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The bosses do have health, but they also have stagger(stuns them if they get hit enough times in succession).
Quickslash was nerfed at some point, I believe in the Hidden Dreams update, by increasing its cost by one notch. If anyone had a save that was created before that update however, then they would still only need 2 notches to equip it.
And yes, Heavy Blow has very limited usefulness, but there are situations I found that it can be used effectively. But I still don't think its worth the 2 notches that the devs seem to think it is. The fact that different enemies have different levels of knockback resistance, and most boss are just immune, make the 2 notches seem very questionable.
Descending Dark and Flukenest really shine in that fight... though I suppose Flukenest really shines in every bossfight, the damage spam is just too good!
[/quote]
So I'm not the only one who changed attack to R1?
I just find it way more intuitive to use R1 for melee instead of X(which I mapped to my Spells).
I'm curious about your control layout.
I beat him 3 times (to get jounral listings of all of his minions) with a "heal at all costs" build.
Speed up heal + turn into a snail + be covered in shell + spit toxins whenever you heal + defender's chrest (which also increaes AOE and damage of heal-toxins).
Basically whenever the bastard would get me a window i would start healing and just run around the arena poisoning everything (speed-heal also speeds up your movement speed as a snail).
It worked suprisingly well through 3 fights, thankfully his minions gave me enough soul to keep healing myself from time to time.
Probably will be now my go-to build for any boss that refuses to give me quality time with my heals or just loves to jump everywhere.
Not waste double jump on his low waves, bash him on the head when he charges me with a sword, yadi yada.
The problem is his ♥♥♥♥♥♥♥ minions. He keeps spewing these damn flies and jumpers who go everywhere and while you try to dodge one of them - you get hit by something else.
They also die in 2 attacks instead of 1 which is infuriating (perhaps the 3-ore upgraded could fix that, but who knows...) Thankfully Defender's cresses and my toxin clouds from healing helped to easy the burden.
That's really what bosses such as him and Lost Kin come to - you must find a way to deal with small bastards as to not let them ruin you concentration on the real enemy.
And frankly... That's not as fun as it could be. I would enjoy a fair duel much more.
- They deal more damage than regular attacks, which is useful when you can only get 1-2 hits in.
- Because of their size, you can keep your distances from bosses while attacking, and more easily avoid taking damage.
As an example, I've found that using Dash Slash was a valuable tactic in the fight against Markoth. Being able to hit him from far away meant that it was less likely for me to get smacked in the face by his shield.Now if only there were a vertical slice Nail Art...
I was loving on the Charged Slash and Spin Slash for clearing and exploring... then I tried them on Bosses and honestly, they just aren't worth it. I even started using the Sage Charm for quick use of Nail Arts ... and they just suck vs basic attacks. Spin Slash was super good, especially since you can actually extend the duration but you are left open the entire time.
Furthermore I'm really disappointed how majority of the Bosses are super easy when you just Pogo attack. Many of their Attack Patterns leave them open for Pogo Attacks and, as long as you attempt to dodge, you can essentially facetank through hits anyway and out DPS them.
I mean, at first I thought most of the Bosses were tough but interesting fights. I'd get my butt handed to me multiple times until I learned to perfectly dodge and memorize attack patterns... then I started trying to Pogo after having to do so many Pogo puzzles the game throws at you. Once I did that, it was like "why did I ever do anything different?". Hornet's last Boss Fight I did it first try without ever getting hit, all because I immediately Pogo'ed lol.
At least the Final Boss and Nightmare King are actually something and you can't Pogo to win.
plus the dash art is nice when you've got stacked enemies (like in the watcher's spire).