Hollow Knight

Hollow Knight

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Red Aura Mar 6, 2017 @ 6:51pm
death system is keeping me from getting this
This shade crap just wastes time trying to get back your focus/money before you can actually move on. It's like how deaths in Shovel Knight are basically its only downfall, but a huge one. I don't blame people who want a more hardcore experience with penalties, but I personally don't want to be bogged down by things designed to punish you and keep you playing longer. It ruins the fun for me.

Respawning at the last save/checkpoint with everything intact is how it should be. That's why it's called that in the first place, because it is meant to bring you BACK to before you died. Your solution to a player having trouble is to give them more trouble? This completely turned me off of the game. Oh well.
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Showing 16-27 of 27 comments
nenuzhon Mar 7, 2017 @ 12:29am 
I don't understand why so many people complain about shade. If you die somewhere, then, after respawn, you more likely return to location where you was die. Shade itself is laughable enemy, so return geo not a problem at all. Again - rancind eggs...
GeoStigma Mar 7, 2017 @ 1:19am 
the system is barely a hinderance, finished the game with 14k geo, generally if u die in this game its because your fighting a boss, and your going to keep fighting that boss till you kill it so no reason to lose your money.
Ran Mar 7, 2017 @ 1:33am 
Don't worry about money, it's as easy as that. And just kill the big guys in the starting area for some easy money drops in case you need a little extra.
Psych Mar 7, 2017 @ 12:11pm 
Originally posted by Kyutaru:
Originally posted by poisonsoup:
after 55 hours ,i really hate this game. the travelling is pain in ass, bring a flower from east to west without getting hit? travel back to get a flower again if i lost it? kiss my ass! Losing the money on death is not enough, make it attacks the ♥♥♥♥♥♥ player and the non sense roguelike spike ground jumping puzzle with the narrow space to let me get through

Lol, it's a puzzle like the rest of the game. They had an identical quest in either Unepic or Castlevania. The secret answer that Hollow Knight allows? Kill everything on the way there first. The strong enemies don't respawn so long as you don't touch another bench. So you just have to murder your way from Queen's Garden to the Resting Grounds, pick up the flower, then calmly cruise through a BARREN WASTELAND DEVOID OF ENEMIES! The only things in your way will be those flying grass monsters that literally don't even attack you.

I did this the hard way, After testing a few routes I found one without too many hard enemies in the way and either avoided combat or kited guys so I could handle them one at a time. It was frustrating at times but you don't have to be a major league pro gamer to pull it off.
nordlaser Jan 1, 2023 @ 11:34am 
The game is beautiful, but I stopped playing it after 4 hours' play, in the 3rd level. It's too frustrating. With the number of games available out there today and the limited time casual gamers have, I find it absolutely absurd to punish players unfairly with frustrating death systems where you can lose everything on a small mistake to artificially extend the game's length. Hollow Knight is one of those games. Dying before getting your shadow back from a previous death and thus losing everything is cruel and dumb. I want to play for fun, not to be frustrated at every death to go looking for my shadow, often from a very distant point (bench) and in a place obviously difficult to recover since it is where you died the first time! And those who talk about rancind eggs as a solution, it is not a solution because nothing changes in the system itself. You still have to return to the village at the beginning of the game to get your shadow back and then return to the point in the game where you failed, only to die again, and the discontent and irritation returns in an almost endless loop. These round trips are a raging waste of time. These are just unnecessarily Machiavellian death mechanisms made by the game developers. Such a shame for such a pretty game.
roomba of doomba Jan 1, 2023 @ 11:42am 
this game works the same as any souls-like
アゼム Jan 1, 2023 @ 5:24pm 
Thanks for reminding me about the time I posted in this thread from 2017
Psych Jan 1, 2023 @ 5:29pm 
I love this game, but I tend to agree with nordlaser. The ghost retrieval mechanic just gets in the way of the fun.
Singh Jan 1, 2023 @ 5:56pm 
Originally posted by nordlaser:
The game is beautiful, but I stopped playing it after 4 hours' play, in the 3rd level. It's too frustrating. With the number of games available out there today and the limited time casual gamers have, I find it absolutely absurd to punish players unfairly with frustrating death systems where you can lose everything on a small mistake to artificially extend the game's length. Hollow Knight is one of those games. Dying before getting your shadow back from a previous death and thus losing everything is cruel and dumb. I want to play for fun, not to be frustrated at every death to go looking for my shadow, often from a very distant point (bench) and in a place obviously difficult to recover since it is where you died the first time! And those who talk about rancind eggs as a solution, it is not a solution because nothing changes in the system itself. You still have to return to the village at the beginning of the game to get your shadow back and then return to the point in the game where you failed, only to die again, and the discontent and irritation returns in an almost endless loop. These round trips are a raging waste of time. These are just unnecessarily Machiavellian death mechanisms made by the game developers. Such a shame for such a pretty game.

So I take it this is another developer with no respect for their customers giving players a one-size-fits-all difficulty setting?

The game looks attractive visually but the game-play sounds shallow, unimaginative, and cliche.

Last edited by Singh; Jan 1, 2023 @ 5:57pm
Chrome Jan 1, 2023 @ 8:41pm 
Waos
Perseus Jan 2, 2023 @ 12:58am 
Originally posted by Singh:
So I take it this is another developer with no respect for their customers giving players a one-size-fits-all difficulty setting?

The game looks attractive visually but the game-play sounds shallow, unimaginative, and cliche.
I wouldn't call the gameplay "shallow", "unimaginative" or "cliche".

Sadly, yes, there is only one difficulty.
There are some fan-made "easy mode" mods though, if someone's interested.
Hotel Security Jan 5, 2023 @ 11:18am 
>This shade crap just wastes time trying to get back your focus/money before you can actually move on.

Why does this waste time? A large majority of the time you die you're going to go back to that same section so you can finish it.

And in the few rare times when you don't you can use a Rancid Egg to summon the soul to Dirtmouth and you don't have to go after it. None of this gets in the way of enjoying the game.

<i>>And just kill the big guys in the starting area for some easy money drops in case you need a little extra. </i>

The area in NE Greenpath has two of those leaf soldiers in the same room and right next to a room with a bench to reset them. 40 Geo with each kill and very easy to farm. But with all the sellable items the game gives you, you shouldn't have to do this.
Last edited by Hotel Security; Jan 5, 2023 @ 11:18am
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Date Posted: Mar 6, 2017 @ 6:51pm
Posts: 27