Hollow Knight

Hollow Knight

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Need "stop enemies respawn mod"!
Anyone eager to help?
I dont want to play this game on a god mode as it kills all the fun, but enemies respawn after just leaving a room is to tiresome for me. Especially if I have to fight some difficult ones on and on.

So, what I would love to see is the ability to turn the respawn off.
Somone?
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Only the small and weak enemies respawn after leaving a room. The tougher ones are gone until you sit on a bench.

(And note that the weak enemies respawning is *helpful*, because it gives you access to more soul even if you've cleared out an area.)
Like Epic pointed out; Only small + weak enemies respawn which are easy to deal with and there's not many small + weak enemies meaning most of the enemies you killed are gone until you rest at the bench again.
You don't have to kill them. Just walk/jump/whatever else you fancy past them giving them a mean look and continue on your journey. It's not like they can keep following you forever.
However those "wasps" breeding small ones, especiallly when in a group of three are not bosses but killed me several times. And they respawn.
And actually I DONT LIKE games with such an approach where your "work" as a character in the game is being wasted.
And it kills my immersion when I kill enemies and then see them again in the same place.
So..
Please don't convince me that I'm wrong in my feelings. You like it? great.

I'm looking for someone who would do that for such players like me.
Some of those enemies are useful for reaching some things before getting the ability.
forabora a écrit :
However those "wasps" breeding small ones, especiallly when in a group of three are not bosses but killed me several times. And they respawn.
And actually I DONT LIKE games with such an approach where your "work" as a character in the game is being wasted.
And it kills my immersion when I kill enemies and then see them again in the same place.

Then why play a game genre that has that function as standard?
You're going to regret it when you have no GEO or Soul
Is there *any* Metroidvania game where enemies stay dead forever and you just end up with a big empty game word? I could actually see that being neat as long as the game were built around it. It would make buying things more interesting if there were finite money resources, for example. You'd go around hunting for hidden walls just to find one more enemy to be able to afford something.
Dernière modification de Epic_Caesura; 20 mai 2018 à 20h31
Epic_Caesura a écrit :
Is there *any* Metroidvania game where enemies stay dead forever and you just end up with a big empty game word?
Really, when you think about it, minus certain kill all enemies in a lvl type game, most other video games have respawning enemies. RPGs, metroidvanians very much so due to what players gain from them.
This guy should stick with sim games or rail shooters.
Stop your rants cause I don't really care what you think, what is the standard, what is not and what you suggest me to do with my life.
Dernière modification de forabora; 21 mai 2018 à 7h32
forabora a écrit :
Stop your rants cause I don't really care what you think, what is the standard, what is not and what you suggest me to do with my life.

A rant is not explaining why there will never be a mod that removes the base of a couple of vital game mechanics and design choices *made by a lot of different developers* for good reasons (you don't differ from the norm just for the sake of doing so) and provides little-to-no benefit when you can bypass enemies or just kill them.

If you're having trouble killing weak respawning enemies, just upgrade your Nail, equip damage/combat charms and get better at dodging. Making a mod for this is quite a lot of work for something that even ends up being harmful to you in the mid and long run, specially considering you will never progress (the game does get considerably harder) if you don't learn to kill/avoid one of the enemies at the very beggining of the game.

Respawning enemies aren't there just for filler content.
Dernière modification de Kyo21943; 21 mai 2018 à 7h58
This is an element of HK I hadn't really thought about until now. I think it's quite clever. Normally I just think "OMG a bench, Ima use it!" But there's an elegant trade-off there, in that enemies respawn. And it's a subtle way of making exploration easier, since the tough enemies are gone but the feeder enemies are still there for soul and geo.

I did make use of this when delivering flowers -- I cleared the way then got the flower and walked back over the same path, which makes it pretty easy. But is also has implications for exploring the tougher corners of the map and trying to find everything, since you'll be going over the same ground repeatedly while looking for secrets. It's a shame that this is the sort of thing a player isn't likely to pick up on until after the first-time exploring is done, when it doesn't matter much any more.
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Posté le 19 mai 2018 à 8h12
Messages : 12