Dragon's Dogma: Dark Arisen

Dragon's Dogma: Dark Arisen

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TazoAll Sep 17, 2017 @ 11:55am
Great gamble Damage formula
The physical damage formula is given by this form :

First, the weapon damage including all gear :
D_w = (weapon skill scale%)*(weapon stat)*(aug./tool/potion bonus).

Second, the damage from the base strength :
D_s = (stat skill scale%)*(base stat) *(aug./tool/potion bonus).

The following damage is the combined damage :
D_k = D_w + D_s + E,

where E is the constant skill power.
The damage should break the foe's physical defence threshold, 'b' :
D_n = D_k - b.

it is multiplied by the physical resistance :
D_r = D_n * (1-r),

where r is the corresponding resistance of the damage type.

The final damage is multiplied by the various reason.
D = D_r * g.

'g' can be the multiplier of the hit zone, foe's status, or other gear bonus.
For example, in the death's body hit zone, g=0.5,
and that of the daimon's 1st form chest hit zone, g=0.6,
and that of the daimon's 2nd form chest hit zone, g=0.75,
and that of the dragon's heart hit zone, g= 1.5.... etc

Another factor for status is stagger/knockdown. Knockdown yields g=2.
All corresponding factors are multiplied. In case of the magick damage, the formula is slightly different but will not be discussed.


For the GG (Great gamble) damage,

it's weapon scale and the stat scale is 50%.
and the additional damage consuming the stamina is treated as 'E' of the above equation.
It adds 6 additional damage per 1 stamina.

The problem here is that this skill power is not multiplied by any bonus from such as aguments and other consumables. It yields that using GG is beneficial when the defence threshold 'b' is very high compared to the pure damage before it is subtracted. Here's example.

This is the case of BBI LV3 weapon, 132% boosting, 700 base stat, 4 k stamina.
The foe is Dire drake and the damage is close distance bow damage at it's heart.

GG damage : 21718
10 Fold : 1894

Clearly, GG seems promising in this case. However, when the 4 stacked boosting tools are used,

GG damage : 46071
10 Fold : 32011

In the boosted status, there's no reason to use GG.

Another example of Dark bishop's body hit zone.

GG damage : 9171
10 Fold : 5603




In the conclusion, there's only 2 foe in BBI that using GG is more benefical without consideration of the boosting.
It's Daimon's 2nd form and the Dire drake which both have high defence threshold.
However, Daimon's 2nd form is very weak to stagger power of the cumulative 10fold, so basically only the Dire drake is the viable foe. Surely, using magick bow is differet story.


However, it only accounts the damage. I can not claim that GG is useless for Pawns's skill since the AI do not spam the 10fold.


For Arisen's side, when Arisen use consumables to boost the damage, GG is not proper mean to deal damage. Similarly, Warrior using Charging attack in the boosted state is also not proper mean. The damage of Charging attack have high skill power that is not boosted by the augments/consumables.




Last edited by TazoAll; Sep 17, 2017 @ 12:08pm
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Showing 1-6 of 6 comments
Siloam Sep 18, 2017 @ 2:03am 
So, to summarize (because I'm not good at math), would you recommend GG on a pawn? I understand that your conclusion is that it's not good for the arisen, but is it viable on a pawn?

My guess is no, but I'm curious.
TazoAll Sep 18, 2017 @ 5:50am 
i think 10 fold is better for a ranger pawn. GG is good for opening a battler that pawn can't do.
Last edited by TazoAll; Sep 18, 2017 @ 5:50am
Siloam Sep 18, 2017 @ 12:46pm 
Cool. Thanks!! :)
Undead Llama Feb 26, 2018 @ 9:25am 
Originally posted by TazoAll:
i think 10 fold is better for a ranger pawn. GG is good for opening a battler that pawn can't do.
Agreed - pawns are just too darn silly to give those long cast abilities to outside of sorc flash mob.
Personally, my Ranger pawns only get access to IA, Adv Trigger, 10fold and dire, with a challenger primary / util secondary
Originally posted by Dr Jan Itor:
Originally posted by TazoAll:
i think 10 fold is better for a ranger pawn. GG is good for opening a battler that pawn can't do.
Agreed - pawns are just too darn silly to give those long cast abilities to outside of sorc flash mob.
Personally, my Ranger pawns only get access to IA, Adv Trigger, 10fold and dire, with a challenger primary / util secondary

actually, if you set a ranger to use GG he is great for the UR dragon, and not only that, he will also work as a stamina battery if you give him a stack of 60 mushroom potages or whatever, thats what I use my ranger for, which in turn causes my damage to massivly increase as i can hundred kiss for the duration of the bout.

but outside of the UR.. is not really that great because of the stamina drain.

for a ranger t use it to the best of his ability the ranger should be a SCATHER ranger.. which in turn you will find in the wiki about that:

Excellent for Shortbow use, which is designed for short range firing. Interferes with aiming a Ranger's Longbow as it sets up a conflict between positioning the pawn between optimal range for Longbow damage and its instruction to close in on the enemy for melee combat. Instructs a caster to move close to the enemy to cast in close proximity, which causes a higher interruption rate when the caster is then targeted by the enemy.

http://dragonsdogma.wikia.com/wiki/Pawn_Inclination

so yeah, dire arrow is more useful actually, and anything but scather, challenger seems to work best for a ranger for me.
zadymek Mar 1, 2018 @ 12:25pm 
Originally posted by capricorn1971ad ® ٿ:

so yeah, dire arrow is more useful actually, and anything but scather, challenger seems to work best for a ranger for me.
Personally I DO NOT rely on my Pawn as a damage source, especially a distance attacker one - I've been experiencing this too much as a Mage. I am the damage, the Pawn is a distraction/inconvenient skills user. That's why my Ranger skillset focuses on stagger/knockdown, debuff and poke damage ti Tenfold, Crippling Arrow or Body Binder depending on the concentration of snipers in the area and my vocation, and a Fearful Din AKA free Blast Arrow as a primrary damage source (it wrecks Elder Ogres and armored Gorecyclopes so what else do you need?). No long charging, distance scaling, knowledge based skills, just those that require well accuracy or are useful but make Arisen open for attack.
Plus: the look of Eliminator/Garm/whatever flying into the air and taking major damage from a fall is just priceless ;)
Last edited by zadymek; Mar 1, 2018 @ 12:31pm
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