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Also why it "Ruined the whole game"?
It is a compleatly optional area. And yeah you want to beat the true 107% but if it just doesn't entertain you, why you did it?
PoP is one of my favorite areas in the game, like the Trial of Fools did, it shown me how great can the plataforming with POGO be.
And I am getting upset with all the complains, I have fear because maybe Team Cherry wouldn't create a truly hard challenge in the next DLC or in the Hornet DLC.
The new post is much better yes. Hope i didnt come off as harsh when posting, i can understand the feel of being in the heat of frustration haha.
Personally I found the entire thing a fair and enjoyable experience, sans the very end with the 2 Kingsmould. While it didn't really give me any trouble, I can easily see how it would others. No warning and if you dont know its there then you likely went into it with 4 masks at most.
The PoP will just have to be something that is divided among the community, one half thinking its fair and fun and the other that cant stand it.
Agreed :)
I hope that team cherry will make more stuff like trials of fool and path of pain in their future expansions. Would be a darn shame if they didn't.
I'll agree that it's in the spirit of metroid-vanias as far as "returning to previous areas with new abilities and a fresh mind" goes. But this wasn't really like that since I had everything else unlocked, it was just a pure "keep grinding til you make it".
I am certain that almost nowhere in the game you need to rely on jump/dash reset, while PoP treats it as the main way to move around. When you accept this and let yourself have fun learning "to walk" again, you can't even understand how is this location related to "pain".
You are missing the point, Dark Souls is a game that's "all about pain", therefore that's fine. Hollw Knight isn't.
Dark Souls isn't a "all about pain" game.
I wanna be the guy is a "all about pain game".
Dark Souls is a challenging fair game, it is not just hard for been hard.
My personal experience:
For me the Path of Pain is terrible. I am still not able to go past the first section with the wall and the first two buzz saws and first flying enemies – after two days with 20 hours of gameplay (not total gameplay, only Path of Pain). And the worst part is: I don't know what I am doing wrong. The protagonist seems to act with an own will. Sometimes he is doing what I want, sometimes not. For example: Sometimes he does a double jump from the wall, sometimes he does not. Sometimes he jumps far away from the wall, sometimes he just does a small jump – and I don't know where I controlled him differently. Oh, and I don't think that my Xbox 360 controller is broken. It works completely fine with ofher games. So I think a part of the problem are the imprecise controls. They are not "that" broken, that the main game cannot be played. There they are okay, but if they are creating a ridiculously hard and completely unforgiving stage, then the controls really have to be perfect.
But I have to admit one thing, the Path of Pain stays true to his name: My fingers really hurt after all this time. And that is no joke.
Are you using analogue input/thumbstick by any chance? I would suspect this could happen, since analogue input is then translated into pure on/off digital input past some treshold (deadzone), since in HK there is no benefit it seems for analogue input. I.e. whether you push the stick halfway or fully makes no difference in the movement of player's character. It simply is equal to on/off button, full run to full stop. That's why I played HK both on keyboard and gamepad, but using a Dpad instead. Despite my gamepad has no spiking on its potentiometers, I still find thumbstick less precise and in this case, there is no benefit of using it. Just my opinion ofc.
Have you tried dpad and/or keyboard?
During the 20 hours I also encountered a strange bug in the game. I only happened twice so far (on time in the regular gameplay and one time during the Path of Pain). When the bug happened I was able to make horizontal dash jumps to the left, but everytime when I tried to make one to the right then the protagonist dashed vertically to the ground. This happened independantly to the charms I were using and only went away after a restart of the game. Of course this does not explain the 20 hours of pure failire without any progress but it does not help having faith in the game controls either.
What you can do, is logging inputs as you play and check whether dpad is doing exact inputs which you are trying to perform ingame. Maybe it's sending also adjacent input at the same time, or acting inconsistently at times. That way you can tell whether it's you or hardware at very least.
This is the way I view it, it's optional, but not really.
I also had this issue, using a 360 controller. Sometimes I would bounce really high of the buzz saws, sending me into the ceiling with spikes or other hazards. The inconsistency was really annoying. I've encountered this with some bosses too when you pogo on their heads.
I still have a small blister on my left thumb from Path of Pain.