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Also, there is something inherently problematic when it comes to discussing difficulty because everyone plays the game just a little differently and they find certain things easier than others and it's hard to establish a baseline of how 'hard' something is. The best you have to work with is taking a survey of everyone's experience and taking an average of the number of hours they spent on each boss. Even then it might not be reflective of the time you'll spend on each boss.
So here's my personal experience and I'll try to give you an objective summary of the general feel of the bosses in this game to give you a rough idea. Just keep in mind it's probably not going to be the same as your own experience with the game. On average I spent 1-2 hours beating any given boss and the extremes take between 3 to 4 days to beat the hardest boss, which is optional, and about 5 minutes to beat the easiest boss, which is mandatory.
For the general feel of each boss, they all have a block animation for attacks that, once they start, they do not stop midway. So if you learn each block animation for a given boss, you can determine which ones are easiest to exploit and attack. Some attacks don't give openings throughout the entire attack animation, but every boss has at least one attack where the animation is long enough that you could dodge and quickly attack them.
Also, this game has some platforming that's absent from Dark Souls. If you're not used to timing jumps, you might find these sections a little hard.
Overall the take-home message is that the difficulty is something you really need to determine for yourself. It's a beautiful game with a very meticulously designed world with a deep narrative if you're willing to look for it. If you're willing to give the game a chance, you'll eventually see through it to the end. Most people do and loved the experience.
So are you going to get frustrated? I have no idea. "Hard" isn't actually a good indication of much. It doesn't tell me what the game is like mechanically, its pace, options, core loop, guidance.
Edit: ...I spent some time cutting out words to trim down to my point, and then I see that wall of text.
Thanks for posting. Read every word, and going to watch some let's play vids as a result.
Really appreciate you taking the time.
And before we get to it, you need to know that this game is not linear, the bosses do not come in any particular order, you can reach half a dozen bosses at the same time depending where you choose to go. Many of these are optional while others are not. This also means that by the time you get to any particular boss from the roster of bosses, your character might be over or underdeveloped in contrast. For instance, what I considered to be the second boss in the game, took me some 30 tries to win, while my friend said he beat them on his second try. Difference is, for him it was one of the last bosses he fought in the game. The character development between our attempts was roughly the difference of 27 hours of playtime.
Moving on. Some bosses are easy, have an attack pattern of 1-3 distinct moves that give lots of time to react. Some of these I beat in 1 try. Most of these are of the "mandatory to beat for story completion" - type.
Some bosses have very little variance in their patterns, in other words the move in rigid patterns, attacks come from static directions, very little actual dynamic reaction required. These bosses are very open for cheese tactics. For instance, one hell of an annoying boss that is very hard in my opinion by normal means, is open to a tactic where you can just stand in one spot and jump to avoid all his attacks, while you can hit him every time you hop. It takes a bit more time but it's pretty much a guaranteed win.
Other bosses have RNG. I'm looking at you mawlek. For instance, they spray something or shoot something that has a dynamic range or direction. These can be an utter ♥♥♥♥♥♥.
What you should take from all of this? The bosses are varied, your playstyle and order of encountering them vary. Some are hard if you don't have a good reaction time, others are hard if you encounter them too early, yet some of them allow cheesy tactics if you figure them out. Impossible to say how you will play, but expect your boss encounters to be from 1-30 tries. For me, I'm running around 40 for the last buttface. Still not beat that effin thing.
On the other hand...frustration inducing difficulty is not...so...need to really think this one over. Not because the game looks bad - on the contrary, it looks like a game doing what it does amazingly well, with a lot of time and care put into building it - but because I just dont know if it is for me.
Thanks for all of the info. Non linear and on par with the FIRST half of Dark Souls 3 I could get behind. Its the second half of that game that just straight up exhausted me...