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Toll gates to DLC areas are another (less desirable) solution.
A new NPC could loan you new weapons and tools that are lost on death (similar to ALBW). These items could be purchased, permanently, at a much higher cost. Here are some ideas:
---
Ranged Weapons (replaces quick cast):
Slingshot: Fires arcing Geo
Speed: Medium
Range: Medium
Damage: 3 (charged: 3x3 - spread pattern)
Cost: 5 Geo (charged: 10 Geo)
Nailbow: Fires straight nails
Speed: Slow
Range: Long
Damage: 12 (charged: 18)
Uses: 8 (recharges at bench)
Nail Greatbow: Fires piercing screws
Speed: Very Slow
Range: Long
Damage: 18 (charged: 27)
Uses: 5 (recharges at bench)
---
Melee Weapons (replace Pure Nail):
Greatnail: Increased reach/damage. Reduced speed.
Shell Hammer: Increased damage/knockback. Reduced speed.
Stinger: Increased speed/poison damage. Reduced damage/reach/knockback.
---
Rental cost (ranged-only): 300 Geo.
Purchase cost (ranged): 3,000 Geo.
Purchase cost (melee): 2,000 Geo.
---
You could then add new charms that support these changes.
Power Draw (1 notche): Increases bow damage (40% bonus).
Huntsman (2 notches): Increases bow uses, allows retrieval (50% more).
Dragonheart (2 notches): Adds 2 masks; 25% damage bonus. Drains 20 Geo per hit.
Attuned Greed (1 notch): Spell effects linger, dealing damage over time. Drains 30 Geo per cast.
Not really a fix...but sure would spice it up.
I mean. The normal bosses are easy enough tbh. Getting even stronger wouldn't fit imho.
My idea would be a boss rush mode similiar to the colloseum of fools only that you need to spend some thousand more geo.
They really shouldn't add more notches, masks and vessel fragments.
Maybe some new powerful charms with negative side effects.
Nope. I'll assume that it's got similar mechanics?
Great game. Highly recommend it - though it's relatively short. (My steam Playtime says 6 hours)
Yes!!! This would be so awesome!!!
I do like that I can use the fragile charms without worrying about the repair cost, though. I don't think having all that money is a flaw in the design. Pretty much every open world game that has currency works the same way. If you farm, you'll have more money than you need. If they really want to compensate for it, they could just reduce the geo drops from late-game enemies....
Something to throw geo into that changes appearance depending on how much you've given would be nice.
It does take a little bit away from death consequence, but cracking your soul container is pretty devastating all on its own.
That said I don't think it would be a bad thing to include some money sinks if it adds non-power creep play options.
Since ultimately you don't even need to buy all the charms as-is, to be successful.