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OS: Windows 7
Processor: Intel Core 2 Duo E5200
Memory: 4 GB RAM
Graphics: GeForce 9800GTX+ (1GB)
DirectX: Version 10
Storage: 9 GB available space
Vita has: Quad-core ARM Cortex-A9 MPCore processor w/ quad-core SGX543MP4+ GPU; 512MB RAM with 128MB VRAM
Please stop smoking crack, or at the very least understand what hardware / GPUs do.
What an agressive answer for no reason, and stupid as well! You're wrong on every count!
1) The game wouldn't run on the same resolution on a handheld device like PS Vita. So it wouldn't need anything close to the minimum specs for PC. If you "understand what hardware/ GPUs do" then you should know that, seriously... Here is an example of the game running smooth @704x400 on a GPD Win : Link
2) Porting the game on PS Vita was actually one of the stretch goals from the initial kickstarter campain. So not only its realistic to ask about it, it's something actually considered by Team Cherry. You can check for yourself here![ksr-ugc.imgix.net]
To OP> No news about it recently, they seem focused on the Switch for now
Um, you've no idea what that Cherry GPU is running as on that "hand-held".
https://www.notebookcheck.net/Intel-HD-Graphics-Cherry-Trail-Benchmarks.140902.0.html
Pro-tip: it's better than the HD Intel 5500 that you forum stalked me over. Yes, kid, your "magical hand-held that's just like a vita" is sporting a better internal Intel GPU than their laptops / desktops.
It's not a hand-held console, it's a hybrid tablet with some serious hardware (for its size) and serious power constraints / needs. Just because it looks similar doesn't mean they're in any way the same.
Daaaaamn boy. I mean, sure: come after me, but just don't get burnt so easily with your lack of knowledge.
~
Literally: the stupid, it burns.
My apologies for using the GPD Win as an example of lower resolutions than laptop/monitor.
I took for granted your reading abilities and never thought you would interpret it as me saying "Game can run on GPD because it runs on Vita". I never said that.
But that basic intellectual honesty seems to be too much to ask from you, so lets move on from the GPD that seemed to have confused you, keep it simple and try again :
1) A game doesn't need the same minimum GPU specs if it's gonna run on a MUCH lower resolution than the machine you re getting your specs from. Which is the case between a vita and pc version of Hollow Knight. The Vita max resolution is 960x540 AND you need much less in game to look good due to screen size and viewing distance.
2) Hollow Knight can absolutely run on PS Vita. And I'm not asking you to take my word for it, it's coming from the freaking developers of the game ! You would think that they thought about that before putting a vita port as one of their kickstarter goals, wouldn't you?
Any or both of those facts make your initial argument completely invalid, you know, the one that led you to basically insult OP... What more do you need? Maybe Team Cherry should stop smoking crack too? Jeez..
I don't have one myself but the idea of having in one hand a device that can play Meat Boy, Isaac, Spelunky, Hollow Knight (maybe) as well as classics like Suikoden II, FF7 to FFX, Metal Gear + exclusive titles like Persona, Gravity Rush and co is really appealing. If you add emulation into the mix..
But yeah, its 5 years old already and Sony has stop supporting (and producing?) it a while ago
Ye Vita is still alive in 2017. It has become very popular in Japan and Asia (lots of games are coming out) Only one who is not supporting it, is SONY (and its sad)
Well, dang son.
No, it's really not. It's one of the largest flops in the hand-held industry: SONY don't even release direct sales reports for it (since, you know: 2012)
Vita’s sales are so soft that Sony rarely talks about how it’s doing, and combines Vita and PSP number in its quarterly reports to mask its poor performance. With that said, educated predictions peg Vita at or around six million units sold worldwide. If this number is correct, that means Vita has sold roughly three million units per year on the market, or 250,000 per month worldwide. It took PlayStation 4 – a more expensive device that requires tethering to a television – mere weeks to sell roughly half of what Vita sold in 730 days
Crazier yet, those numbers put Vita behind its predecessor, PlayStation Portable, by almost 75 million units. SEGA’s Game Gear, widely considered a long-supported failure in the much smaller, early-‘90s gaming market, sold 11 million units. SEGA’s Saturn? 9.5 million. Dreamcast? Nearly 11 million. You get the idea: PlayStation Vita’s struggles are real, the situation is increasingly dire, and everything combines to paint a troubling picture for the future of the handheld..
http://uk.ign.com/articles/2013/12/17/playstation-vita-two-years-later
Anyone spending $$$ developing for the Vita is a fool: it's a dead platform. Unless SONY is paying you direct (they won't, they did in the first years) to port across, forget it.
It's financial suicide.
Also : http://www.ign.com/games/upcoming/vita?filter=latest
Bloodstained is coming to Vita, Full Throttle remastered just released on it this week, Cosmic Star Heroine is announced, etc... It's not a dead platform at all in term of releases unless you only consider AAA games.
I don't know why you always have to be so assertive ("It's a dead platform.") when you are clearly uninformed..
There is a strong community of developpers and players still active on Vita, mainly lovers of indie and japanese games. No more physical releases in stores yes, but everything goes through the digital store. And It grandly benefits from the crossbuy option with PS4 like mentionned by 4th queen in his first post.
An indie metroidvania like Hollow Knight would totally have his place on PS Vita.
Salt and Sanctuary just did it last month! (link[store.playstation.com])
There's a reason COD sells X million copies and has a marketing budget (alone) of $100 mil+. In fact, many AAA games these days have $100mil + advertizing budgets.
Hint: if your advertizing budget is >*10 of the actual number of units sold, you're not going to dev for it.
That's a fairly obvious lesson there, my little child.
https://www.playstation.com/en-us/games/salt-and-sanctuary-ps4/
See above: the Salt & Sanctuary deal included Vita code as a bargaining chip to entry to market. i.e. SONY either paid, or waivered certain %percentage cuts of profit margins in return for a popular title being ported across. i.e. low cost x-platform support to justify the platform (now... 5+ years old, LOL). It's a strategic move to prevent stock drain / quarterly panic. i.e. nothing to do with really supporting the platform.
You really don't know how business works, do you?
Hint: Salt & Sanctuary devs really don't care about the Vita port, but it's likely SONY made it a conditional - depending on their bargaining nouse / how competent their lawyers were with the contract.
PS4 total sales: 50+ million. That's why they're porting it, it was probably demanded as an access right to publish on SONY's flagship.
I could see a niche market argument holding up... if anyone had actually bought the Vita.
They didn't. Any hand-held, esp. in today's world of netbooks, notebooks and so on needs to be able to offer more than the competition. It didn't.
https://a9droid.com/how-to-play-salt-and-sanctuary-on-android-ios/
October 24, 2016
OOOPS.
It runs on Android and iOs already. Now grow up and learn something, or just be quiet. SONY are late to this game and you're spouting nonsense. Talk about being late to the frakking party.
~
TL:DR
Education, for free. Stup up, Listen, Learn.