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I was confused by the bouncy mushrooms for a while myself, as was a friend of mine and several of the people in the playthroughs of Hollow Knight I've watched. It's something I've seen mentioned several times on the forums here, so I think it's safe to say it's at least a somewhat common issue. This isn't a hardcore optional challenge, it's just a case of understanding how the game's mechanics work to progress through a very basic segment. I can't see any harm in the game explaining this more clearly. One great solution would've been to force the player into a situation where they have to learn how to bounce on mushrooms to escape a pit, because as it stands it's very easy to reach them, think "oh well, I can't get through there yet," and then run around in circles for a while before trying them again.
Even in video games in my experience it's more typical to be able to jump higher off bouncy objects by pressing the jump button right when you land (i.e essentially just like you'd do IRL). I watched 3 different experienced streamers play this game and they ALL tried to do it this way before eventually figuring out that down-attacking is necessary.
Trying to jump on the shrooms to gain height as you would in other games is fine; that's a smart first thing to do because that's a mechanic that can be found in other games; you're not at fault for not immediately figuring out how the shrooms work. What I'M saying is that it makes no sense to say that striking the shrooms is unintuitive; in a game where you strike, like, everything (and, as I said, gain height from slashing everything), it makes perfect sense to assume that you can hit them to go even higher. This is using video game logic, not real world logic. Just because you didn't immediately figure it out doesn't mean it's unintuitive
Personally I find the shroom jumping to be one of the more unnatural mechanics in the game, much more so than pogo-ing off spikes (which for the record I'm totally fine with though you can't do that in real life either). I don't think a little help text would hurt, especially given that they provide help text for jumping out of a pit in the tutorial area.
You're right; it's subjective, but it's certainly not the Dev's faults that people got stuck for hours on something that was supposed to be quite obvious. I'm not gonna get all mad and go "Ugh, you babies are the reason games these days are bla bla bla!" if they add help text there, but I don't think it's something we need to press on them.
This is a minor thing, but you mentioned the game telling us how to jump out of a pit. That was just explaining a button command; that's pretty standard for games. Smacking shrooms, though, requires a button command that was already taught to you and expected to be used to experiment; these are 2 different circumstances, my guy.
And to be clear, I'm not trying to say the devs are at fault for anything, it just feels like it could use a slight improvement to me. Just as a small comparison, when I saw platforms hanging from vines I thought "ooh, I bet I can cut those down", and was pleased when I found I could. On the other hand, when I tried jumping on bouncy-sounding mushrooms to no effect, and the tried hitting one and found in contrast it caused a huge rebound, I thought "oh, okay, that's random".
Getting up the well from the bench near Mantis village takes me ages, mostly falling back to wall jump :(
10 hours in, this is the only disappointing thing about the game. Love it otherwise, amazing world, enemies, and controls.