Hollow Knight

Hollow Knight

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Eel Sep 9, 2017 @ 12:14pm
Colloseum of Fools - Trial of the Fool (Last Trial) *SPOILERS*
Real talk,

The reward is only GEO????

Are you out of your ♥♥♥♥♥♥♥ minds? Not even a mask shard or a vessel fragment? Not an interesting charm, or even just a charm in general - something basic (ie: that had a % chance to increase geo on killing a monster)? Why the hell would you not make the final reward of the colloseum something that felt like it had reciprocal value. Something *unique* outside of an achievement.

The final reward is a flat amount of geo?
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Showing 1-15 of 24 comments
Nothing Sep 9, 2017 @ 12:29pm 
I mean, you have the "glory of being a fool". Also, this trial is required for "Trial of the fool", "Keen hunter", "True hunter" and "Completion" achievements. It's the challenge to be done as the last thing in the game (I think), then everyone already knows, that they won't get anythong "unique". I understand your frustration, though the Trial is so hard, that it would be kind of bad to put something very unique if it's out of reach for some players.
Eel Sep 9, 2017 @ 12:34pm 
Thanks for the response - definitely see the perspective you're coming from. If it's the last thing to be done in the game though, there definitely wasn't any immediatley visible queue to indicate that. I.e. "True hunter" and "completion" achievements (which I'm guessing mean getting all monster logs and getting 100% of the things in the game), I still don't have yet.

It seemed like a side quest worth devoting some time into irrespective of the main storyline. Just disappointing that it wasn't. Frustrating sidebar to an otherwise amazing platformer.
Nothing Sep 9, 2017 @ 12:52pm 
I see from your achivements that you took this challenge very early, I guess that you are a very good player (or maybe I'm just terrible). It took me almost 50 tries to finish this challenge when having all the charms and upgrades. I hope that you will explore this game fully, because it's really worth it. I wish you luck and may your nail be sharp in your further journey.
CJones Sep 9, 2017 @ 2:47pm 
I'm impressed that you even beat the Trial of the Fool without already having done everything else.

And that's kinda the point. You'd have to be a Fool to take this challege on. It's worth nothing and is easily the hardest fight in the game.

Well, it is worth something actually: 1% of game completion. Which means if you want 100%, you have to do it. Took me like 10 tries, and that was after I had already done everything else.
Darc Vader Sep 9, 2017 @ 4:04pm 
I mean it tells you up front that you are fighting "for geo and the glory of being a fool". The trial is there for 100% and bragging rights. In my personal opionion, having nothing behind the trial is a good thing. There wouldn't be anything harder that you could use the reward for, and I'd honestly be a little peeved if I went through it for a paltry reward. It being solely for bragging rights - and being up front about it - lets you know that you should wait until you have everything to take it on.
Eel Sep 9, 2017 @ 4:22pm 
"the glory of being a fool" is tongue and cheek and could have meant absolutely anything - surely you wouldn't have been surprised had you ended up with another charm? Even if you had hypothetically had every single charm, and then you completed it (ie: 101% completions being common in metroidvanias), it still wouldn't have been a shock to receive something other than the currency (which for anyone completing was most likely already useless)
CJones Sep 9, 2017 @ 6:04pm 
On a related note, I hope they do include percentages over 100% in future updates. In the current build, Dream Zote and the White Defender are worth nothing, not even completion %.
You beat the Trial of Fools before getting everything else first!? HOW!?!?!?
I spent days hammering at that trial with everything I had!
Eventually I found a charm setup that worked, but it was still hard to do even then.
I ended up using Dream Wielder(1 slot), Nailmaster Glory(1 slot), Shaman Stone(3 slots), Flukenest(2 slots), & Mark of Pride(3 slots).
I used Dream Wielder to collect soul from Shielded Fools once I killed all the other enemies in that wave. Once your soulful, kill the Shielded Fool with Dash Slash.
I used Nailmaster for 1-hitting Death Loodles and hitting enemies during the infamous spike pit(since melee range is hampered when clinging to walls, even with longnail charms). You can also use Great Slash to protect yourself during the "rain of Death Loodles" because the attack arcs over your head.
I used Shaman Stone + Flukenest together because it increases Shade Soul damage potential to 144(just 3 damage less than the combined 7 stikes of Cyclone Slash), and allows you to hit enemies on a diagnal(useful when the Bobbobles spawn in the spike pit). The super high damage from Flukenest allows you to kill the bosses quickly.
And Mark of Pride is just a must have in virtually every stage of the arena.

As for a reward, I would just be happy if they gave the Hunter's Mark a function.
There are are currently about 153 journal entries available in the game, and I know you only need a little over 140 of them to get the mark, but since the Trial of the Fool entries are a mandatory requirement for the mark, you would think it would be worth more than a mere achievement.
Last edited by Aeternalis the Abyssal Alchemist; Sep 19, 2017 @ 9:04am
Shucks Sep 19, 2017 @ 10:10am 
How does everyone find the trial so hard? The dream bosses + Radiance are way harder. Unless everyone is just cheesing every fight (which im assuming is happening) or something.

Trial of the Fool was a joke comparitively.
Last edited by Shucks; Sep 19, 2017 @ 2:23pm
jabberwok Sep 19, 2017 @ 10:42am 
Originally posted by CJones:
On a related note, I hope they do include percentages over 100% in future updates. In the current build, Dream Zote and the White Defender are worth nothing, not even completion %.

Yeah, there are a number of things to do or find that are not included in that %. But I kind of like that. Helps the air of mystery and exploration. The percentage is nice as a guide, but I'm glad that it's not a totally accurate indicator of when I've wiped out all of the game's content. That's the point in other open world games where playing them becomes immediately stale and pointless.
I guess your right in that respect, since the percent doesn't account for everything we don't know if we have found everything. For example, the wiki lists 16 locations for Hallownest Seals, but I just found my 17th one in Deepnest(in the top-right corner of the large Garpede room, immediately after the Mantis Village entrance)... now I'm wondering just how many relics there actually are, because in one of my previous runs I had 15 Wanderer Journals, but the wiki only lists 14(I have no clue where I found it though).
Originally posted by Benefit:
How does everyone find the trial so hard? The dream bosses + Radiance are way harder. Unless everyone is just cheering every fight or something.
I'd say the Radiance is on par with the Trail of Fools. As for dream bosses, I don't know why people have trouble with Lost Kin, I almost always defeat it first try.
The top eleven hardest things for me were;
1. The Trial of Fools (notes; this took me nearly 30 F****** hours. Never again)
2. The Radiance (notes; this took me somewhere between 20 to 25 hours)
3. The Failed Champion (notes; laggy boss fight + double dmg = 8 hours of agony)
4. Soul Tyrant (notes; me for 6 hours: "STOP TELEPORTING AND LET ME HIT YOU!!!")
5. White Palace (notes; used shortcuts and found the secret rooms, took about 4 hours)
6. Ze'mer the Grey Mourner (notes; took approximately 3 hours. I kept screwing up the last jump)
7. White Defender (notes; first battle only, boss dmg & hp starts to increase on 2nd fight)
8. Grey Prince Zote (notes; first 3 fights only, boss dmg & hp starts to increase on 4th fight)
9. Brooding Mawlek (notes; took me nearly 2 hours to beat a glorified miniboss...)
10. Crystal Guardians (notes; took a little over an hour)
11. The Collector (notes; took about an hour)
Last edited by Aeternalis the Abyssal Alchemist; Sep 19, 2017 @ 3:47pm
Shucks Sep 19, 2017 @ 5:29pm 
There's no way you found Lost Kin easier than most of these unless you full on cheesed him. (Cheesing would be looking up an OP strategy like defenders crest + Spore Shroom + Quick Focus and blasting the room with gas or going QuickSlash + Fragile Strength + Stalwart and just DPSing as much/fast as you can without dodging). But then again I think I fought him much earlier than the others.

Have you fought Nosk yet after the update? He's a pretty tough boss too.

But damn dude 30 hours on Trial of Fools? I died once but I did the collesium after I had all the abilities and most nail upgrades. The only thing I thought was difficult was the wall section but even then you can just downward attack on their heads over and over.
I always save dream bosses until I have most/all of the upgrades.
Lost Kin is far easier than the other dream bosses, I think I used Fragile Strength + Quickslash + Defender Crest and something else to beat him.

Soul Tyrant was just hard because he doesn't stay still very long, so I used Soul Eater + Shaman Stone + Spell Twister + Grubsong, and hit him with Abyssal Shriek whenever he did the orbital attack.

I didn't have too much trouble with Nosk, only took 2 attempts(he got stuck in a wall a few times, but I actually wanted to fight him, so I killed myself with contact his damage).

My issues with the Collector was just that I couldn't time its jumps very well.

With the Trial of Fools, for the first few hours I was trying to do overcharm builds(very bad idea). Early on, most of my deaths were attributed to Primal Aspids, then it was Soul Twisters, then it was Mawleks, then it was Bobbobles, then it was Death Loodles, then it was the God Tamer. It may not have been a full 30 hours, alot of that time may have been from me walking away from my computer in frustration.

I forgot to mention the dream warrior fights, I did have some trouble with Noeyes(easier with Glowing Womb), Marmu(easier with Shape of Unn) and Elder Hu(easier with Shade Cloak).
Hoshikudaki Sep 20, 2017 @ 1:11am 
Originally posted by Psionic Alchemist:
Originally posted by Benefit:
How does everyone find the trial so hard? The dream bosses + Radiance are way harder. Unless everyone is just cheering every fight or something.
I'd say the Radiance is on par with the Trail of Fools. As for dream bosses, I don't know why people have trouble with Lost Kin, I almost always defeat it first try.
The top eleven hardest things for me were;
1. The Trial of Fools (notes; this took me nearly 30 F****** hours. Never again)
2. The Radiance (notes; this took me somewhere between 20 to 25 hours)
3. The Failed Champion (notes; laggy boss fight + double dmg = 8 hours of agony)
4. Soul Tyrant (notes; me for 6 hours: "STOP TELEPORTING AND LET ME HIT YOU!!!")
5. White Palace (notes; used shortcuts and found the secret rooms, took about 4 hours)
6. Ze'mer the Grey Mourner (notes; took approximately 3 hours. I kept screwing up the last jump)
7. White Defender (notes; first battle only, boss dmg & hp starts to increase on 2nd fight)
8. Grey Prince Zote (notes; first 3 fights only, boss dmg & hp starts to increase on 4th fight)
9. Brooding Mawlek (notes; took me nearly 2 hours to beat a glorified miniboss...)
10. Crystal Guardians (notes; took a little over an hour)
11. The Collector (notes; took about an hour)
This is quite interesting. I had more problems with the lost Kin then most of your list with the exception of trial of fools, Radiance & Failed Champion and maybe the 2nd Crystal guardian
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Date Posted: Sep 9, 2017 @ 12:14pm
Posts: 24