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Getting real tedious for platforming sections over spikes. Feels pointless trying when the freezes keep killing me :(
I thought the patch was good! =/
Vsync is also still broken.
For the record, I'm using a GTX 750 TI. Maybe it's a GPU-specific issue?
I'm in the ancestral mound. I walk to the right away from the gate and the person who trapped you, it stutters. I attack the bug that rolls in the ball, it stutters. I get hit by said enemy, it stutters. I jump up to the ledge after killing it and the flying enemy, it stutters. You get the idea.
You guys chose a REALLY bad engine if you couldn't take the time to tune your streaming properly. I'm frankly shocked that you released it in this state since the stutter was well known before release.
The game is actually a hybrid between borderless and fullscreen, due to this, it can't detect refresh rates properly on some systems.
Windows 10, GTX760ti
Tried disabling vsync and messing with a few other settings to no avail.
Outside of the frame jumps I normally maintain a steady 144fps, but for some reason that specific spot knocked everything down to anywhere from 5-10 fps until I left that "board" and came back.
every single spike pit dropped the frames so badly, i got hit by every one of them.
as soon as the ground crumblrd, BAM! super loss of frames.
this was with both regualr and beta verisons.
You didn't enable the new beta controller option, by any chance?