Hollow Knight

Hollow Knight

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What to do with all that Endgame Geo....
Obviously there's nothing after you've bought everything... I've seen this as a complaint a few times on this forum that this is a "Flaw" in the game's design.

But what would you LIKE there to be for you to do with all your endgame Geo?
Last edited by Professor Q; Sep 9, 2017 @ 6:37pm
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Showing 1-14 of 14 comments
Kaeporo Sep 9, 2017 @ 7:54pm 
As it stands, we've got rotten eggs and fragile charms. New charms could be a solution: Add something equivalent to the Ring of Favor (DS) that increases health/damage slightly but drains Geo when attacked/attacking but reduces them when broke.

Toll gates to DLC areas are another (less desirable) solution.

A new NPC could loan you new weapons and tools that are lost on death (similar to ALBW). These items could be purchased, permanently, at a much higher cost. Here are some ideas:

---

Ranged Weapons (replaces quick cast):

Slingshot: Fires arcing Geo
Speed: Medium
Range: Medium
Damage: 3 (charged: 3x3 - spread pattern)
Cost: 5 Geo (charged: 10 Geo)

Nailbow: Fires straight nails
Speed: Slow
Range: Long
Damage: 12 (charged: 18)
Uses: 8 (recharges at bench)

Nail Greatbow: Fires piercing screws
Speed: Very Slow
Range: Long
Damage: 18 (charged: 27)
Uses: 5 (recharges at bench)

---

Melee Weapons (replace Pure Nail):

Greatnail: Increased reach/damage. Reduced speed.
Shell Hammer: Increased damage/knockback. Reduced speed.
Stinger: Increased speed/poison damage. Reduced damage/reach/knockback.

---

Rental cost (ranged-only): 300 Geo.
Purchase cost (ranged): 3,000 Geo.
Purchase cost (melee): 2,000 Geo.

---

You could then add new charms that support these changes.

Power Draw (1 notche): Increases bow damage (40% bonus).
Huntsman (2 notches): Increases bow uses, allows retrieval (50% more).
Dragonheart (2 notches): Adds 2 masks; 25% damage bonus. Drains 20 Geo per hit.
Attuned Greed (1 notch): Spell effects linger, dealing damage over time. Drains 30 Geo per cast.
Last edited by Kaeporo; Sep 9, 2017 @ 8:09pm
Clone Sep 9, 2017 @ 10:45pm 
Geo Knights that hunt you down and become more powerful the more geo you hold.

Not really a fix...but sure would spice it up.
TyresTyco Sep 10, 2017 @ 1:16am 
Since this game has nothing to offer besides the repeatable dlc bosses, after you beat the game. There is actually no point in geo sinks.

I mean. The normal bosses are easy enough tbh. Getting even stronger wouldn't fit imho.

My idea would be a boss rush mode similiar to the colloseum of fools only that you need to spend some thousand more geo.

They really shouldn't add more notches, masks and vessel fragments.

Maybe some new powerful charms with negative side effects.
Professor Q Sep 10, 2017 @ 4:48am 
Originally posted by Kaeporo:
As it stands, we've got rotten eggs and fragile charms. New charms could be a solution: Add something equivalent to the Ring of Favor (DS) that increases health/damage slightly but drains Geo when attacked/attacking but reduces them when broke.

Toll gates to DLC areas are another (less desirable) solution.

A new NPC could loan you new weapons and tools that are lost on death (similar to ALBW). These items could be purchased, permanently, at a much higher cost. Here are some ideas:

---

Ranged Weapons (replaces quick cast):

Slingshot: Fires arcing Geo
Speed: Medium
Range: Medium
Damage: 3 (charged: 3x3 - spread pattern)
Cost: 5 Geo (charged: 10 Geo)

Nailbow: Fires straight nails
Speed: Slow
Range: Long
Damage: 12 (charged: 18)
Uses: 8 (recharges at bench)

Nail Greatbow: Fires piercing screws
Speed: Very Slow
Range: Long
Damage: 18 (charged: 27)
Uses: 5 (recharges at bench)

---

Melee Weapons (replace Pure Nail):

Greatnail: Increased reach/damage. Reduced speed.
Shell Hammer: Increased damage/knockback. Reduced speed.
Stinger: Increased speed/poison damage. Reduced damage/reach/knockback.

---

Rental cost (ranged-only): 300 Geo.
Purchase cost (ranged): 3,000 Geo.
Purchase cost (melee): 2,000 Geo.

---

You could then add new charms that support these changes.

Power Draw (1 notche): Increases bow damage (40% bonus).
Huntsman (2 notches): Increases bow uses, allows retrieval (50% more).
Dragonheart (2 notches): Adds 2 masks; 25% damage bonus. Drains 20 Geo per hit.
Attuned Greed (1 notch): Spell effects linger, dealing damage over time. Drains 30 Geo per cast.
Have you played Momodora: Reverie Under the Moonlight?
Kaeporo Sep 10, 2017 @ 4:55am 
Originally posted by Professor Q:
Originally posted by Kaeporo:
...
Have you played Momodora: Reverie Under the Moonlight?

Nope. I'll assume that it's got similar mechanics?
Professor Q Sep 10, 2017 @ 4:59am 
Originally posted by Kaeporo:
Originally posted by Professor Q:
Have you played Momodora: Reverie Under the Moonlight?

Nope. I'll assume that it's got similar mechanics?
It's more simple than Hollow Knight, but one of your main attacks is a bow you can charge with R1 (on a controller) while you are still able to make normal attacks.

Great game. Highly recommend it - though it's relatively short. (My steam Playtime says 6 hours)
Nimish Sep 10, 2017 @ 10:00am 
Originally posted by Clone:
Geo Knights that hunt you down and become more powerful the more geo you hold.

Not really a fix...but sure would spice it up.
That would actually be really awesome, although it would be nice if they also implimented a bank whose banker doesn't try to abscond with all of your money so that you could get the geo out of your pocket if you didn't feel like being raided every time you set foot in a different area.
Last edited by Nimish; Sep 10, 2017 @ 10:22am
Professor Q Sep 10, 2017 @ 10:21am 
I actually kind of like the suggestion that they should put a charm into the game that let's you use Geo for Soul Energy in some way (even if it's just one attack.)
Wanfear Sep 10, 2017 @ 1:17pm 
Pay a merchant to give you a pocket for the compass.
Originally posted by Clone:
Geo Knights that hunt you down and become more powerful the more geo you hold.

Not really a fix...but sure would spice it up.

Yes!!! This would be so awesome!!!
jabberwok Sep 11, 2017 @ 7:27am 
What I really do _not_ want in HK is inflation. Games like Diablo have to deal with constantly increasing power levels for both players and enemies, not to mention an endless stream of items and increasing amounts of money to go along with those things. HK, on the other hand, has a power peak and a definite ending. It doesn't really need things to keep spending money on. If the devs can add some cool things to buy, that's great, but there will always be a point where the player has too much to spend and nothing to buy. I don't think solving that with geo sinks is a good idea.

I do like that I can use the fragile charms without worrying about the repair cost, though. I don't think having all that money is a flaw in the design. Pretty much every open world game that has currency works the same way. If you farm, you'll have more money than you need. If they really want to compensate for it, they could just reduce the geo drops from late-game enemies....
Fredrikorex Sep 11, 2017 @ 7:36am 
I think cosmetic money sinks would be pretty neat, or maybe pay to fix up Dirtmouth and fill up the town more.

Something to throw geo into that changes appearance depending on how much you've given would be nice. :hollowknight:
Professor Q Sep 11, 2017 @ 9:28am 
Originally posted by jabberwok:
What I really do _not_ want in HK is inflation. Games like Diablo have to deal with constantly increasing power levels for both players and enemies, not to mention an endless stream of items and increasing amounts of money to go along with those things. HK, on the other hand, has a power peak and a definite ending. It doesn't really need things to keep spending money on. If the devs can add some cool things to buy, that's great, but there will always be a point where the player has too much to spend and nothing to buy. I don't think solving that with geo sinks is a good idea.

I do like that I can use the fragile charms without worrying about the repair cost, though. I don't think having all that money is a flaw in the design. Pretty much every open world game that has currency works the same way. If you farm, you'll have more money than you need. If they really want to compensate for it, they could just reduce the geo drops from late-game enemies....
I agree that I don't think it's a flaw per se.

It does take a little bit away from death consequence, but cracking your soul container is pretty devastating all on its own.

That said I don't think it would be a bad thing to include some money sinks if it adds non-power creep play options.

Since ultimately you don't even need to buy all the charms as-is, to be successful.
UNLUCKY STAR Sep 14, 2017 @ 11:43pm 
Apparantly the second free content pack is going to offer some kind of option for the player to waste all the geo.
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Date Posted: Sep 9, 2017 @ 6:27pm
Posts: 14