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I understand why people dislike it, but claiming that it's unfair and needs to be changed is silly.
you have benches and hot springs they refill your health to full
you can learn the ability to create dreamgates and put them in areas you think will likely cost you a death and teleport to said area from the bench or anywhere for that matter
you can also use rancid eggs at Confessor Jiji's place(requires buying a key though) and she will bring your shade back to you if it's in a dangerous area or an area you don't feel like going through
also a save anywhere would defeat the purpose of metroidvania and exploration, the entire concept of the genre. Just play smart and safe and it's really not that hard
I seriously don't see or get what's so hard about Hollow Knight, maybe because I've been playing Metroid and 2D games since I was a child and i'm used to them but it's really not that hard, it's like STALKER, the game gives you what and everything you need to succeed, you just need to play smart
Always heal, always try to have full soul before going into any area along with health, don't play too aggressively if you're close to death, ect
and if you can't do any of that then well partner it might be time for you to find a new game to play as this is just one of thousands of daily hollow knight whine threads about difficulty and no one is forcing you to play it nor does Team Cherry care as they have their audience( a big one at that) that loves these kind of games.
To your other points... let's just say, you should never, ever play Super Mario Bros. :)
I can maybe recall two cases where I needed to try a little harder than just naturally playing to farm some Geo. In 100+ hours.
Hollow Knight is meant to be difficult... there is an entire genre in gaming these days that is meant to be challenging and punishing, forcing you to adapt. And if you don't want to adapt, that's fine! But it's not the game's fault.
Except that rancid eggs aren't free, right? So you have to waste Geo in order to save Geo. That makes no sense.
And the 'solution' in that statement also does nothing to address the other problem, of losing all your time/energy/effort of having gotten to the point in the world where you died, and then having to grindingly-repeat all of that same gameplay again....which like I said, a manual save/quicksave/quickload system would fix.
The first statement shows you've close to no idea what you're on about. You can find eggs for free, no need to spend Geo. One of them is sold to introduce the mechanic, yes. Again, beat the game twice and only used them to try them out, never out of necessity.
Feels like Yoshi's Crafted World is more like your kind of game.
Rancid eggs only cost 80-100 geo, and you'll probably have some of them on you already.
as we speak i'm right now playing Hollow Knight again to get the Speedrun 2 achievement
I actually started to notice a pattern with this. It only seems to happen with the 'lesser' bosses, like the Vengefly King, Massive Moss Charger, Gruz Mother, etc. Basically if it's a boss that's just a stronger version of a regular enemy, it will probably spawn the Shade in the arena, at least from what I've seen.
You said that losing geo is not the only problem. You will also lose /time/energy/effort. You can decide to NOT go after the lost Geo, and proceed with the game. You only will lose something else you you're going after your shade to recover your Geo. All the exploration you've done will be recorded on map, so that death wasn't for nothing.
Here are some points that makes the game more than fair the way it is:
1 - You have a free healing "magic" from the very beginning of the game. Your magic pool is enough to heal three masks of your HP.
2 - There are no instant killers in this game. Usually when you're travelling, you can find a safe spot to heal yourself.
3 - Big enemies only respawn if you sit in a bench. Lesser enemies respawn when you switch screens. You can basically clear an area ahead of hard enemies, and backtrack one screen to refill yor magic and heal yourself.
4 - You can recognize the environment and see that you're approaching a boss room, before entering it and being locked in. When that happens, if you're not prepared, you can always go back and prepare yourself.
5 - Usually your soul will not be locked on a boss room. But when that happens, it is very unlikely that you will not be able to recover it before the boss battle begins.
6 - There are many ways to prevent the lost of a significant amount of geo:
> Fist, don't keep them with you, spend everything on the shops you encounter on the way.
> Second, there are some relics that you may sell for geo. Don't sell them unless you need the money. You can lose your geo, but you keep the items.
> Third, there is a bank at some point of the game. You can store your geo there, and go back later to collect it.
7 - And finally, this mechanic can benefit you, if you know what you're doing. I used it on a quest, where I had to travel from one point to another without being hit. I didn't sit on any benches on the way. If I was hit, I simply get myself killed, and appeared on a bench next to the begining of the quest again. I recovered my shadow on the way to the destination.