Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You can also keep training the timing on them, you can go back and forth each time they jump which will create a loop that you can get used to.
Still does not prevent me getting knocked back into the pit due to animation lock, but it IS killing faster. I'm assuming either I'm timing it wrong or it's not possible to kill it in that specific location without taking damage?
but srsly just how the heck are you in kingdoms edge without knowing how to kill em they have pattern same as many enemies you should have killed before
I may not be following "correct order" of boss kills after having googled and wiki'd some stuff. I went in order of...
False Knight > Hornet (1) > Mantis Lords > Soul Master > Broken Vessel.
I actually did not obtain Crystal Heart until I beat Soul Master lol, even though I had already been wandering around Crystal Peaks with the lantern I bought before I started tackling Mantis Lords.
And then there's the time I fell into Ancient Basin without Crystal Heart and that was a hassle trying to get back out since I couldn't really go anywhere I NEEDED to go without it. I was about ready to just delete save and start over.
All in all, just went around exploring first and it has been a hoot.
Sometimes, the better option is to just not fight an enemy at all if the game doesn't force you to. I simply dashed through the spike corridor to the right to escape, and when I returned from a sub-area on that side, the Great Hopper was gone.