Hollow Knight

Hollow Knight

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isaiaheverin Feb 24, 2017 @ 9:05pm
MAJOR frame stuttering
Getting some really bad performance on a GTX 1080 and an i5-4570. Task Manager shows the game is using 70% of my CPU on just the main menu. I get massive frame stuttering all the time during gameplay -- somtimes triggered by attacks or particles, but often just happening randomly. Seems to have gotten worse over the hour I was playing -- from not happening at all to so bad I can't even play.

I'm looking in nVidia control panel, I can't figure out if there's a way to see if this game is for some dumb reason using my intel integrated graphics instead of the GPU maybe? I would imagine if others were getting performance THIS bad, it would be filling up the forums and reviews with compalints.

[edit] I seem to be getting slightly better performance running it off my SSD, but I didn't play a full hour. The first time it got really bad, it was after about an hour of playing.
Last edited by isaiaheverin; Feb 25, 2017 @ 12:23pm
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Showing 46-60 of 89 comments
SenMithrarin85 Mar 1, 2017 @ 11:51am 
Originally posted by pyrosmerfzx:
48 hours ago they were "Testing" a performance patch. Since then no word at all...
Dust ran on Unity and it ran very well, so despite the Unity Engines flaws this is a Developer issue not an engine issue. Im not asking for flawless, I just want my bosses to stop teleporting through half of there attack animations and the ability to not die from input lag when platforming.

Dust (assuming you meant Dust AET) ran off of the microsoft XNA framework, not unity.
ShawnMcCool Mar 1, 2017 @ 4:22pm 
The drops in framerate can be game-breaking. I faced off against that skinny female seeming bug mini-boss thing and the framerate dropped at the moment that she was diving towards me. This caused the collision detection to not function effectively. The delta of the boss' movement was so big that it moved to the other side of the wall between collision checks.

Ultimately, she got stuck in the wall. The thing is.. I have a fast computer. Disabling vsync might have helped a bit.... But, the sudden "pauses" really pull you out of the immersion.
pyide_maybe Mar 1, 2017 @ 4:28pm 
Disabling vsync didn't do much for the random pauses here, but it definitely lowered the input lag, once I turned it off I immediately beat a boss I was having trouble avoiding certain attacks with.

Despite using an external frame limiter as suggested, I could never get it to run as smooth as vsync on. It would always microstutter. So I'm keeping vsync on and dealing with the hitches and lag until I need to disable it for timing purposes. Unfortunate but the game is so incredibly good apart from the tech I'm fine dealing with it for now. I'll probably finish the game before any fixes come, if they in fact come, though.
Last edited by pyide_maybe; Mar 1, 2017 @ 4:29pm
ElectricMonk Mar 1, 2017 @ 5:15pm 
Yeah, turnng off vsync didn't help for me. Definately very jarring when all you wnat to do is enjoy this great game! I had a boss where I didn't get stuttering and actually enjoyed it! Whereas the others cause enough freezing that so far they've felt like rng roadblocks to fun.
Gamjuven Mar 1, 2017 @ 5:31pm 
Did they change something recently? I went 20 hours of playing the game with only a rare stutter but now the game is unplayable. How could it all of a sudden get worse?
Ancient Toaster Mar 1, 2017 @ 10:02pm 
UNITY!!!!!!!
solamon77 Mar 1, 2017 @ 11:53pm 
So far the only thing that helped me was turning the game down to 720p mode. Which honestly, aside from slightly less crisp text, seems to look just fine.
ShawnMcCool Mar 2, 2017 @ 5:45am 
I think that blaming Unity is wrong. It's like... making a game easier to develop makes it easier to develop a game without knowing how to deal with the problems. That in itself isn't a flaw...

They should use the money from all of our purchases and just pay for a Unity consultant and have them fix the performance issue.
CJones Mar 2, 2017 @ 7:47am 
Is this something specific to Steam? I have the GOG version (1.0.0.5) and I haven't seen a single stutter or frame rate drop. Granted, I'm only about 2-3 hours in.

GTX 970, FX-8350, 8GB RAM
Last edited by CJones; Mar 2, 2017 @ 7:48am
ShawnMcCool Mar 2, 2017 @ 7:55am 
It definitely COULD be. I'll disable the steam overlay for the game and test.
SenMithrarin85 Mar 2, 2017 @ 7:57am 
Originally posted by ShawnMcCool:
I think that blaming Unity is wrong. It's like... making a game easier to develop makes it easier to develop a game without knowing how to deal with the problems. That in itself isn't a flaw...

They should use the money from all of our purchases and just pay for a Unity consultant and have them fix the performance issue.

No, unity is an engine that requires proper tuning to work correctly.

Its like xcom2 or arkham knight on the unreal 3: the stuttering they get is awful, yet games like dmc are smooth as butter. Granted, I'm comparing current gen with last gen, but that marely implies that engines have their limits.

Unity though is worse than the unreal for stutter and especially optimisation in general.
Ousel Mar 2, 2017 @ 11:51am 
still no update...
Orin_Slythe Mar 6, 2017 @ 8:01am 
Its been a week now I believe.....
Not so much as a word.....?
Sadface.....
Konbonix Mar 6, 2017 @ 11:07am 
Originally posted by pyrosmerfzx:
Its been a week now I believe.....
Not so much as a word.....?
Sadface.....

They released a public beta build with performance optimizations you can try.
http://steamcommunity.com/app/367520/discussions/0/135510669591274372/

In my case (beefy pc with gtx 1070) it did not fix the intermittent micro stutter issues :-(
Last edited by Konbonix; Mar 6, 2017 @ 11:08am
Play Metaphor Mar 6, 2017 @ 11:32am 
Damn, just bought the game and have the same problem. Sucks :(
Edit: I tried the public beta, worked for a few minutes then back to stutter land.
Last edited by Play Metaphor; Mar 6, 2017 @ 12:28pm
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Date Posted: Feb 24, 2017 @ 9:05pm
Posts: 89