Hollow Knight

Hollow Knight

Statistiche:
The teleporting enemies? Just no.
Congrats on the aids game design. *slow clap* . It adds so much depth to the gameplay, having to chase/ trick them into a small space. Thanks.
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meh, I did not find the soul bugs to be much of an issue.
They don't stun lock you or take away controls, these are the mechanics I would call cheap.

On the other hand, you have a ranged spell, a dash slash art and some homing minions at your disposal to deal with these enemies.
Ultima modifica da Angry Owl; 18 gen 2018, ore 15:39
By the way, I'm not saying I didn't find them annoying, but I don't remember feeling like they were boring or wasting my time. If I didn't want to fight them I'd just run past them, which is hard during your first runthrough of the sanctum since multiple will spawn and gang up on you, and you have to unlock the doors, but after you do that you can just run past them. I felt they were forcing me to use a new combat strategy to avoid damage.
"AIDS game design" seems more than a little too harsh.
Messaggio originale di Pebuhl:
Something being tedious for tedious sake isnt fun. I literally have no issue with anything else.
And other people like it, but probably don't like other parts of the game. Shockingly, not everyone enjoys the same things. Why does this seem to confuse you so much?
Messaggio originale di Pebuhl:
Messaggio originale di McCramer:
I personally like enemies that use cheap moves such as teleporting and homing projectiles, all part of the challenge.

Then they should make every enemy in the game kill you in 1 hit. And you cant damage them..more of a challenge. Something being tedious for tedious sake isnt fun. I literally have no issue with anything else.
Dude. Are you for real?
There is actually a mod that lets you lose your game progress after one hit. I think it's called a glass soul mod. The OP is just being salty, but people have completed full runs with this mod running.
you will get the hang of it, i also had dificulty dealing with them but after a while you learn how to defeat them easily. and you can also just ignore them, no one is forcing you to kill them
Dehra (Bandito) 18 gen 2018, ore 18:56 
Messaggio originale di Tat011:
you will get the hang of it, i also had dificulty dealing with them but after a while you learn how to defeat them easily. and you can also just ignore them, no one is forcing you to kill them

I completed the area hours ago, the boss was a joke. But it doesn't change the fact it was tedious and not fun. FUN. The entire point of a game.
It's a tricky thing that idea of fun, yeah?
Chase teleport enemies they said... It would be fun they said.
Actually those teleport enemies not too hard to deal with since they only teleport in some pattern because A.I. in Hollow Knight is non existence. Usually they will teleport in the opposite direction the knight face at.
Same with the Soul Mustard/Soul Tyrant he will teleport left or right depend on the knight's position so you can easy predict where he gonna teleport next.
If you want to finish 100% of the game get used to their teleport mechanic your salt won't help you win the game.
Messaggio originale di Pebuhl:
So how many enemies can follow you through an area with a dash and hit you from long range? How many will dash away constantly so they can't be hit easily?

Uh - several? I don't have a count, because unlike you, I couldn't care less.

It is a sign of quality, and of good design, if you can repeat a fight a number of times, determine the pattern the enemy follows, and counter it with the abilities your character has.

This is also what I personally like to call 'real difficulty' - unlike fake difficulty, which is just randomness.

Teleport Guy isn't particularly hard compared to several other enemies. I tried the Hornet fight well above 20 times before I had it down. Now I look forward to fighting her again.

For Teleport Guy, use the platforms for cover, close with your dash, get back out before he shoots you. Or, since he's week, ignore his attacks, power him down quickly, and heal off easier enemies.
It's been said before, but outside of one encounter, this guy is easily skippable. That said, OP has already gone beyond this area and shouldn't be back here until way later for watcher knights and/or soul tyrant.
Messaggio originale di arejang:
It's been said before, but outside of one encounter, this guy is easily skippable. That said, OP has already gone beyond this area and shouldn't be back here until way later for watcher knights and/or soul tyrant.
And the Shade Soul.
Messaggio originale di arejang:
It's been said before, but outside of one encounter, this guy is easily skippable. That said, OP has already gone beyond this area and shouldn't be back here until way later for watcher knights and/or soul tyrant.

While entirely true, it doesn't invalidate the discussion. The topic seems to be:

Are teleporting enemies bad game design?

And the answer - for everyone who doesn't happen to be the OP - appears to be:

Nah
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Data di pubblicazione: 18 gen 2018, ore 7:13
Messaggi: 28