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Plus, there's a room in the Forgotten Crossroads that has some spiked platforms placed in such a way to suggest something can be done with them (pogo'ing off them) to get to a grub. Hell, there's a geo deposit that can be accessed early by pogo'ing off of one of those worm enemies you see in the Crossroads. Even both of those can be accessed later via double jumping, air dashing to them, or a combination of both but can be accessed earlier.
It's just that the Fungal Wastes is the latest possible spot to pick up on being able to pogo off of things.
Added: But, what ever, I guess. Some people experiment when they first start playing a game and others prefer most everything be taught to them explictly. Difference of preference and all that.
You could also get around this with double jump. It's hard to say whether the game wants you to pogo across or just wall climb into double jump to the grub. A player could just as easily see it was inaccesible at the start of the game, figure they'll come back later, and don't come back until almost the very end of the game, then double jump to the grub with the impression that that was what they were supposed to do all along.
The only part that I think strongly suggests you pogo for mobility are the shrooms and those armored bugs that float over acid. But strongly suggestive or not, you can't deny that every other mobility-related skill is very clearly described to you whether it's obvious or no. I think it's a reasonable statement that jump, move and attack is much more intuitive and requires much less real estate in this game world than pogo on top of spikes.
I can't argue with the fact that the game doesn't explicitly tell you anything unlike the rest sure, even one of my online friend got stuck for hours not knowing what to do with the shrooms. I think it'd be better if the game taught you about nail pogoing more explicitly, i agree with that too. (Especially considering it's totally the best mechanic of the game)
I didn't know about nail pogoing until i was faced with a room designed for it. (I think i figured it out the first time after greenpath, when coming back to the grub room in crossroad which basically taught me the mechanic, despite having no knowledge of pogoing prior to it).
But i disagree that the room with the grub isn't very obviously set up for nail pogoing, regardless of whether you know the mechanic or not.
Sure you can just ignore the very strange spike contraption once you get the abilities to...
But the room is designed in a way where you know you have to use those spikes. The spacing, the positioning, the design.
You can just tell, you HAVE to do something with the spikes. It just looks like it, like there has to be a jumpy maneuverer performed three times.
It's the moment in the game where i had the sudden realization "i have something to do here... the game is telling me something... wait, can i smack the spikes? They do knock me back when i hit them sideway... Oh!".
If you get there with mantis claw/monarch wing, you'll still have skipped the spike part, and with a bit of thinking, you can tell they weren't put here for decoration.
You even are forced to learn about nail pogoing before you can access either ability. I guess some people give up faster...
Well, that was a bit redundant, but it's because i know it can be explained better despite failing to.
On a somewhat unrelated sidenote...
One thing players should always remember in metroidvanias like HK, is that rarely are obstacles and rooms brought into existence without a purpose. And this game is especially good at that. Each room has its purpose. For example, the greenpath skip which can be done with the mosquito, was placed there intentionally for that purpose, IIRC. The level design is great, and nothing is pointless. That's an advice i'd give inexperienced players getting lost or missing things, if you didn't find anything to do in a room, then you either missed something, or WILL have to come back to it later.
Now the spike pogo.. I learned that somewhere in the middle of Path of Pain
I don´t want to sound pretentious but are there so many people these days, that have never played a 2D game before? Trying stuff like this out is always one of the first things i do, when i play a new game.
Later I accidentally hit an enemy from above while trying to hit a mushroom and got pushed back upwards. From there on out, I would pogo every single chance I got.
One could easily assume that trying to bounce on an enemy would just have you face planting into them.
Of course, it's inevitable that you eventually learn to abuse the knockback you get when you hit something, but you can't expect every player to magically figure out what they are supposed to be doing.
Most of the tutorials in this game are very straightforward and helpful, but the only one that really helped was the one that told you to focus the dreamers, I just stood there like an idiot waiting for something to happen until the alert showed up.
Pogoing is one of the things that really could have used a similar alert.
Look no further than Cuphead to answer that question.
same here, i saw it and realized that you could use pogo on spikes. Tho if you cant figure out google or even the forums would always be here for answering questions.