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Any chance you will add a map and secrets completion rate? So we will know if we found everything in a given area and walked throgh every path. The in-game map isn't very precise and it's hard to tell if we have visited every single hole in the area or not.
Yeah, could work too. Today I made a random walk through Greenpath, and I found an Ore bank...
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Also, could the Brightness setting save between sessions? So after launching a game it won't reset to 195% but it will stay the value I set previous time.
Before Lifeblood: https://steamcommunity.com/sharedfiles/filedetails/?id=1359309497
Current Lifeblood: https://steamcommunity.com/sharedfiles/filedetails/?id=1377183142
Have you tried changing blur strength?
You know, I kinda like the second one. The softness of the background seems to accentuate the shaprness of the foreground details more.
What does still bug me is the blood splatter physics and colour adjustment.
I'm gonna have to agree. This one is not really major, and seems intentional. They are just blurring some weaker detail in the background.
I would also like a dev response on the blood splatter, because that looked way better before.