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Eh, I guess that makes sense. Still, the true achievement ♥♥♥♥♥♥ manage. Or cheat.
If you just quit out every time you’re at risk of dying, then the challenge of Steel Soul is gone. If you actually risk dying the difficulty goes up quite a bit, still not exactly close difficulty wise short term, but the long term difficulty of not being able to afford a major screw-up is on par imo.
I wouldn't mind it being an achievement, though I can see why it isn't. I am a bit obsessed with getting 100% to the games I really enjoy, so it hurts my feelings seeing you say that we would whine :v
If we cannot get an achievement, no matter how hard it is to get it, we do not deserve it. Only those who truely devote themselves should have it. Basically im saying that imo, if you truely are obsessed with getting 100% completion. You will earn it. Not cheat to it. Thgouh that might just be me.
heeyyyy thats not true im getting all the achievements and i actually git gud for them
Edit: also with PoH existing now, I think the point stands more than ever. I felt compelled to complete it to get back to my 100% achievements, while I have very little desire to go back and finish the Radiants since there’s no achievement for it (though I also only have 1 left so I still do want to do it).
I enjoy somewhat tough but (mostly) fair platforming like Path of Pain, so I have done PoP lots of times (usually once I'm done with a file I used for doing a pseudo-speedrun, I mess around and end up doing PoP on the same save before deleting it). I don't mind the lack of an achievement. Fact is, it's really short and you get lots of breaks and infinite soul for healing (or literal infinite healing for people who use Hive Blood). I would rather have had a bigger story reveal than an achievement, tbh.