Hollow Knight

Hollow Knight

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deadbeef Mar 1, 2017 @ 7:04pm
BUG: Game Will Occasionally Ignore Inputs from XBOX ONE Controller
See topic name. Occasionally the game will just completely disregard single inputs, like a single press of the a button, or a single d-pad press.
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Showing 1-15 of 36 comments
deadbeef Mar 2, 2017 @ 4:39pm 
You need to fix this. It's really annoying when I'm in the middle of one of those jumping puzzles where you have to keep attacking a moving object below you to stay in the air, and all of a sudden your attack input gets ignored.
nooGani Apr 21, 2017 @ 7:18am 
♥♥♥♥♥♥♥♥♥, someone else with this problem. I get it ignoring single press inputs. I also get it where sometimes it'll accept the new input but it'll keep the old one active even though I'm no longer holding the button or direction.

Doing jumping puzzles in Crystal Peak is making me pull my hair out. I jump to a new platform and let go of the direction mid-air only to have myself land on the platform and continue walking right off into spikes. That coupled with input not being detected sometimes makes fighting while jumping difficult. My controller functions perfectly in other games like theses so at least I know my controller isn't broken.
RadKickAss Apr 21, 2017 @ 8:08am 
Yeah, I just started this game today and IMMEDIATELY noticed the input lag which, in a game that requires precision maneuvering, is a deal-breaker (using a new X-BOne S controller). I also had input "stick" whereupon the release of a directional button, the button doesn't let up.

I'm considering getting a refund for this one until the issue is resolved. I have read that changing the video settings to their lowest parameters helps - and it does - but not enough to be able to play it the way it's intended. (I just wrapped MGSV: PP on my computer at its highest settings and it ran flawlessly.)
avil Apr 21, 2017 @ 9:20am 
I use wired xbox one controller and finished the game. Possibly wireless issue?
Ninestempest Apr 21, 2017 @ 9:58am 
I use a Xbone Elite controller and have similar problems. I don't have the wireless dongle so that isn't the issue. Inputs will both get ignored, and sometimes they'll last significantly longer than they should (like for a full second after I let go of an input). Had to switch to my old 360 controller, which works perfectly fine.
bjorkm47 Apr 22, 2017 @ 4:45pm 
I'm getting the exact same thing with a PS4 Controller. Jumping is a nightmare. Sword only swings maybe 1/5 button presses. Unplayable in this condition, such a tease.:steamsad:
Hey guys, I had the same issue with a Xbox One controller that I purchased purely for this game and ran into the same issues. I think it has to do with the output of the controller itself and the games not being able to recieve said amount of inputs resulting in some commands being ignored.
KaZudra Apr 24, 2017 @ 5:20pm 
I don't get so much as eaten inputs, but input lag.... my god it really makes the game so much harder and slower.
nooGani Apr 24, 2017 @ 6:09pm 
Yeah I switched back to an old wired 360 controller and thankfully I've had zero issues since then. Theres just something about wired Xbone controllers that this game can't handle all that well.
Antsa Apr 25, 2017 @ 3:24am 
Same here with XBox One Elite controller. In wireless mode it is abysmal, but I could swear that within wired mode It does same thing occasionally. Normal XBox One controller performs similarly.
KaZudra Apr 25, 2017 @ 4:23pm 
It's really wierd considering that the 360 and ONE drivers are nearly identical
Aeroshock Apr 26, 2017 @ 1:28pm 
I'm noticing that pressing two buttons simultaneously, for example jump and attack (X and A on my wireless XB1 controller) is a reliable way to cause one or both buttons to register for longer than they're held. I opened the Windows control panel for game controllers so I could see if the system was seeing the buttons getting stuck, and it looks like it isn't; it's just the game.
Last edited by Aeroshock; Apr 26, 2017 @ 1:29pm
NanoPi Apr 26, 2017 @ 7:01pm 
I've had a similar issue when I hide my GameCube Controller from the system and emulate an xbox 360 controller (it shows up as xbox 360 controller in device manager). moving the left stick into or out of neutral position cancelled a held jump press despite the A button still being held. after experiencing these glitches I removed the emulated controller and unhid my GameCube Controller so that everything is normal again and I could try other things.

the problem with my GameCube Controller is that the right trigger is treated as DPad horizontal in-game. right trigger neutral position = DPad left, right trigger halfway pressed = DPad horizontal neutral, right trigger pressed all the way = DPad right.

I was able to solve most of the input lag by making sure the game runs at 60 fps. I did this by running the game in window mode and shrinking the window to 1066x600(client area)

I was able to solve my input cancelling glitches by binding all my GameCube Controller buttons in Big Picture and then turning on "Generic Gamepad Configuration Support" in Steam Big Picture settings. I then had to start the game and choose the gamepad template in Big Picture Overlay. doing this hides my GameCube Controller from the game and replaces it with a virtual XInput controller, the same one the Steam Controller gets to use.

Steam Desktop Overlay had an FPS display but the Big Picture Overlay did not
Antsa Apr 27, 2017 @ 10:53am 
I tested different setups for my controller and think I found something that helped for me. I enabled the "Xbox Configuration Support" from Steams Big Picture mode Options under "Controller Settings. Note that you have to disconnect and connect your Xbox controller and possibly tweak some of it´s layout options from same menu.

Can you guys test this method or has anyone already enabled this option. So far I have tested this for about an hour but I have encountered zero issues thus far.
Aeroshock Apr 27, 2017 @ 9:17pm 
This absolutely fixes it, at least in my case. I just spent a couple hours playing, and it feels so much more responsive.
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Date Posted: Mar 1, 2017 @ 7:04pm
Posts: 36