength" option and the quality option doesn't fix it.
Baladas May 4, 2018 @ 12:33pm 
Originally posted by khandha:
I hate to keep bringing this up but the background detail in Deepnest is still lost in the Lifeblood update. Since the old version isn't available any more I can't compare the other areas, but it might be effecting more then just Deepnest.

Before Lifeblood: https://steamcommunity.com/sharedfiles/filedetails/?id=1359309497
Current Lifeblood: https://steamcommunity.com/sharedfiles/filedetails/?id=1377183142

You know, I kinda like the second one. The softness of the background seems to accentuate the shaprness of the foreground details more.

What does still bug me is the blood splatter physics and colour adjustment.
Last edited by Baladas; May 4, 2018 @ 1:11pm
Khronikos May 4, 2018 @ 9:47pm 
Originally posted by Baladas:
Originally posted by khandha:
I hate to keep bringing this up but the background detail in Deepnest is still lost in the Lifeblood update. Since the old version isn't available any more I can't compare the other areas, but it might be effecting more then just Deepnest.

Before Lifeblood: https://steamcommunity.com/sharedfiles/filedetails/?id=1359309497
Current Lifeblood: https://steamcommunity.com/sharedfiles/filedetails/?id=1377183142

You know, I kinda like the second one. The softness of the background seems to accentuate the shaprness of the foreground details more.

What does still bug me is the blood splatter physics and colour adjustment.

I'm gonna have to agree. This one is not really major, and seems intentional. They are just blurring some weaker detail in the background.

I would also like a dev response on the blood splatter, because that looked way better before.
Windofyourlife May 5, 2018 @ 5:18am 
Originally posted by Khronikos:
Originally posted by Baladas:

You know, I kinda like the second one. The softness of the background seems to accentuate the shaprness of the foreground details more.

What does still bug me is the blood splatter physics and colour adjustment.

I'm gonna have to agree. This one is not really major, and seems intentional. They are just blurring some weaker detail in the background.

I would also like a dev response on the blood splatter, because that looked way better before.
I think everyone even would respect devs decision if they try to explain us why they did it.. But I think They are focusing just in the Switch version and the new content ..and then I hope they will do the graphical balance.. or will tell us something about this..
Last edited by Windofyourlife; May 5, 2018 @ 5:19am
Batman May 6, 2018 @ 4:52pm 
Will you ever update the gog version?
Nicholas Steel May 8, 2018 @ 2:30am 
So what changed in v1.3.2.8?
a.fettouhi May 28, 2018 @ 10:27pm 
When is the stable branch getting an update?
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Date Posted: May 1, 2018 @ 6:35pm
Posts: 15