Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Im not sure if you should focus on getting a weapon that deals high physical damage only and then have your knight buff it with an element enchanting skill or if you should go for a weapon with magic damage already on it.
I love playing as a mystic knight and a lot of there skills synergise with elemental weapons such as a trap like skill called ruinous sigil where you put an AoE on the ground but it takes on the element of your weapon so you could make a fire trap area or an ice trap area dealing damage to whatever gets stuck in the area.
The Mystic Knight's buffs have the advantage of buffing your whole party, so if you are using physical pawns then they will make an even bigger difference.
Most of the time using the right element against an enemy will more than double your damage against them while also adding a status effect. Enemies that are weak to ice normally can be frozen just by attacking them and enemies that are weak to lightning can be stunned. Even some of the very high level enemies on the island can be frozen or stunned in this way.
There's a threshold in the sense that if the enemy has higher defense than you have offense, you'll just chip away at their life. The higher your offense gets over their defense the more damage you'll deal.
Well, all of the Magic Knight buffs except one. The Dark/Abyssal Anguish spell works on top of existing enchantments/elements on weapons.