Dragon's Dogma: Dark Arisen

Dragon's Dogma: Dark Arisen

İstatistiklere Bak:
Mystic Knight Builds
Ok! So I've finally decided on Mystic Knight for my first character. However, I cannot decide between two builds i've been recommened! Anyone have any opinions on which one I should choose?

BUILD 1:

1-10 Strider
30 levels Mystic Knight
60 levels Assassin
100 levels Sorcerer

http://stackoverflow.github.io/dragons-dogma-stat-planner/#as0000000000001e3c00000000000064000000

@Level 200

HP 3875
ST 3985
Attack 517
Magick 607
Defense 307
Magick Defense 338



BUILD 2:

35 levels Fighter
65 levels Ranger
100 levels Sorcerer

http://stackoverflow.github.io/dragons-dogma-stat-planner/#af190000004100000000000000000064000000


@Level 200

HP 4010
ST 4045
Attack 476
Magick 623
Defense 337
Magick Defense 333
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32 yorumdan 1 ile 15 arası gösteriliyor
I say build 2, some nice defense there and mystic knight focuses a little more on Magick than Attack, so id say that one is perfect :)
İlk olarak Mr. Giggles tarafından gönderildi:
I say build 2, some nice defense there and mystic knight focuses a little more on Magick than Attack, so id say that one is perfect :)

Yeah, I like both for different reasons. Build 1 would let me actually play as MK before level 200. For Build 2 though perhaps switch some Fighter to Warrior to boost attack over 500 since I hear that is the magic number for the two attack stats while still keeping the rest balanced?

BUILD 3:

10 levels Fighter
25 levels Warrior
65 levels Ranger
100 levels Sorcerer

http://stackoverflow.github.io/dragons-dogma-stat-planner/#af000000194100000000000000000064000000


@Level 200

HP 4085
ST 3920
Attack 501
Magick 623
Defense 312
Magick Defense 333
En son Elazul tarafından düzenlendi; 13 Oca 2016 @ 18:01
yeah that looks nice too, 300 def and mdef is enough imo, so if you can switch those for more damage i say go for it, also you will probably want to play MK before 200, so dont be afraid to try it out. my friend did an MK he ended up switching from Assassin at like level 120 and went MK and never had any problems, that being said, you dont have to worry that much about your stats :P just focus on having fun, it can get boring when your building for a class and cant even play it till 200
İlk olarak Mr. Giggles tarafından gönderildi:
yeah that looks nice too, 300 def and mdef is enough imo, so if you can switch those for more damage i say go for it, also you will probably want to play MK before 200, so dont be afraid to try it out. my friend did an MK he ended up switching from Assassin at like level 120 and went MK and never had any problems, that being said, you dont have to worry that much about your stats :P just focus on having fun, it can get boring when your building for a class and cant even play it till 200

Yeah, decided on going with the #3 build. Will probably level my pawn up identically to me except perhaps invert the Ranger and Warrior segments for them so while i'm playing as a Warrior they are a Ranger. Then there will be a small period of overlap where we are both Rangers then he goes Warrior. Then it will be dual Sorcerers to 200. I've heard good things about that. I'll switch to MK at 200 and leave my guy as a Sorcerer or switch him to a Mage for heals and support.

Shouldn't be too tedious. I've watched videos of gameplay for all the applicable classes and they all seem fun so no matter what I should be having fun :)
you have a very sound plan! i might have to give your pawn a try myself :D
It's my first time playing through the game and I decided to do Mystic Knight too. If I wanted to start playing MK at about level 100 what would you reccommend so that I still have pretty good attack stats?

Also, any advice/ideas about augments? Do I really need to worry about that very much?
This is the best I could come up with[stackoverflow.github.io] you dont have near as much stamina, but ive heard people say stamina isnt too important for MK, also there are some end game rings that can give you up to 500 stamina so if you did feel lacking you could try to get one of them, they are pretty hard to get, they all drop with random stats. although there is one (gives 500 health and 500 stamina) from a quest reward but you have to collect all the end game armor to finish the quest
En son Ticklestache tarafından düzenlendi; 13 Oca 2016 @ 22:14
İlk olarak inrptn tarafından gönderildi:
It's my first time playing through the game and I decided to do Mystic Knight too. If I wanted to start playing MK at about level 100 what would you reccommend so that I still have pretty good attack stats?

Also, any advice/ideas about augments? Do I really need to worry about that very much?

If I was going to go Mystic Knight at 100 I might do something like this.

MK @ 100:

10 levels of Strider
40 levels of Assassin
50 levels of Sorcerer
100 levels of Mystic Knight

http://stackoverflow.github.io/dragons-dogma-stat-planner/#as000000000032002800000000000000640000

@Level 200

HP 3835
ST 3095
Attack 537
Magick 527
Defense 327
Magick Defense 478

Or if you can hold off until 150 for Mystic Knight perhaps something like this?

MK @ 150:

20 levels of Fighter
10 levels of Warrior
70 levels of Ranger
50 levels of Sorcerer
50 levels of Mystic Knight

http://stackoverflow.github.io/dragons-dogma-stat-planner/#af0a00000a4600000000000000000032320000


@Level 200
HP 4210
ST 3820
Attack 536
Magick 528
Defense 367
Magick Defense 338
Thanks for the advice guys. I'll give it some thought. But I want to decide before it launches : )
@OP I'm using the same exact build as you (build 1)

It's the best there is to play MK or MA before 200
Build 1 is quite tempting cuz you get to play MK for 20 levels early on and assassin after...hmm.
En son FireShark tarafından düzenlendi; 14 Oca 2016 @ 3:25
I'd go with build 1. The MK's armor will more then cover the slightly lower value in DEF. Magic Cannon will benefit from the extra magic and it will be a slightly more damaging build if you want to hop on over to the MA or even Assassin.
If you wanna play MK, the best build to go with is *gasp* lvl 10-200 Mystic Knight. It doesn't make much difference in the end, at level 200 you're so overpowered you're not gonna care anyway.

It's funny how everyone says they plan to build one class but then it's just a bunch of playing other classes instead :p
Yeah, DEF values were the only point I was worried about since I plan to also play on hard mode but it seems like equipment can more than make up for that with most classes unless you wanted to be a total tank, which I don't.

This is only my first playthrough but I like the idea of a good strong challenge early on and deriving my defence from great gear in favor of great attack. Makes the joy of getting phat dropz and conquering elite foes that much better.


İlk olarak Lokhe tarafından gönderildi:
If you wanna play MK, the best build to go with is *gasp* lvl 10-200 Mystic Knight. It doesn't make much difference in the end, at level 200 you're so overpowered you're not gonna care anyway.

It's funny how everyone says they plan to build one class but then it's just a bunch of playing other classes instead :p

Well build 1 is not so bad, you still get to play NK right at lvl 10 and at least for me, assassin is a very interesting class that I want to try anyway. I might end up cheating a bit on the sorc lvls, though. I've never been much of a fan of pure casters in RPGs. Maybe I'll do 50 levels instead of 100. But I hear sorcs are actually really fun to play, so in the end, it's all good really.
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