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Rapporter et problem med oversettelse
Melee class strats in general, only climb when hes 3 hp bar taken off. Get a very good Fracture dart strider or Deathly arrow ranger pawns to take off those hp bar.
just some idea: https://youtu.be/-UYPgz7x-t0
Fix pawn inclination. Buy elixar. Set challenger/mitigator. Check out wiki for more info.
There also reinforcement augment from Mystic knight. Make pawn tank temporarily every time you revive em.
As for "fixing". Idk, you got Stamina and damage so you can go Fighter, Strider or Ranger. Warrior, not so much.
BTW In what way Ass ass sucks at the BBI? Maybe you could, y know, improve your playstyle?
Also 2nd form Daimon: Stack periapts and bring about 200 blast arrows. Fivefold Flurry him in the face with the blast arrows and watch his health bars melt within 10 seconds.
TYSM <3 I look forward to trying this out =D
As an assassin, there a few set-up to deal good damages, but the best are:
- Force hatchet sniper:
Get the boost from the force hatchet then use your bow skills to deal damages (especially eagle sight). Tricky because if you take a hit once the hatchet is charged, this will empty your stamina. You even improve this with blast arrows for a very OP result, but prefer single shot skills over fivefold spaming, it will be more efficient and wont require you to carry thousand of BAs.
- Powder barrage:
It's a sword skill. Just try it and see all the things you can do with that skill. It's one of assassin's best attack skill. I'd recommand using it with a shield rather than with a bow (sword+ bow=very limited dodges and iframes, no blocks).
The powder barrage's explosion has a very high reach, enough to knock fliers off the sky. It needs some tactic to bait ennemies in the area of effect before detonating it though.
In that set-up, you can also use flight response (shield skill) to quickly grab the ennemy directly at a high location (like the head) to retaliate with a fast climbing attack and then jump off before it can try to grab you/shake you off.
Now about climbing. This is something you should moslty use on an already controlled ennemy (understand an ennemy that wont be able to grab you off him or try to shake you off immediately), either debilitated/slowed down, locked in a long animation, knocked down, or even better: a mix of all of these.
You dont climb an ennemy that is still strong and kicking, unless your goal is to bait his grab/shake reaction to climber for a specific purpose (e.g. removing armored cyclops helm), or unless ithere's a mechanic specific to that ennemy (Gazer).
For daimon, consider bringing a couple liquid vim and pop them when you're gonna have to use a lot of stamina (either for climbing or when you'll have to resist being sucked into his rift attack).
Ill give it a go now, tyvm :)
Assassin suck ???
Try this setup for your Arisen
1st Weapon -> Force Hatchet [it's a sword] (purchased from The Black Cat)
2nd Weapon -> Strongest Physical damage bow you've got atm.
Sword skills: Antler toss/Full Moon Slash/Powder Blast
Bow skills: Fivefold Flurry/Lyncean Sight/Mighty Bend
Dagger skills: Hundred Kisses/Masterful Kill/Snakebite
Shield skills: Swift Castle/Enhanced Response/Shield Storm
Augments:
Sinew
Grit (with the Force Hatchet)
Opportunism (Increases strength by 20% while climbing an enemy)
Stability
Impact
Egression (could be nice to have until you feel confident enough
with the combos and your skills/knowledge of the enemies)
The rest it's up to your preference, like idk Clout =)
1st how the Force Hatchet works:
After ten strikes, the weapon becomes fully charged, indicated by blue 'flames' rising from the Arisen. Physical attack power is doubled, but being hit or staggered causes loss of all stamina as well as the weapon's charge; that's why I suggested Grit in order to "counter" this effect.
Liquid Vim negates any stamina loss incurred by being hit while using this weapon, but you'll need to build up the charges again. The physical damage from secondary weapons is also boosted both Shields and Shortbows.
The bonus dmg works with Blast Arrows too
Weapon effects stack with Strength Boosted items (i.e. Conqueror's Periapts).
Now about the playstyle:
Full moon Slash it's perfect with this weapon,
due to the multiple hits and the i-frames granted.
Antler toss vs small and medium size enemies.
Skills's routine could be something like this-> Antler Toss, Full Moon Slash, place a powder charge and lure enemies there, detonate
A Rusted bow it's nice as a backup & to apply torpor in order to control the battlefield, bring with you Sleep arrows and Blast Arrows too.
Masterful kill imho it's amazing vs Living Armor.
Snakebite works wonder on small/medium size enemies, you can
keep them on the ground till they die.
Lyncean Sight becomes op with a fully charged Force Hatchet,
you can snipe and one shot.
Mighty Bend For the knockdown/stun, like hit a dragon's head while it's flying to bring him down, you'll figure its use quite soon...
Shield skills: Swift Castle/Enhanced Response/Shield Storm will give you the mobility, the ability to stagger and/or parry and get behind a tough enemy, in order to do the Antler Toss, Full Moon Slash, powder blast combo
Blast Arrows while fully charged vs Death, enjoy
Assassin major weakness it's the lack of any magic dmg, so a pawn like a mage that can grant you an holy buff, for BBI, it's nice in order to deal with those pesky phantoms and so on
I have no idea why you're saying Assassin sucks...
Hope this can change your vision, tell me if it was of any help.
Have a good day.
EDIT:
Daimon's vortex counter, hit him with Fivefold Flurry&Blast Arrows,
while facing him frontally, from a safe distance, like not today dude
For weapons skills:
- Snakebite have a high KD power, but the lock effect only work on small fry.... you dont need skills specifically for small fry and you got safer and better KD skills (mighty bend).
Something you definitely need as a dagger user though is instant reset. Dont even imagine playing dagger without that skill, it's true for any yellow vocations.
HIs purpose is to cancel animations, that include KD, KB, animation recovery after a skill, climbing, etc... If you ever played any MMOrpg, you should know already how important animation cancels are to improve your DPS and controls...
- Masterfull kill is just the perfect tanking/survivability skill, especially against living armors. Though in some cases (against ranged attackers and casters) you might want to swap it for back kick/escape onslaught which is an iframe attack skill, because masterfull kill only protect you against melee attacks.
- shield storm is fine and dandy but.... I'd prefer showdown/crackdown. 20% more strength (on a vocation that already have the highest str growth in the game) for a small defense debuff (shouldnt matter since you should hardly get hit as an assassin), also if there's a sorcerer with voidspell in your party, he will dispell the defense debuff, leaving you only with the strength buff.
For augments:
- Grit is a waste of skill slot.... seriously if you cant avoid getting hit, just dont use the force hatchet... Only vocation that should get grit is a ranger using great gamble (and it wouldnt be a good set-up either).
Though if you're against a dragon, dont use the force hatchet at all, the wind from their wings will empty your stamina every single time, even if you got stability.
- Stability isnt necessary on yellow vocations or any vocation that have iframes/blocks, save this for mage/sorcerers. Also you can get that ability from BBi boots if you really want it, saving an augment slot in the process.
- Egression is the same as stability. It depends a lot on your knowledge of ennemies pattern and attacks, but I'd prefer keeping it only to vocations that lack mobility while having to stay at close quarter (warrior, fighter), especially when soloing...
- impact: Of course, mostly for mighty/terrible bend which is your best KD stacking skill. Consider coupling it with barbed nails to max the KD staking effect. A knocked down ennemy cant retaliate and takes pre emptive damages, which will improve your dps way more than some petty STR boosting rings.
- Eminence: If you plan on using masterfull kill, eminence gives you a 30% strength boost while using it.
- Prescience: when using a normal shield (not MK magic shield), this can help perform perfect blocks. That's the only way to improve normal shields perfect block time window (and so reduce the stamina cost for blocks to zero).
Now as an assassin, you might not care about doing perfect blocks, you should have more interesting things to do with your shield (flight response), so it's really up to preferences....
Now about weapons, you want to get your hands on a pair of heaven's keys asap and carry it around at all time... for all those situations where your support pawn refuse to give you an affinity buff (because he doesnt have medicant as first inclination or the Ai is just goofing around) and you have to take care of an ennemy immune to physical damages like a ghost...
- you set the barrage on the chest
- you walk around the room to make a lon gtrail of powder and so delay the detonation long enough for you to have time ot open the chest before the blow.
- activate the trail then quickly open the chest....
Now the best option no matter the vocation is to either have a sorcerer with necromancy up or a jewel of summoning (which is basically necromancy).
Yeah. what make lot of player underestimate assassin is because it's descriebed as a damage dealers by lot of clueless players and guides while it's actually a tank.
Invisibility is another proof of that... that skills name is confusing because it's actually invincibility but doesnt reduce your agro, aka the perfect tanking skill.
Though while soloing the best use of that skill is to skip combat and rush pass ennemies, using liquid vim to save stamina...
Powder blast isnt a trap skill. Trap involve an activation of the effect by the ennemies themselves (like perillous sigil), powder barrage is activated by you, It's just an attack skill with a delayed activation.
If you've played Assassin from 10 to 110, your attack will amazing.
So no your character isn't ruined. Might be a bit low on Health compared to others.
You should do next if all you want to focus on is physical damage is to briefly play all other classes to get all Augments then jump back to Assassin. Then the real fun begins.
As it happens, you still get to have 20 Seconds of godmode, and you get gale harness too, these skills will carry you through the game.
Also no you have done yourself a favour by choosing assassin for stat growth up to level 100 because it has the highest attack stat growth of all classes, after that point you can still play assassin and you'll find that when you play ranger everything melts like you're using a 24/7 Kamehameha.
For example the best pure phys Daggers before BBI are the Dragons Vein which, if rarified (Not gold rarified) have 696 attack value. If you gold them they have 1009.
The best pure phys daggers in BBI are the Framae Blades with 1122 rarified, 1429 if gold.
when i run with pawns i often take some lowlevel mages with me, they probally die as fast as your highlevel sorcercer, but somehow they dont.
to you having problems with assassin, skillissue. he is not the easiest in general, but the easiest todo everything.
assassin is so overpowered you can even solo mimics with him.
but it forces you to adapt your playstyle, there is a reason he has so much weapon variety.
you dont need to purify anything to beat daemon 2 times, it just means you are not using gamefeature like a lot of people, for example using buff items.
i know that assassin is easy cause i play it solo in bbi 95% of the time, without consumable abuse like mushrooms.
a little tip if you have stamina problems, maybe try to carry less unneeded items and reduce your arisen height/weight to get to another class of staminaconsumption.
op probally learned it now cause old thread, but people necro it so i add additions why its just wrong.