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Whereas Hollowing in Dark Souls is a natural progression.
There’s also a bit of role reversal where the sacrifice in Hollow Knight is to destroy the false light that offers desires, while in Dark Souls the sacrifice is to keep the false light alive.
Hollow Knight is more clear with the fact that what you’re doing has a positive effect on the world. In Dark Souls it’s more ambiguous. Whether you choose to rekindle the flame or not there are pros and cons to either side.
A stranger from another land (The Chosen Undead/Duke of Garland) travels to a holy land (Lordran/Zeliard) to rid it of an infection (hollowed undead/monster infestation). To do so he must collect items of power (the Lord Souls/Tears of Esmesanti) and travel to the cause of the infestation (Kiln of the First Flame/Jashiin's lair) and defeat the current ruler of the land (Lord Gwyn/Jashiin) and make a choice to either rule the land but potentially leave the world a dark place (become the lord of darkness/take the throne) or sacrifice themselves for peace (light the kiln/follow the spirits).
Seriously, if you leave out 90% of the details and twist the remaining 10% around a bit, most stories can be presented as if they're basically the same as a completely different story. Obviously, Dark Souls has absolutely ♥♥♥♥ all to do with Zeliard, but if you actually pay any kind of attention to HK and DS, you'll find that apart from the very broad lines they are pretty unrelated as well. <headcanon> Except for the main character being only a few centimeters tall and the entire world effectively being at the scale of insects. That's totally stolen from Dark Souls. </headcanon>
But from what actually happened on screen, it immediately struck me as very reminiscent of Dark Souls. It could be because the game had a lot of mechanics from Dark Souls so it had already given me a Souls vibe.