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Combat, however, is rather simplistic, featuring only a limited number of attacks and a single upgradable weapon, but bosses and enemies quickly become very harsh on you, requiring both to learn patterns and to master your dodge skills. There aren't many tools available to you to deal with bosses, so you'll have to make do with what limited abilities and upgrades you have. It definitely adds challenge to the game, and most of the really difficult bosses are optional, but beating them is what I enjoy the most about HK. That, and awesome exploration.
Hope this helps.
Simplistic combat is fine as long as it feels smooth and responsive. Do you have a 1-2-3 combo with your weapon, or is there only one kind of attack? Can you attack right after a dash or right after landing from a jump?
If you're looking for Mega Man, this isn't it. You won't be swapping attacks to suit the target. You'll be dodging and striking them in the face with a nail.
Edit: If you're especially concerned about platforming, you may want to wait to pick it up. It's a great game, but apparently has not been optimized at all. If you look around you'll see tons of people with FPS issues. Random frame drops can lead to taking damage where you otherwise might not have. You may fall off platforms and onto spikes as well. I only experienced some issues with it, but other individuals have claimed the game is unplayable for them. It's the only major flaw in the game, and I really hope they fix it.
As for combat... If fighting bosses where you have to constantly jump\dash\superdash like crazy and waving left and right what looks like a toothpick is not your forte then you are in for a world of pain. I'm talking about bosses , of course.
To clarify, I'm looking for a game in the style of SOTN, Momodora 4, or Odallus. Admittedly those games are rather slow paced compared to what you guys are saying about this game.
I drew a parallel with MMX because I was thinking that the game might be similar to X4/X5 where you can play as Zero with fast paced platforming and sword combat. Not sure how accurate of as assumption that is, but I don't think it's entirely off the mark either.
I was just mainly wondering if most of my deaths will be caused by falling into a pit or by getting smashed/shot by enemies.
in all honesty most of your deaths will probably be explosion-related. With a couple to some of the trickier optional platforming segments.
Can you expand on this? What is the context behind these deaths by explosion?
they hurt more than standard attacks. There's a couple other enemies that do two pips of damage but most of it is explosives of various kinds.
You have essentially limitless healing for one-on-one combat situations given time to charge it up. So it's unlikely you'll die to standard enemies unless you're very bad at dodging. Bosses give less time to charge but telegraph their attack patterns pretty hard, so death is again unlikely (barring failure) outside of a few specific fights that are just punishing by design.
Both platforming and combat are interwoven in a way that you can't really look at them separately, and you have to be good at both to progress. If you are bad at platforming you will die a lot, and if you are bad at combat (even if you manage to run away from most encounters) the bosses will eat you alive and you won't be able to progress.