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(And note that the weak enemies respawning is *helpful*, because it gives you access to more soul even if you've cleared out an area.)
And actually I DONT LIKE games with such an approach where your "work" as a character in the game is being wasted.
And it kills my immersion when I kill enemies and then see them again in the same place.
So..
Please don't convince me that I'm wrong in my feelings. You like it? great.
I'm looking for someone who would do that for such players like me.
Then why play a game genre that has that function as standard?
This guy should stick with sim games or rail shooters.
A rant is not explaining why there will never be a mod that removes the base of a couple of vital game mechanics and design choices *made by a lot of different developers* for good reasons (you don't differ from the norm just for the sake of doing so) and provides little-to-no benefit when you can bypass enemies or just kill them.
If you're having trouble killing weak respawning enemies, just upgrade your Nail, equip damage/combat charms and get better at dodging. Making a mod for this is quite a lot of work for something that even ends up being harmful to you in the mid and long run, specially considering you will never progress (the game does get considerably harder) if you don't learn to kill/avoid one of the enemies at the very beggining of the game.
Respawning enemies aren't there just for filler content.
I did make use of this when delivering flowers -- I cleared the way then got the flower and walked back over the same path, which makes it pretty easy. But is also has implications for exploring the tougher corners of the map and trying to find everything, since you'll be going over the same ground repeatedly while looking for secrets. It's a shame that this is the sort of thing a player isn't likely to pick up on until after the first-time exploring is done, when it doesn't matter much any more.