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Doing jumping puzzles in Crystal Peak is making me pull my hair out. I jump to a new platform and let go of the direction mid-air only to have myself land on the platform and continue walking right off into spikes. That coupled with input not being detected sometimes makes fighting while jumping difficult. My controller functions perfectly in other games like theses so at least I know my controller isn't broken.
I'm considering getting a refund for this one until the issue is resolved. I have read that changing the video settings to their lowest parameters helps - and it does - but not enough to be able to play it the way it's intended. (I just wrapped MGSV: PP on my computer at its highest settings and it ran flawlessly.)
the problem with my GameCube Controller is that the right trigger is treated as DPad horizontal in-game. right trigger neutral position = DPad left, right trigger halfway pressed = DPad horizontal neutral, right trigger pressed all the way = DPad right.
I was able to solve most of the input lag by making sure the game runs at 60 fps. I did this by running the game in window mode and shrinking the window to 1066x600(client area)
I was able to solve my input cancelling glitches by binding all my GameCube Controller buttons in Big Picture and then turning on "Generic Gamepad Configuration Support" in Steam Big Picture settings. I then had to start the game and choose the gamepad template in Big Picture Overlay. doing this hides my GameCube Controller from the game and replaces it with a virtual XInput controller, the same one the Steam Controller gets to use.
Steam Desktop Overlay had an FPS display but the Big Picture Overlay did not
Can you guys test this method or has anyone already enabled this option. So far I have tested this for about an hour but I have encountered zero issues thus far.