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What, Really?! That blows.
Nailmaster's Glory helps, especially for charging the Change Slash, which is very helpful for taking out flying enemies in the Colosseum.
The spinning slash and dash slash both suffer from being slightly finnicky to execute and more nice in their applications by comparison. There are very few situations in which it's useful to be hitting enemies on both sides of you, since most of the time you want to be dodging out of a spot like that rather than lingering in it, and obviously most of the really hard parts of the game (the bosses) only have you fighting one enemy. I can see very skilled players getting some use out of the dash slash over the charge slash, but you generally won't be dodging *into* enemies in a way that lets you hit them with the dash slash consistently. In practice you don't get into many situations where you want to be using both your dash and your charged attack at the same time.
I've never used any of them in the late game boss fights. There just isn't time to charge them. They can be handy in the coliseum, though, and anywhere you have time for them. The dash slash is also good against the big guards in the city, as you can close and hit them before they start blocking.
With the Pure Nail, it is the strongest move in the game if you can connect every hit with it, if you can believe that. Use it any time a boss is in a vulnerable state, for example, when you knock down a boss like False Knight or Failed Champion. It can also protect you from multiple directions at once and also slightly above you, by knocking enemies away if you are surrounded. You can hit bosses like The Collector with it while still moving away to avoid being hit yourself. There are lots of ways of using the move to great effect, but I think that covers some of the basic uses for it. Hopefully that helps.
The move is also particularly useful against both of the final bosses as there are plenty of opportunities to connect the entire move on them.
If you want to use Nail Arts on bosses, bring Nailmaster's Glory. It only takes just one slot and most charm setups will have one slot left over anyways due to the slot costs of most of the other useful charms. It is one of the most useful charms in the game especially considering it only takes one slot.
It speeds Nail Arts up to the point where you should never have a problem charging repeatedly even against the fastest enemies - you can even charge in the invincibility time after getting hit. It's actually a bit overpowered in all honesty, regular nail slashes become somewhat irrelevant while using Nailmaster's Glory unless you are also using Fragile Strength to increase your nail damage.
Yeah, I forgot that I found the topic through a search when I posted. That helps, though. I used Nailmaster's Glory for a while, then stopped, now I've picked it back up for the coliseum. Will give it a shot against some bosses, too. How do you move while using cyclone? Even while jumping, it feels like my momentum just disappears.
Sorry, you do definitely slow down a ton while using the move, I guess I should have been more specific on what I meant. When I mentioned "bosses like The Collector" I meant those ones that move around by jumping at your position. You can't move very quickly in the middle of the move, but you can still move yourself over to the side a bit - this allows you to dodge bosses that are jumping towards your position, if you notice you are in a bad spot, and hit them multiple times as they land and stick in place.
You can't move too quickly while doing it, so it's not so good of an idea for the more agile bosses out there. My apologies if I gave off the wrong idea with the previous post.
Here's a few nice uses for them:
- The charge slash actually has a decent hitbox above your character. It's great for one-shotting fliers in the colosseum.
- The dash slash pretty much hits at the very edge of your screen in an instant. Keep it in mind if an enemy is around that distance for a quick and powerful hit. It tends to go through shields.
- The cyclone is the fastest way to kill armor/shield enemies if you don't mind taking damage. The big red husks in CoT and Stalking Devouts tend to block a hit and then swing in retaliation. If you spam the cyclone, you can actually hit them like 5+ times while taking their 2-hit damage. As long as your nail damage is good you can kill them while only taking 2-3 hits like this. WIth the big reds, you can actually bait their anti-air by jumping and falling into a cyclone, making it even better. Stalking Devouts are best dealt with by using slash and then cyclone when you are sensing they are near death.
A lot of bosses in this game don't even let you hit them more than once or twice per opening. I fail to see how so many people think the Nail Arts aren't viable when they are the most damaging nail attack for these situations.