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回報翻譯問題
With the White Palace though, Hollow Knight has a HUGE spike in difficulty.
Well there's good news and bad news.
The good news: For those of you writing thesis length diatribes about unfair bosses and monsters, you're in luck. There are (almost) no enemies in the White Palace.
The bad news: The White Palace is by FAR the hardest part of the game. You'll WISH you were fighting "unfair" bosses.
The good news: For those of you writing thesis length diatribes about unfair bosses and monsters, you're in luck. There are (almost) no enemies in the White Palace.
The bad news: The White Palace is by FAR the hardest part of the game. You'll WISH you were fighting "unfair" bosses. [/quote]
Oh god.
Also i dont see what difficulty has to do here; overall i think ds3 is more difficult death wise but i enjoy hk more.
As i said ds3, death wise is more difficult, but hollow knight requires more skill to beat at 100%.
This is just wrong, sorry. To get this impression of DarkSouls you pretty much have to rush in without paying any attention.
No its not, there are lots of places where, the first time you are killed by an enemy that falls from the ceiling or attavks you on the back and no, its not predictable. Its also more punishing than hk when that happens.
With equipment based i mean: you can beat it with ♥♥♥♥♥♥ equipment but some secrets and loadouts make some fights way easier
There are lots of places where you can straight up see the thing on the ceiling or poking out behind a corner if you pay attention.
There are lots of places that are obviously traps, even when you can't see in what way exactly.
You get the lesson "be carefull when going past corners" right at the start of the game, if that's even necessary. Same with "don't get distracted by the shiny thing" Seriously, how often can you fall for that one?
I honestly struggle to recall totally unfair ambushes. The first curse-beast in DS3 maybe, though that room just screams "trap" as well.
In some ways the are the same ( Taking it slow and methodical is encouraged. Once you know your way around, you can do things more rapidly, but mad flailing probably is never a good idea)
But then the platforming part is someting entirely different.
Dark Souls has a major crutch that can get you through nearly any part of the game, and that's the ability to summon. Nearly every boss becomes a joke when you can triple or even quadruple team them. Hollow Knight has nothing like that (the handful of scripted team-ups don't count).
Nope: DSIII had that issue (literally farmed so many Soul Bro / etc tokens esp in Cathedral just before the PvP arena) ... and I was still helping people farm Storm-Dragon-Bro (endgame content) late game before NG+.
DSI - the crutch was the dragon tooth.
I meant DS3. Probably should have made that clear, but the topic was HK vs DS3, so I assumed that was a given.