Hollow Knight

Hollow Knight

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Dadik Oct 27, 2017 @ 11:39am
Nightmare King Grimm Charms
So, I just beat the Nightmare King Grimm and I wanted to know what charm combinations did other people use, because I've seen a few people recommending charms that were completely different from those that I used...
I used Joni's blessing, Unbreakable Strength, Unbreakable Heart, Grubsong and Sprintmaster...
Last edited by Dadik; Oct 27, 2017 @ 11:49am
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Showing 1-15 of 54 comments
jyakimow Oct 27, 2017 @ 11:40am 
I tried using those, and I still couldn't last long enough!

Eventually I went with Quick Focus and Deep Focus to keep myself alive longer by healing during the few brief windows you get during Grimm's bat attack, ground spikes, and 4 flame columns. It managed to offset the damage I took. I also threw on Spore Shroom so I could leave a few clouds behind to get some extra damage. I focused on keeping my distance, staying alive, and attacking during his 4 columns. Eventually I whittled him down!
Dadik Oct 27, 2017 @ 11:46am 
Hmm, after a few tries I just kinda guessed there's not enough time to heal, and it's not worth it when he deals double dmg, so I just kinda went "screw it, Imma just grab Joni's + Heart so I can survive like 8 hits..."
After that my strategy was mostly just dodge, melee him after the bat attack, and after the 4 pillar attack I either used Abbys Shriek or attacked him twice if I didn't have enough soul...
Noirtrice Oct 27, 2017 @ 2:41pm 
Quick Focus, Deep Focus, Grubsong, Shape of Uun, Spore Shroom. Worked wonders.
Pulse Oct 28, 2017 @ 5:17am 
Unbreakable strength, quick focus, soul catcher and shrooms. I also had grimmchild equipped because I thought it was mandatory and he doesn't actually appear in the fight. 49 strikes with the pure nail did him in.
Xavi-Da-Imp Oct 28, 2017 @ 5:39am 
I used Fragile Strenght, since at that point I didnt know what that lady actually do and it was a dream so it did not matter, quick focus, with that I could heal easlly after Pillars of Fire and Spike attacks (as long as that git didnt use Rush attack afterwards) and during the stagger I could heal up to 3 HP as long as I got enough Soul at that point, Mark of Pride for the range and that stupid Grimmchild useless piece of crap, since like Shadowpulse I thought I need that bloody thing with me (so two slots were wasted).
Wolfzeit 🐺 Oct 28, 2017 @ 8:41am 
Originally posted by Noir:
Quick Focus, Deep Focus, Grubsong, Shape of Uun, Spore Shroom. Worked wonders.
I love you.
Eddy27Eddy Oct 28, 2017 @ 4:56pm 
How many notches do you guys have?! I can't equip all of those with taking off the grimmchild! :-(
ryptr Oct 28, 2017 @ 4:58pm 
Originally posted by MioLea:
How many notches do you guys have?! I can't equip all of those with taking off the grimmchild! :-(
Grimmchild isn't necessary for Nightmare King.
Eddy27Eddy Oct 28, 2017 @ 5:02pm 
Ahh got it!
ryptr Oct 28, 2017 @ 5:06pm 
For my build, I used the new Weaversong, Quick Focus, Baldur Shell, Fragile Strength, and Grubsong.

Weaversong is good for damaging Grimm when you're in midair dodging, because the Weavers stay on the ground. After fighting him, I realized Baldur Shell was really unnecessary and you can heal with Quick Focus in multiple scenarios without getting hit. You could probably replace Baldur Shell with Fragile/Unbreakable Heart or Shape of Unn.

Quick Focus is vital if you want to beat Grimm, unless you can flawless him like fireb0rn or if you use a Lifeblood setup.
Last edited by ryptr; Oct 28, 2017 @ 5:08pm
cbbbbbbb Oct 28, 2017 @ 7:11pm 
The attack where he spikes down and then charges forward with fire behind him is absolutely retarded.

The entire difficulty of the fight is based on how often he uses this attack, it's insanely difficult to avoid compared to any of his other attacks.
Darc Vader Oct 28, 2017 @ 7:18pm 
Originally posted by cb:
The attack where he spikes down and then charges forward with fire behind him is absolutely retarded.

The entire difficulty of the fight is based on how often he uses this attack, it's insanely difficult to avoid compared to any of his other attacks.
Jump away from him and either double jump or downstrike as he goes under you. Stay away from where he’ll end it, he stretches up before telporting away and can easily hit you.

Imo, the worst parts are the bullet hell where you can’t even hurt him, and when you try to dodge through his dash and he just backs up and hits you before you can react.
cbbbbbbb Oct 28, 2017 @ 7:23pm 
Originally posted by Darc Vader:
Originally posted by cb:
The attack where he spikes down and then charges forward with fire behind him is absolutely retarded.

The entire difficulty of the fight is based on how often he uses this attack, it's insanely difficult to avoid compared to any of his other attacks.
Jump away from him and either double jump or downstrike as he goes under you. Stay away from where he’ll end it, he stretches up before telporting away and can easily hit you.

Imo, the worst parts are the bullet hell where you can’t even hurt him, and when you try to dodge through his dash and he just backs up and hits you before you can react.

Downspiking him is incredibly inconsistent, his hitboxes extends when he teleports away which lead in you getting hit or pushing you so far in the air certain other attacks essentially become unavoidable.

The bullet hell is just a series of short hops and full jumps, it's not that bad.

I refuse to believe they spend a lot of time playtesting this boss, it really just feels like they threw him in because muh difficulty, he's at least 10-20 times as difficult as the Radiance which is honestly a little ridiculous.
Last edited by cbbbbbbb; Oct 28, 2017 @ 7:23pm
Darc Vader Oct 28, 2017 @ 7:27pm 
Originally posted by cb:
Originally posted by Darc Vader:
Jump away from him and either double jump or downstrike as he goes under you. Stay away from where he’ll end it, he stretches up before telporting away and can easily hit you.

Imo, the worst parts are the bullet hell where you can’t even hurt him, and when you try to dodge through his dash and he just backs up and hits you before you can react.

Downspiking him is incredibly inconsistent, his hitboxes extends when he teleports away which lead in you getting hit or pushing you so far in the air certain other attacks essentially become unavoidable.

The bullet hell is just a series of short hops and full jumps, it's not that bad.

I refuse to believe they spend a lot of time playtesting this boss, it really just feels like they threw him in because muh difficulty, he's at least 10-20 times as difficult as the Radiance which is honestly a little ridiculous.
I mean downslash as he does the grounded portion of the attack and then immediately dash away. If you hit you're good, if you miss then the dash should be enough to avoid it. Don't attack in the endlag, that will get you hit like you said.
cbbbbbbb Oct 28, 2017 @ 7:29pm 
Originally posted by Darc Vader:
Originally posted by cb:

Downspiking him is incredibly inconsistent, his hitboxes extends when he teleports away which lead in you getting hit or pushing you so far in the air certain other attacks essentially become unavoidable.

The bullet hell is just a series of short hops and full jumps, it's not that bad.

I refuse to believe they spend a lot of time playtesting this boss, it really just feels like they threw him in because muh difficulty, he's at least 10-20 times as difficult as the Radiance which is honestly a little ridiculous.
I mean downslash as he does the grounded portion of the attack and then immediately dash away. If you hit you're good, if you miss then the dash should be enough to avoid it. Don't attack in the endlag, that will get you hit like you said.

The timing required on this is ridiculous though, it's like hitting some long ass 1 frame link combo in a fighting game which is too much to demand from a player in a game like this.

I can get every other attack pretty consistently but I'll avoid the spike attack 1 in 10 times, I don't see how it's consistently avoidable if he spams it.
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Date Posted: Oct 27, 2017 @ 11:39am
Posts: 54