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I would put it closer to metroid than anything else. (On a side note, I hated metroid and haven't played it since the 90's) I enjoy this game, so I wouldn't say its metroid. Its close enough to Castlevania Symphony of the Night to draw comparisons, but lacks the character progression and gearing to even be close. Is character progression and gear under the label rpg or roguelike?
Calling this a Darksouls clone is similar to calling final fantasy X a mariokart clone. It does nothing useful at all.
Thematically, sure; you're exploring the corpse of a once great kingdom and the story is told through piecing together fragments of lore you learn from the npc's. Mechanically, there aren't any similarities besides geo loss and reclamation and health recovery being non-instant and interruptable. There's no stamina management, there isn't a wide selection of weapons, there are no shields, there's no rolling (at least not until late game), attacks aren't weighty, etc. So, out of all the things that I've come to associate with the souls series and souls-like combat, hollow knight has two things going for it. Calling the game "just like dark souls" is a stretch that you'd need to take two months of yoga classes in order to be able to make.
Now ofcourse they are both their own great games, obviously they arent the exact same, clearly they play very differently one being a 2d platformer and the other being a 3D action rpg. Does this mean Hollowknight can't be inspired by Dark Souls and have obvious similarities... no.
That being said both games are amazing and I can't wait for Hollowknights new content. Heck I did 100% achievements at 47 hours and I'm still playing this game for fun.
What I am against, however is classifying the very genre of this game as a 'souls-like'. Mechanistically, the two games operate on different dimensions and the combat itself depend on different resources. The kinds of actions used are also different where in Dark Souls, dodge roll is the signature move and in Hollow Knight, jumps and jump attacks are much more frequently used. The NPCs in Hollow Knight use a made up vocal language in the same vein as the sims (maybe this game should instead be called a sims-like?)
Philosophically, I do not agree with categorizing any game under the umbrella of another game, particularly if they are produced by different people and completely unrelated companies. Calling a game 'souls-like' does not actually describe the sort of game you are playing if you haven't yet experienced playing dark souls. The same applies to the 'metroidvania' tag, and 'rogue-like' tags, however well established they may be. To a newcomer, these classifications are meaningless. Furthermore, there are many nuances that describe the dark souls games. Which elements define this game to categorize another completely unrelated game as a 'souls-like'? That much is not defined since the spectrum of 'souls-like' games is really vast. See if you can defend all of those games as also being such.
Overall yes, you can claim this game takes inspiration from Dark Souls and the points you mentioned do in fact bear heavy resemblances. It's just that literally every indie game released as of late also bears that tag, so it loses much of its meaning, even amongst seasoned gamers.
Have you seen the Dead Cells store page? They're describing the game as a souls-vania. As a consumer, I just want people to lay off the souls compairson for once and try describing the game without that extremely tiresome crutch.
http://store.steampowered.com/news/externalpost/pcgamer/2709332890277916307
This article resonated so much with me I'm basically adopting the philosophy described here.
Hollow knight... is love. Love everywhere. You can feel the higher quality and love from the devs in this game.
Dark souls is shallow.. you can't feel anything by playing the game except .. hatred and yay beat the boss.
I totally agree.
It's so ingrained that I still find myself using some of these "genres". Mostly the Metroidvainia one. For me, I grew up playing the whole nes-gamecube Metroid and the first through Aria of Sorrow Castlevania. Much love of those games.
But, I feel the "Souls-like" genre is even more useless.
NNM
Thanks
The problem with Dark Souls is there isn't that much that's that unique to Dark Souls to merit itself as a genre. It simply took good gaming elements and brought them together in a way that synergized quite well (Blizzard does this all the time with their games to great success). The action RPG playstyle was already pretty well established by the likes of Zelda, which also happened to venture into open world exploration.
A kind of stamina bar was used by at least Diablo 2 if I recall, which also used recovery potions that could potentially be the prototype for the estus flasks.
The post-apocolyptic setting used as narrative framework had been around in novels long before video games ever made use of them, and games used them before Dark Souls came out.
Difficult bosses were certainly not pioneered by Dark Souls as many Nintendo and SNES era games featured frustratingly difficult bosses, and consequently dying often was also not something Dark Souls invented.
Cherry-picking a few of these almost ethereal gaming concepts does not make a game the spiritual successor to Dark Souls. And really, if they aren't the spiritual successor to Dark Souls, calling it a souls-like (a term that is already ill-defined and heavily debated) is a misnomer.
Quiet you!