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That's kind of my point though. You can either almost never die which is boring or you can sometimes die & have the game become extremely tedious as a result. Instead of rewarding the most skilled players, it's punishing everyone else. It's marketed to people who want a challenge & yet it seems deadset on making sure you won't enjoy the challenge.
Worse, I only died the second time because I was hasty because tracking down my specter was tedious.
Edit: Wait, are you implying that you're only supposed to lose money if you die twice? Because I died once & lost everything.
That said, I don't know if you've been told this yet, but money becomes really trivial later on in the game. I've permanently lost around 6k money ( geo) due to back to back deaths and still I bought almost everything I wanted with money left to spare.
I'm not going to tell you this needs to be your game because it was my favorite game. It might not be. I'm just saying the death mechanic is really not as bad as you make it out to be. The game gives you workarounds to most of the common time consuming mundane mechanics.
When do you gain access to those workarounds?
It's a good game, and I hate to see people leave it for something so trivial. If you want to give it a chance, I think it'll ultimately be worth your time. I get the sense you're pretty unhappy right now about your 200 geo though, so I'll leave you to yourself to make that choice.
I guess I'll try playing it without paying any attention to money &, if I die, I'll just accept that I'm gonna be weakened.... temporarily? It's temporary in some way right? Because my main deal is that I never wanna do a corpse run ever again because it may be the worst mechanic I've ever experienced.
http://hollowknight.wikia.com/wiki/Confessor_Jiji
After that problem cleared up, I upgraded my map, quickly found the boss, & killed it in 2 tries. The game seems a lot better now but I'll take a break from it for now & play it tomorrow with a clearer head. Thanks.
Edit: Actually, my refund went through so the game's gone so I have to wait until I get my money back before I can play it more.
One thing worth noting that's pretty unique to HK (and that you may not have found out yet) is that every item or upgrave you've found, every secret wall, switch activated or shortcut opened, etc.. all that stuff is saved in real time, permanent and kept between deaths. Same for every interaction you have with NPC and environments.
Which means you never have to do things twice in HK. Once you've beat a challenge or a section and got its reward, its yours for good, no matter if you die before reaching the next bench or not. In that sense, your playtime and exploration is never wasted.
The only consequences (or punishment) left for dying is your money at risk and waiting for you to pick it up on your death spot, and being physically sent back to your last bench. Which I find really fair personally and in the interest of the player : more advantages than drawbacks all things considered!
I think the most important strategy for survival is healing yourself though. Get the charm that allows you to get extra soul from enemies you kill, and you can often tank a boss or mini-boss with just a few hits and then heal yourself.
I just bought the egg and have no idea how to use it, but from what I've heard that will help if you haven't unlocked a bench (for quicker travel back to your shade, if you die). Altogether, the game is a lot easier than typical metroidvanias (if we go by the classic genre, like Castlevania/Metroid).
Not my fault the first area was a single-colored cave where most of the rooms look the same & there seem to be 3 or 4 vertical shafts but the map only shows 2.
Fighting my shade hasn't been a problem so far but that situation you described sounds super lame. That's the problem with a system where an enemy can show up pretty much anywhere. It's gonna cause something unfair sometimes.
I've been told HK has a very strong Dark Souls design. In Dark Souls, when you die all your collected "currency" (similar to how Geo works in this game) just stays where you died. If you can manage to make it back to the collected souls without dying, then you can just reobtain your souls and continue on. Note I haven't played any Dark Souls game, but it seems like the only thing Hollow Knight throws into the mix is that your "souls" fight back. On the other hand, HK does make collecting your Geo a little easier, because when you die on bosses you can fight your shade before the boss encounter. The trick though is not dying until you get back to your shade, which generally speaking gets more difficult as the game progresses because of the platforming challenge.
I'm currently in Fungal area, and the platforming there after you obtain the Mistcloak is pretty tough. Not only are there poison pools, but enemies will launch heat-seeking bombs at you, so if their missiles miss you then you'll still get caught in the explosion.