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Even still, after you get experienced with the movement and combat of both games they become a lot easier. Ori is an absolute blast once you unlock and master all the major movement abilities because you're just so damn agile, and Hollow Knight is similar when it comes to combat and boss fights. I can promise you that both games get easier as you play them and get more skilled.
This.
I never felt particularly challenged in Ori,but I did die a ton. Conversely, I'd say HK is pretty hard on a first run, but I can do a deathless run in it with fairly little trouble now. I can't see myself doing a deathless run in Ori even if I sunk a hundred hours in.
That being said, if you found Ori and the Blind Forest tough, then you probably would find a real challenge in Hollow Knight. Me, I'm a fan of those tough as nails games and other than a few achievements, did not find this game to be that frustrating. But if you're not familiar with the hardcore/"difficult" genre, it might not be for you.
Edit: You don't have to play towards all the higher end challenges though, so the base game could be more accessible for you. The game-story-world is definitely worth experiencing.
Hollow knight to me is a perfectly fair game, I went in completely blind and I died several times though it was either on bosses, my own stupid mistakes exploring, or something I wasn't prepared for and expecting though I never died twice. Only penalty for dying is having to go back to where you last died to collect your shade and if you die again you lose all your geo(Money) but even then that's not a big deal as later on you stack up on Geo like a joke.
Platforming is fine along with the controls and there's nothing that kills you in one hit so you'll always have a fair chance again.
No boss too hard(at least ones required to beat the game and even those ones can be cheesed with certain charms) and if that doesn't work out for you then you install mods and preferably the boss and enemy health bar one
It doesn't even have a manual save feature, and nor does it have a quicksave & quickload feature, all of which they could easily add with virtually no effort on their parts at all, in order to let the player save the game and also to reload the game at any point in the world. I.e. if these features were present, then if you die, you could just press the quickload button to reload instantly at exactly the same spot where you died, and then try again...but none of that is in this Hollow Knight game even though quicksave/quickload has been a standard feature of PC games for the last 30+ years.
Instead, Hollow Knight uses a dire "checkpoint" system circa 1985; in other words, it's a vastly obsolete, outmoded, and very bad mechanic that really shouldn't have any place in a modern game like Hollow Knight. But it does have that dire checkpoint system anyway because they wanted to cater to the hardcore eSports-type gamer.
And with this dire checkpoint system, every time you die, then you have to backtrack greatly and re-fight your way across huge swathes of the game world that you've already had to painstakingly fight through before you died in the first place.
And bugs.
I would absolutely recommend looking elsewhere if a hardcore title is categorically going to put you off. *shrug* It's hard enough that I've taken long breaks with it and haven't yet gotten that far, to be honest, but I have still enjoyed it and keep coming back every once in a while, even when I'm dead stuck on a particular boss.
HK is very hardcore in its combat, you can easily die to trash if you're not paying attention or don't dodge attacks and/or manage your health/soul well, but it does tend to do a very good job of telegraphing things that will kill you, so it's absolutely possible to "git gud" enough to kill them, and the game is gourgeosly produced, will let you explore without holding your hand but rarely throws up roadblocks that are unfairly obscure, and I can guarantee that even the "mini-bosses" are incredibly satisfying to kill.
As others have said, it's forgiving in its platforming, because well, it's a Metroidvania first with platforming elements, unlike Ori which was closer to a platformer with Metroidvania elements.
But expect to die often if you require training to move in a very particular way to second- or split-second cues. Just make sure you kill your spirit if you die and it's not really a problem.
This is actually pretty standard in the subgenre to give you stakes if you fail, ("I have to make my way from the save area back to the boss") although in non-hardcore Metroidvanias, that's usually only likely on bosses or if you're sequence-breaking. Hollow Knight provides *less* places to save than comparable games.
As Boksha alludes to above, Ori is literally the only one I've ever played in this subgenre that doesn't demand you be in a certain location to save. Not every feature that *can* be added to a game is good to add for gameplay reasons. HK uses checkpoint saves not to avoid quicksave hotkeys or menu save programming, but simply because it's better game design to give consequences to death in a game where it's supposed to be a learning experience but one with consequences- if you die far from a checkpoint, or god forbid in an area you haven't mapped yet, you are going to have some trouble getting back to kill your phantom and not losing all your currency.
Think of it like a midway point between games that do as you suggest, and games that force you to play ironman, deleting your save entirely if you fail. It's not a technical limitation at all, it is a design choice to hint to the player that you're really not supposed to take many hits at all, and that the game *intends* to punish you a bit if you don't manage to catch or learn from its cues.
please stop spreading BS, once again everything you said is the exact purpose of a metroidvania title, there is no save anywhere because that defeats the purpose of the genre and the punishment for dying isn't even that big of a deal anyway you can get your shade back in 2 ways, the rancid eggs which you get a lot of by late game(had 16) or just going back to the room where you died and killing it plus you only lose geo which you get a lot of by late game anyway.
What you're literally implying is an immortality feature, so no this wouldn't work without ruining the game completely. This game is ridiculously easy without handing you a win. I'm sorry to break it to you but you're probably just bad at games, but don't worry we'll all eventually get bad at games once we reach old age.
Are we talking about the same game? Cause this is in no way catering to the eSports-type of gamer.
In fact this game is easy enough as it is except for maybe, MAYBE the Godmaster DLC but that's only because of the bindings which is an optional difficulty enhancer.