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Sorcerer - will benefit from other Sorecerer/s company, with matching skills so you could Spell Sync, in the late stages of development, and this duo (or trio if you don't have issues pulling off your nukes) will need fighters as a distraction and main source of physical damage. This is the proper spell caster class in the game, the one associated with casting devastating spells in fantasy. Since the biggest spells (nukes as I call them) require fair amount of time to cast, this requires other party members' assistance in securing its ass. Additionally spell syncing with others of the same vocation and kit allows increasing the reliability of casting said nukes as even if one of you get interrupted the other may finish the casting (in the optimial conditions the former may catch up with the latter and finish his spell as well resulting in serious fireworks).
Best dps pawn: Strider, Ranger
Best tank pawn: Fighter (no shield skill)
Best nuke: Sorcerer (my personal favorite)
Best to experiment your party, find which party really suit you. Might take a while until you find good party. Have fun with it.
Differences Mage and Sorcerer, Sorcerer have nuke spell but can't heal, mage can heal but dont have nuke spell.
I usually like being a support or healing character in co-op games but I'm not sure how the AI is if it'll be more annoying for them or not. I think I'll get one of the support spells and try.
- If you want to play mage, make him any, but mage.
- If you want to play any other vocation, including sorcerer. mage is a good start.
Eventually, however, it's usefull, to max out all vocations with a pawn, imho. And leveling it with all, at least a few levels. can buff weaknesses. A mage, leveled some levels as warrior, can buff the life considerably. (you''ll get almost three times life /per level up as warrior, compared to mage/sorcerer, until you're level 100.)
Some levels as Ranger buffs stamina, which is essential for a sorcerer, although it has an augment to lower the consumption.
And if you level up throughout all vocations, you'll get a very balanced pawn, which you can adjust to any situation, without much penalty.
If you know the game, you can experiment with focuses, then. But for the first playthrough, I suggest the above.
Stature matters more, than vocation, imho. You want your pawn carry things, eventually. So I suggest to make him/her at least mid-weighted and -heighted. Although, there are some areas, which only the smallest of characters can reach, this is only worthwhile, if you are of smallest height as well. since pawns won't get there alone. But even then, it's not nessecary.