Hollow Knight

Hollow Knight

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Fragile stuff from shady dude.
I get the feeling that giving him geo for these fragile things with very shady descriptions might be a mistake.
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Showing 1-15 of 16 comments
Sayouri San UwU Jul 7, 2017 @ 1:39pm 
no they work like it says they do. HOWEVER, if you die they break and you have to return to fix them
Sabin Stargem Jul 7, 2017 @ 2:02pm 
I hope some future DLC would feature a quest to make Leg Eater's charms become unbreakable.
TheQuestion Jul 7, 2017 @ 2:08pm 
Originally posted by mesothelioma:
no they work like it says they do. HOWEVER, if you die they break and you have to return to fix them
So not as sneaky as I thought, kinda.

Originally posted by Sabin Stargem:
I hope some future DLC would feature a quest to make Leg Eater's charms become unbreakable.
Agreed.
Herr Sten Jul 7, 2017 @ 2:28pm 
Legeaters charm are REALLY good for cruising around. More money, chumps die way faster and you can take one extra hit.
CJones Jul 7, 2017 @ 3:27pm 
They're extremely powerful. And if you equip the Defender Crest before talking to him, he charges less. But yes, they break if you die with them equipped, and you have to pay to have them fixed.
Sabin Stargem Jul 7, 2017 @ 7:31pm 
If quests are attached to the fragile charms, I think they should go in these directions:

Foolish Greed <- Fragile Greed -> Ambitious Greed
After completely "negotiating" with the banker at the spa, she can later take notice of your fragile greed charm. It reminds her of a story about a giant lode of geo, and wonders where it is. Finding this lode will impress her, and she will reward you with her childhood shell as an apology, along with a story attached. Leg Eater merges the charm and half of the shell together, thinking about his future wealth the entire time. He keeps the remaining half of the shell to make the same charm for himself.

Broken Heart <- Fragile Heart -> Resilient Heart
The Dung Defender wonders where his comrades went. By discovering the fate of all the knights, the Dung Defender will muse about the nature of strength. When presented with the Fragile Heart, a second philosophical wandering will occur, and the Fragile Heart becomes the Resilient Heart. Requires the lady sword woman to have finished grieving.

Shattered Strength <- Fragile Strength -> True Strength
Once you have learned all the sword techniques and Nailmaster's Glory, possess the Fragile Strength when talking to Sly. He will recognize the Fragile Strength as a charm that once belonged to his own teacher, who was also a nailsmith in the city. The ghost of the smith will now do battle with the player. Upon victory, the nailsmith will restore the charm to a more glorious state.
Last edited by Sabin Stargem; Jul 8, 2017 @ 4:48am
Exray Jul 7, 2017 @ 8:55pm 
Originally posted by Sabin Stargem:
I hope some future DLC would feature a quest to make Leg Eater's charms become unbreakable.
Just no, that would ruin the point of the fragile charms.
CJones Jul 7, 2017 @ 9:08pm 
Originally posted by Sabin Stargem:

Fragile Greed -> Ambitious Greed: After completely "negotiating" with the banker at the spa, she can later take notice of your fragile greed charm. It reminds her of a story about a giant lode of geo, and wonders where it is. Finding this lode will impress her, and she will reward you with her childhood shell as an apology, along with a story attached. Leg Eater merges the charm and the shell together, thinking about his future wealth the entire time.

Considering there is a huge Geo stash in the game, with no story explanation for why it's there that I'm aware of, this would be pretty cool.
Chorizo Joe Jul 8, 2017 @ 12:17am 
Originally posted by Sabin Stargem:
If quests are attached to the fragile charms, I think they should go in these directions:

Fragile Greed -> Ambitious Greed: After completely "negotiating" with the banker at the spa, she can later take notice of your fragile greed charm. It reminds her of a story about a giant lode of geo, and wonders where it is. Finding this lode will impress her, and she will reward you with her childhood shell as an apology, along with a story attached. Leg Eater merges the charm and the shell together, thinking about his future wealth the entire time.

Fragile Heart -> Resilient Heart: The Dung Defender wonders where his comrades went. By discovering the fate of all the knights, the Dung Defender will muse about the nature of strength. When presented with the Fragile Heart, a second philosophical wandering will occur, and the Fragile Heart becomes the Resilient Heart. Requires the lady sword woman to have finished grieving.

Fragile Strength -> True Strength: Once you have learned all the sword techniques and Nailmaster's Glorry, possess the Fragile Strength when talking to Sly. He will recognize the Fragile Strength as a charm that once belonged to his own teacher, who was also a nailsmith in the city. The ghost of the smith will now do battle with the player. Upon victory, the nailsmith will repair the charm.

I’m absolutely LOVING this idea. But I think I agree with Exray here, this would kinda ruin the idea of fragile charms. There needs to be a risk-reward factor attached. If anything, I think they should MORE fragile charms.
Quizer Jul 8, 2017 @ 1:08am 
It would suck a little less if he wasn't so far off any of the fast travel nodes. I can deal with having to pay a fee to repair those things if I die to the Trial of Fools or the true final boss, but having to travel back and forth between attempts makes using these charms untenable for these fights, if you expect to die.
CJones Jul 8, 2017 @ 1:24am 
This is true.

Then again, maybe that was intentional. Money is such a non-issue late game that making him hard to get to is the real price.
Quizer Jul 8, 2017 @ 1:55am 
Yeah, but that's not really a cost. You don't go "can I afford this?", you go "it's gonna take 10-15 minutes to go get this repaired if I die... in that time I can do 2 more attempts without this charm". It makes them too prohibitive to use in certain places.
Dan Jul 8, 2017 @ 2:30am 
Makes hard mode a breeze since you don't need to worry about dying :B

Also, they're the only charms that increase life, damage, and money gained. Very helpful.

No, the blue lifeblood charms don't count, that's only temporary HP, not hard life
Quizer Jul 8, 2017 @ 2:50am 
Yeah, it's pretty nice in Steel Soul mode, where you don't have to worry about the risks of using them. If you die there, you have other problems than getting those charms fixed. :P

I wonder how much people actually use those Lifeblood charms. I don't really like them that much and pretty much use them only for special circumstances, like that door in the Abyss, or cheesing that crystal laser dude v2 in Crystal Peak.

At this point, I can play even Steel Soul mode without having to be especially careful, but I still get hurt occasionally. Not so much that I ever struggle for Soul to heal myself with, but enough that with the lifeblood charms I'd probably get to a point where I have to stop whatever I'm doing to go visit a bench and heal up. Just being able to heal off any damage you take is really powerful... why would I give that up?
Sabin Stargem Jul 8, 2017 @ 3:10am 
I am very much of the opinion that people confuse difficulty with makework. It is one thing to have a cooldown on repairing charms and for them to cost geo to fix - but is another if you have to say "Do I want to walk to x and back for the nth time?" It would be preferable to have the ability to instantly repair charms a couple moments after their breaking.

Leg Eater could charge lower prices than self repair, and maybe have multiple spawn points on the world map - about half of the number of stag stations. That should be non-trivial, but not onerous.

Challenge is about interesting choices and risk, not boredom.
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Date Posted: Jul 7, 2017 @ 1:38pm
Posts: 16