Hollow Knight

Hollow Knight

Ver estatísticas:
<CKY> Smith 11/set./2017 às 3:58
This game is just a cheap dark souls clone
£10.99 is really cheap and this is just as good as dark souls

best game of 2017 imo
< >
Exibindo comentários 1630 de 38
Kaspu 14/set./2017 às 1:46 
But this game is nothing like dark souls...
<CKY> Smith 14/set./2017 às 2:20 
Escrito originalmente por Kaspu011:
But this game is nothing like dark souls...
it's very alike
Kaspu 14/set./2017 às 2:28 
Escrito originalmente por Eddie Strike:
Escrito originalmente por Kaspu011:
But this game is nothing like dark souls...
it's very alike
The only thing in this game that's similar to dark souls is that you only get one chance to get your geo back and the story is told in a similar way. The gameplay is completely different, level design is different, even the genre is different.
Última edição por Kaspu; 14/set./2017 às 2:30
Destroying Angel 14/set./2017 às 16:56 
I guess it has bosses, enemies, chests, a knight and npcs. Is that what makes a 2d sidescrolling platformer dark souls like? Is every single nintendo game ever made a clone of mario bros because the start button is pause?
I would put it closer to metroid than anything else. (On a side note, I hated metroid and haven't played it since the 90's) I enjoy this game, so I wouldn't say its metroid. Its close enough to Castlevania Symphony of the Night to draw comparisons, but lacks the character progression and gearing to even be close. Is character progression and gear under the label rpg or roguelike?
Calling this a Darksouls clone is similar to calling final fantasy X a mariokart clone. It does nothing useful at all.
15/set./2017 às 0:13 
Escrito originalmente por Eddie Strike:
Escrito originalmente por Kaspu011:
But this game is nothing like dark souls...
it's very alike

Thematically, sure; you're exploring the corpse of a once great kingdom and the story is told through piecing together fragments of lore you learn from the npc's. Mechanically, there aren't any similarities besides geo loss and reclamation and health recovery being non-instant and interruptable. There's no stamina management, there isn't a wide selection of weapons, there are no shields, there's no rolling (at least not until late game), attacks aren't weighty, etc. So, out of all the things that I've come to associate with the souls series and souls-like combat, hollow knight has two things going for it. Calling the game "just like dark souls" is a stretch that you'd need to take two months of yoga classes in order to be able to make.
arejang 15/set./2017 às 6:27 
What everyone needs to understand when people generally say something is 'like dark souls'. They don't really mean it's like dark souls. They mean they liked playing the game dark souls, and they also liked hollow knight. Ergo hollow knight is like dark souls. It is by this metric that every game gets compared to dark souls. This is why Tetris is like dark souls, why Yoshi's Island is like Dark souls, why Dora the Explorer's Point and Click adventure is like Dark Souls. If they just happened to enjoy playing another game and also enjoy dark souls, it is automatically like Dark Souls.
Shucks 15/set./2017 às 7:13 
Hollowknight was inspired by Dark Souls. The theme is the same, the story outline is the exact same, the death mechanic is the same, the difficulty is similar, the art is very similar(hell they used the exact same elevators), they have very similar npc and spell sounds, even the way they present the lore and the lore itself is very similar. They are very very alike I'm assuming people who say they arent haven't put 50 hours in dark souls like they have in Hollowknight.

Now ofcourse they are both their own great games, obviously they arent the exact same, clearly they play very differently one being a 2d platformer and the other being a 3D action rpg. Does this mean Hollowknight can't be inspired by Dark Souls and have obvious similarities... no.

That being said both games are amazing and I can't wait for Hollowknights new content. Heck I did 100% achievements at 47 hours and I'm still playing this game for fun.
arejang 15/set./2017 às 7:36 
No idea is completely original. I am not against inspiration taken by another game and obviously there are some areas where you see similarities between the two games, in particular the narrative style.

What I am against, however is classifying the very genre of this game as a 'souls-like'. Mechanistically, the two games operate on different dimensions and the combat itself depend on different resources. The kinds of actions used are also different where in Dark Souls, dodge roll is the signature move and in Hollow Knight, jumps and jump attacks are much more frequently used. The NPCs in Hollow Knight use a made up vocal language in the same vein as the sims (maybe this game should instead be called a sims-like?)

Philosophically, I do not agree with categorizing any game under the umbrella of another game, particularly if they are produced by different people and completely unrelated companies. Calling a game 'souls-like' does not actually describe the sort of game you are playing if you haven't yet experienced playing dark souls. The same applies to the 'metroidvania' tag, and 'rogue-like' tags, however well established they may be. To a newcomer, these classifications are meaningless. Furthermore, there are many nuances that describe the dark souls games. Which elements define this game to categorize another completely unrelated game as a 'souls-like'? That much is not defined since the spectrum of 'souls-like' games is really vast. See if you can defend all of those games as also being such.

Overall yes, you can claim this game takes inspiration from Dark Souls and the points you mentioned do in fact bear heavy resemblances. It's just that literally every indie game released as of late also bears that tag, so it loses much of its meaning, even amongst seasoned gamers.

Have you seen the Dead Cells store page? They're describing the game as a souls-vania. As a consumer, I just want people to lay off the souls compairson for once and try describing the game without that extremely tiresome crutch.
Última edição por arejang; 15/set./2017 às 8:01
arejang 15/set./2017 às 8:32 
Also, check this out:

http://store.steampowered.com/news/externalpost/pcgamer/2709332890277916307

This article resonated so much with me I'm basically adopting the philosophy described here.
In what way is this dark souls?
TyresTyco 16/set./2017 às 2:00 
I guess the title is a bit misleading. It isn't JUST a dark souls clone. Lords of the fallen is a dark souls 1 clone.

Hollow knight... is love. Love everywhere. You can feel the higher quality and love from the devs in this game.

Dark souls is shallow.. you can't feel anything by playing the game except .. hatred and yay beat the boss.
Omoikane 16/set./2017 às 7:23 
Escrito originalmente por arejang:
Also, check this out:

http://store.steampowered.com/news/externalpost/pcgamer/2709332890277916307

This article resonated so much with me I'm basically adopting the philosophy described here.

I totally agree.
It's so ingrained that I still find myself using some of these "genres". Mostly the Metroidvainia one. For me, I grew up playing the whole nes-gamecube Metroid and the first through Aria of Sorrow Castlevania. Much love of those games.
But, I feel the "Souls-like" genre is even more useless.


NNM
:p2aperture: Science!
arejang 16/set./2017 às 9:11 
Escrito originalmente por Omoikane:
Escrito originalmente por arejang:
Also, check this out:

http://store.steampowered.com/news/externalpost/pcgamer/2709332890277916307

This article resonated so much with me I'm basically adopting the philosophy described here.

I totally agree.
It's so ingrained that I still find myself using some of these "genres". Mostly the Metroidvainia one. For me, I grew up playing the whole nes-gamecube Metroid and the first through Aria of Sorrow Castlevania. Much love of those games.
But, I feel the "Souls-like" genre is even more useless.


NNM
:p2aperture: Science!

Thanks

The problem with Dark Souls is there isn't that much that's that unique to Dark Souls to merit itself as a genre. It simply took good gaming elements and brought them together in a way that synergized quite well (Blizzard does this all the time with their games to great success). The action RPG playstyle was already pretty well established by the likes of Zelda, which also happened to venture into open world exploration.
A kind of stamina bar was used by at least Diablo 2 if I recall, which also used recovery potions that could potentially be the prototype for the estus flasks.
The post-apocolyptic setting used as narrative framework had been around in novels long before video games ever made use of them, and games used them before Dark Souls came out.
Difficult bosses were certainly not pioneered by Dark Souls as many Nintendo and SNES era games featured frustratingly difficult bosses, and consequently dying often was also not something Dark Souls invented.

Cherry-picking a few of these almost ethereal gaming concepts does not make a game the spiritual successor to Dark Souls. And really, if they aren't the spiritual successor to Dark Souls, calling it a souls-like (a term that is already ill-defined and heavily debated) is a misnomer.
Última edição por arejang; 16/set./2017 às 9:13
Shucks 16/set./2017 às 9:18 
This thread turned into a bunch of people complaining about a game they haven't played/can't beat. Good times.
arejang 16/set./2017 às 9:19 
Escrito originalmente por Benefit:
This thread turned into a bunch of people complaining about a game they haven't played/can't beat. Good times.

Quiet you!
< >
Exibindo comentários 1630 de 38
Por página: 1530 50

Publicado em: 11/set./2017 às 3:58
Mensagens: 38