Hollow Knight

Hollow Knight

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SonicBoomNFA 13. juni 2019 kl. 12.22
[ God Home Spoilers] Tips on fighting Absolute Radiance without taking damage?
Anyone have any tips for me? I'm currently trying to beat the Ascended version, but I want some general advice on avoiding damage for when the time comes to fight the Radiant version. My current setup is Unbreakable Strength, Quick Slash, Soul Twister, and Shaman Stone (so I can spam the hell out of Abyss Shriek when necessary).

Edit: Came back after a break and managed to beat Ascended, but I'll definitely need advice from those who managed to beat Radiant.
Sist redigert av SonicBoomNFA; 13. juni 2019 kl. 15.34
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Kanra 13. juni 2019 kl. 15.45 
If all you care about is getting the radiant clear then there's always the option of overcharming with Grubberfly's Elegy. That combined with Quickslash makes the whole deal a lot easier. If you actually want to master the boss...

The following tips come mostly from my own experience so they aren't absolute by any means, just a lot of testing around and preference. I'm sure you already know or do a lot of these though.

I'm going to start by saying that I actually didn't use a spell focused charm setup for AR, mainly because staying in the air to use spells that often was way too risky in my eyes due to the speed at which some attacks can come out, not to mention that it often leaves you in a poor spot. With that being said what I used was Strength, Quickslash, Mark of Pride and some 2-notch charm (usually soul catcher, but it hardly matters on radiant).

As far as the fight is concerned, it's heavily based on good positioning more than anything. The boss has no contact damage and just teleports around, with the only threat being the attacks themselves. Learning how to position yourself is the only skill you actually need to deal with this boss, but that obviously comes after knowing what attacks she's even going to throw at you.

First of all, play with sound. Second of all, don't chase. Sound helps a lot with reacting to attacks that might come from offscreen (yes, even if they might be slow, you could be in a poor spot or without shade dash by the time they reach you), whereas if you chase her, you risk getting yourself in a poor spot or essentially countered by one of her attacks (this applies the most to phase 3).

Quite a few of the attacks actually have tells. The 3 attacks that come from around her (circular swords, lightrays and homing orbs) usually have her lifting her head just before doing them. This is the best time to stop jumping and prepare to dodge. Once you find a safe path through either of those attacks (as they end, usually) you can go back to poking her. If she's in phase 3 and about to do one of these right next to you (you're on a platform and she's right in your face) use dive. Getting this timing down will help a lot with avoiding damage and making use of opportunities.

One other thing I should mention is that you can dive the spikes during the first phase with the right timing. This actually helps immensely if you're dodging horizontal swords or a wall and are heading in the direction of ground spikes. Doing this will make the spikes disappear while you'll take no damage, also giving time for shade dash to reset.

For the climbing phase, I'm fairly sure that the rays there have a slightly larger hitbox than the ones she uses previously. Beware of that. The climb itself is kind of straightforward but a bit of an annoyance sometimes. Your best bet is to get on the right timing and bait them out as you go (usually in this case you'll jump a bit away from the next platform and dash onto it).

Last phase is mostly about offscreening the orbs, either via max double jumps or pogoing ontop of her. Beware of spawns that are close to you. Most of the time you'll just sit on one side while doing this unless you're doing the full pogo approach, which is actually riskier imo. Some cases might have you dashing on the other side, mostly as a stall. Use your judgement for this one. Keep in mind that she will quickly teleport to the middle when she's about to die, which can catch you off guard if you're pogoing on her.

A few other random things:

- quickslash is really useful as you can jump and slash twice before landing, instead of needing to use your double jump and get risky

- when she's doing one of those walls, mostly phase 1, sometimes it might disappear and another one will appear

- the tell for phase 2 happening, left and right side spikes, are not divable as far as I know and they will stay there until you stagger her

- lightrays will typically not appear ontop of eachother, meaning that you can dodge the next set by moving where one of the previous set was, this is safer than dashing

- orbs don't have collision for a bit after they spawn, meaning that they can pass through platforms and other things but will definitely still hit you, so beware of that


tl;dr don't chase, use sound, use dive in danger and on spikes, learn attacks and positioning

I could probably say a lot more about this bossfight but this is enough of a wall as it is. This is my best attempt at covering as much as I can in one post but if you have certain parts you struggle with feel free to bring those up and I'll tell you what I can about them.
SonicBoomNFA 13. juni 2019 kl. 16.14 
Thank you; it is a wall, but I'd like any and all information that could be useful to doing this, and I appreciate it.

So let me make sure I'm understanding this correctly: If you dive onto the spikes in the first phase, they just straight up disappear? And if they disappear, the stage is momentarily free of spikes?

Opprinnelig skrevet av Kanra:
If she's in phase 3 and about to do one of these right next to you (you're on a platform and she's right in your face) use dive.
Do the i-frames on the dive give me enough time to spam the dive and keep avoiding damage, or does it only buy me enough time to read the attack and get out of there?

As for the point about abyss shriek, I was exaggerating when I said I spam it, but I'll definitely try to not rely on it in the final phase since that almost got me killed in my last Ascended run (got put in a situation where I got hit twice in midair and then banked everything on one last nail attack, which --THANK GOD-- killed her). Maybe I will put away the magic buffs and get a longer nail instead.

And yeah, I forgot about overcharming again; thanks for that.
Sist redigert av SonicBoomNFA; 13. juni 2019 kl. 16.17
Kanra 13. juni 2019 kl. 16.59 
Opprinnelig skrevet av SonicBoomNFA:

So let me make sure I'm understanding this correctly: If you dive onto the spikes in the first phase, they just straight up disappear? And if they disappear, the stage is momentarily free of spikes?

Yeah, but you have to get the timing right on the dive. The spikes basically alternate sides at that point, so you do get a spikeless stage for a while.

Opprinnelig skrevet av SonicBoomNFA:

Do the i-frames on the dive give me enough time to spam the dive and keep avoiding damage, or does it only buy me enough time to read the attack and get out of there?

Nah, spamming dive was a thing quite a few patches ago. It gives you enough time to survive the most dangerous hit, which is the first one, after which you will know where to position yourself for the following hits either way. It doesn't always have to be running away, except in the case of some poorly positioned orbs maybe. Usually you'd sit right under her hitting her while moving to the sides to dodge the next waves.
Matcha 13. juni 2019 kl. 17.58 
Opprinnelig skrevet av Kanra:
One other thing I should mention is that you can dive the spikes during the first phase with the right timing. This actually helps immensely if you're dodging horizontal swords or a wall and are heading in the direction of ground spikes. Doing this will make the spikes disappear while you'll take no damage, also giving time for shade dash to reset.
I never know this, thanks !
Sist redigert av Matcha; 13. juni 2019 kl. 17.59
Matcha 13. juni 2019 kl. 18.00 
I used same charms set : Unbreakable Strength, Quick Slash, Soul Twister, and Shaman Stone (and overcharmed Soul Catcher)

Basically Kanra already said everything, I just add some additional tips useful for myself.

At P1 and P2, you can cast 1 abyss shriek when her just finish one attack wave, for triple laser you can cast 2.

I won't use spell on P3(endless sword rain), prefer reserving my soul for P4.

I will stay on lower center platform at P4, and only jump to lower left and right when she teleport to there(and cast descending dark). Other time I just wait and dodge her attacks, if she use triple laser or centrifugal sword, you can double jump and cast 1 abyss shriek when she fire the last shot.

I still don't know how to climb and dodge laser consistently at P5(partly because my reaction time is slow), I feel jump after you see her laser has some help, but still.... :shadeknight: And for last few stairs she will have better aiming so you can bait her and use shadow dash.

I prefer dash between two platform at P6, only because it is easier for me.


I feel this fight have some undodgeable combo, but it is fine since she won't do those combo every fight. We only have to wait till luck comes to us :hollowknight:


And This is how I fight when luck comes to me
https://www.youtube.com/watch?v=efaGhZE5Db0
Hope this will have some help :dungdefender:
Sist redigert av Matcha; 13. juni 2019 kl. 18.02
SonicBoomNFA 13. juni 2019 kl. 18.10 
Opprinnelig skrevet av Matcha:
https://www.youtube.com/watch?v=efaGhZE5Db0
Thanks; that visual demonstration of dashing between the platforms in the final phase was very helpful. My original plan was to just jump and dash between them while praying that I didn't put myself in checkmate, lol.
Kanra 13. juni 2019 kl. 18.35 
Phase numbering is so confusing for this boss...

I use some of the strats you've used in that video, mainly the dive on the platform phase. That's a good example of a spell focused build, but I feel the need to mention that there were quite a few situations in that video where any other option than the one that did happen would have resulted in a loss.

Basically, it was actually an insanely lucky run. From just a different positioning of certain attacks (I'm talking pixels here even) to a lot of combinations that definitely helped you get out all of those spells safely. Honestly, this bossfight changes a lot depending on what RNG has in store for you, so if you want to reach mastery it's best to get used to the worst situations. Positioning is still just a huge factor in that. Sick strats in that video though for sure.

I think I still have my highlight of doing this one somewhere.. but I definitely never expect to hitless this boss even after doing it quite a few times.
SonicBoomNFA 13. juni 2019 kl. 18.45 
Here's how I'm going to break up this fight:
Phase 1: The very beginning
Phase 2: When it indefinitely rains swords
Phase 3: The second stage form after she gets wrapped up in dark vines
Phase 4: The climb
Phase 5: The final leg of the fight where there are only 2 platforms

Also yeah, some of the moves in P3 of that video were ballsy as hell; I don't think I'm brave enough to try them, lol.
Kanra 13. juni 2019 kl. 18.57 
Opprinnelig skrevet av SonicBoomNFA:
Here's how I'm going to break up this fight:
Phase 1: The very beginning
Phase 2: When it indefinitely rains swords
Phase 3: The second stage form after she gets wrapped up in dark vines
Phase 4: The climb
Phase 5: The final leg of the fight where there are only 2 platforms

Also yeah, some of the moves in P3 of that video were ballsy as hell; I don't think I'm brave enough to try them, lol.

That's how I number it too actually. I think some people split the first part into 2 phases because after a while those ground spikes start to appear.

I only have a highlight of my run from P5: https://www.twitch.tv/videos/421517710

Actually was surprising to have that happen. This one focuses more on nail than spells and I believe it shows some of the dives I mentioned as well as dealing with some of the worse luck you could get at some points. The climb is pretty bad though, but last phase is a decent show of all the different things you can do in it.

There was one point when I combined nail with spells and a very tiny bit of nailarts and managed to down her in a bit over a minute on radiant.... but sadly it was offstream :c
SonicBoomNFA 13. juni 2019 kl. 19.12 
Opprinnelig skrevet av Kanra:
Opprinnelig skrevet av SonicBoomNFA:
Here's how I'm going to break up this fight:
Phase 1: The very beginning
Phase 2: When it indefinitely rains swords
Phase 3: The second stage form after she gets wrapped up in dark vines
Phase 4: The climb
Phase 5: The final leg of the fight where there are only 2 platforms

Also yeah, some of the moves in P3 of that video were ballsy as hell; I don't think I'm brave enough to try them, lol.

That's how I number it too actually. I think some people split the first part into 2 phases because after a while those ground spikes start to appear.

I only have a highlight of my run from P5: https://www.twitch.tv/videos/421517710

Actually was surprising to have that happen. This one focuses more on nail than spells and I believe it shows some of the dives I mentioned as well as dealing with some of the worse luck you could get at some points. The climb is pretty bad though, but last phase is a decent show of all the different things you can do in it.

There was one point when I combined nail with spells and a very tiny bit of nailarts and managed to down her in a bit over a minute on radiant.... but sadly it was offstream :c
Damn, I forgot how little health the vanilla bosses have compared to the buffed versions, lmao.
Also, the way you handled the final phase looks pretty safe; I think I'll try that instead of trying to fly around and land Abyss Shrieks (but who knows what I'll do in the heat of the moment; my brain is gonna have its own heart attack when I get to that point)
SonicBoomNFA 13. juni 2019 kl. 19.49 
Okay, before I turn this off for the night, I just want to vent:

♥♥♥♥ the stupid ♥♥♥♥♥♥♥ LASER ATTACK ♥♥♥♥♥♥♥ ♥♥♥♥. It's LITERALLY the hardest one to avoid, ♥♥♥♥♥♥♥♥♥♥♥. The advice about the laser never showing up in the same spot twice in a row is extremely useful, but when the first laser appears directly on top of me (as in I'm about to be shot between the ♥♥♥♥♥♥♥ eyes), I almost always get nailed. I'm so conditioned to being able to just walk dodge out of beam attacks, but this one is too fast for that. Dashing is the answer, but dashing is the opposite of what my brain wants to do in that situation for some reason. ♥♥♥♥ whoever made that attack.

By the way, the thing about the dive attack getting rid of the spikes is hands down the most useful thing I have been told so far; that is such a good thing to know.
Kanra 13. juni 2019 kl. 20.12 
Being on the ground for lasers helps imo, I prefer not dashing if I can help it since I could dash into another laser and that wouldn't end well at all. Try reacting to her lifting her head instead of waiting until you start to see the lasers, it definitely sets you up to dodge better that way.

Keep at it though, I'm sure you'll get it. Nerves are probably always going to be there, especially if you're going to do the pantheon aswell. Would also recommend sleeping, I know it made me ascend when I was going for the radiant.
SonicBoomNFA 15. juni 2019 kl. 17.24 
I DID IT! Thanks for the help, guys.
This will sound interesting, but my setup was this:
Unbreakable Strength, Quick Slash, Shaman Stone, Dream Wielder, and an overcharmed Dream Shield
Sist redigert av SonicBoomNFA; 15. juni 2019 kl. 17.26
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