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I liked the White Palace actually, but I grew up on platformers. Think of it as a boss fight, but with platforming instead of combat. I spent at least an hour getting through it my first playthrough. My second playthrough, 15-20 minutes, and that was without shortcuts.
I do agree that it seems very out of place, compared to the rest of the game though.
The problem is you have to do it to get the best ending and the true final boss. That is the problem.
Its not the challange that is the problem, is that it simply put, doesn't fit the game. Its a huige difficulty spike.
Second, the platforming was never extreme throughout the game like it is in White palace. Its like a whole new game instead of being a natural challenge coming from the progression of the game. It feels tacked on. You don't go from say a game that has "Level 4" platforming to a "Level 10" in one moment.
The only thing I found "tacked on" and "out of place" was the fact there were saws everywhere, not from a gameplay POV but lore POV. Like what the hell? Lol. Otherwise things made sense cuz it was like an ancient crumbled dream.
1) Several charm combinations can give you unlimited health, so death becomes irrelevant.
2) You can downstrike to bounce off spikes and blades, which also resets your double-jump (and charms to increase your blade length make doing so quite easy).
With those two things in mind, very few parts of White Palace (the main path, at least) are especially difficult. And if you watch a YouTube video to find the shortcuts, it gets even easier. I mean, it's never *easy*, but if you can get this far, you shouldn't be hitting a wall here.
Now, I love White Palace.
Because it's easier than Path of Pain.