Hollow Knight

Hollow Knight

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The White Palace is terrible
Seriously, its so out of place in this game with a huge spike in difficulty in its platforming sections. Its simply put, not fun, even when I beaten it. Its so bad that I will probably use a trainer to shortcut if I play through the game again.

Either redesign the palace or add a slow version of it.

It easily wins the worst level to a great game award this year.
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Showing 1-15 of 61 comments
Shard of Manus Nov 5, 2017 @ 9:34am 
I enjoyed it. Really honed my platforming skills to make the rest of the game's platforming (and combat that requires platforming precision) much easier.
rato Nov 5, 2017 @ 9:51am 
I think you won't like Path of Pain
CJones Nov 5, 2017 @ 9:58am 
You are definitely the first person to say this :steammocking:

I liked the White Palace actually, but I grew up on platformers. Think of it as a boss fight, but with platforming instead of combat. I spent at least an hour getting through it my first playthrough. My second playthrough, 15-20 minutes, and that was without shortcuts.

I do agree that it seems very out of place, compared to the rest of the game though.
Nano (ナノ) Nov 5, 2017 @ 10:12am 
Path of pain song ♫ ♫ ♫
Bobo Nov 5, 2017 @ 10:24am 
I just played through it yesterday for the first time and thought it was a nice change of pace. I did have a charm for keeping my health topped up though, so I could steadily progress without worrying about having to start over from a bench. Even without the extra healing, I don't think I screwed up enough to actually die with all of the ways to fill up on soul in the area.
SonicBoomNFA Nov 5, 2017 @ 10:57am 
White Palace is one of the best parts of the game
Dr. Burks Nov 5, 2017 @ 11:00am 
The idea of the Palace is to be an end-game test of platforming skill. In that sense it is sort of out of place, but also optional. It's for people to push themselves and see what they can do. It's ment to be challenging, and is also optional. I imagine it is not expected for everyone to do it, and certainly not everyone will enjoy it. Much like hardcore difficulties in games. Not my cup of tea, but some folks love it, and I don't have to do it.
Oh, come on, its not that bad :steamhappy:
texasgoldrush Nov 5, 2017 @ 11:10am 
Originally posted by GT Dr. Burks:
The idea of the Palace is to be an end-game test of platforming skill. In that sense it is sort of out of place, but also optional. It's for people to push themselves and see what they can do. It's ment to be challenging, and is also optional. I imagine it is not expected for everyone to do it, and certainly not everyone will enjoy it. Much like hardcore difficulties in games. Not my cup of tea, but some folks love it, and I don't have to do it.

The problem is you have to do it to get the best ending and the true final boss. That is the problem.

Its not the challange that is the problem, is that it simply put, doesn't fit the game. Its a huige difficulty spike.
texasgoldrush Nov 5, 2017 @ 11:29am 
No, you do not have to do the Trial of Fools

Second, the platforming was never extreme throughout the game like it is in White palace. Its like a whole new game instead of being a natural challenge coming from the progression of the game. It feels tacked on. You don't go from say a game that has "Level 4" platforming to a "Level 10" in one moment.
Last edited by texasgoldrush; Nov 5, 2017 @ 11:29am
I found the white palace to be pretty fair in its platforming, and above all else quite fun. A good moderate challenge that tests your skills to an extent but isn't overbearing.

The only thing I found "tacked on" and "out of place" was the fact there were saws everywhere, not from a gameplay POV but lore POV. Like what the hell? Lol. Otherwise things made sense cuz it was like an ancient crumbled dream.
Vellutia Nov 5, 2017 @ 12:02pm 
What do you mean by 'doesn't fit the game' lul. You can see clearly the popular tags for this game are Difficult and Platformer. Didn't you read the description before you bought this game?
Last edited by Vellutia; Nov 5, 2017 @ 12:03pm
Shucks Nov 5, 2017 @ 3:00pm 
I hate people who suck at games who say hard = bad. Like ♥♥♥♥ off bud, white palace it literally the best platforming part of the game, it's one of my favorite parts. Did I get my ass kicked the first time going through? Yes, you get better.
Epic_Caesura Nov 5, 2017 @ 3:19pm 
I think a lot of folks are missing two bits of information that make White Palace a ton easier:
1) Several charm combinations can give you unlimited health, so death becomes irrelevant.
2) You can downstrike to bounce off spikes and blades, which also resets your double-jump (and charms to increase your blade length make doing so quite easy).
With those two things in mind, very few parts of White Palace (the main path, at least) are especially difficult. And if you watch a YouTube video to find the shortcuts, it gets even easier. I mean, it's never *easy*, but if you can get this far, you shouldn't be hitting a wall here.
dlpRat Nov 5, 2017 @ 11:19pm 
I hated White Palace because it was difficult. :steamsad:
Now, I love White Palace.
Because it's easier than Path of Pain. :steamhappy:
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Date Posted: Nov 5, 2017 @ 9:31am
Posts: 61