Dragon's Dogma: Dark Arisen

Dragon's Dogma: Dark Arisen

View Stats:
Adeptguy Jul 20, 2019 @ 9:23pm
Arousing Suspicion detail
Ok so, the Arisen gets pretty much tortured, by the sounds of it very painfully, but the moment the cutscene at the dungeon finishes I stand up and I have still full health????????????????????

What?

What logic is that?!

Wtf

Why not put the player at a couple of % health, like barely alive kind of thing?
Last edited by Adeptguy; Jul 20, 2019 @ 9:24pm
< >
Showing 1-9 of 9 comments
zadymek Jul 21, 2019 @ 5:15am 
Maybe the Arisen took a nap? ;)
Snowskeeper Jul 21, 2019 @ 12:07pm 
Don't worry about it
Adeptguy Jul 21, 2019 @ 1:51pm 
Originally posted by Snowskeeper:
Don't worry about it
NO >:|
Its not logical >:|
*mumbles angrily*
Last edited by Adeptguy; Jul 21, 2019 @ 1:51pm
Adeptguy Jul 21, 2019 @ 1:54pm 
Also another thing I have a problem with, why did it look like they gave me a choice as a player to either walk through the door and gtfo asap or walk to the duke and try to stop him when in the end, no matter which direction you chose (left or right) you get the same cutscene?? >:/

Why was the player given control in the first place then, why not just make the cutscene complete instead of "oh lets give the player a break for literally 2 sec and then continue the cutscene again"... What was the point, its not like I could do much in the first place...
zadymek Jul 21, 2019 @ 2:06pm 
Originally posted by Adeptguy:
Why was the player given control in the first place then, why not just make the cutscene complete instead of "oh lets give the player a break for literally 2 sec and then continue the cutscene again"... What was the point, its not like I could do much in the first place...
Erm, you can always just wait hidden...

BTW Funniest thing about this whole torture thing is that even your Pawns will notice

"Master, you're hurt! How did this happen!?"

even if you got through the quest without the scratch (also there were suppose to be guards on your way to duchess' bedchamber, while in the end even the jailer leaves his post). I belive the quest was heavily nerfed shortly before the release, but devs didn't adjust its script.
Adeptguy Jul 21, 2019 @ 3:20pm 
Originally posted by zadymek:
Originally posted by Adeptguy:
Why was the player given control in the first place then, why not just make the cutscene complete instead of "oh lets give the player a break for literally 2 sec and then continue the cutscene again"... What was the point, its not like I could do much in the first place...
Erm, you can always just wait hidden...

BTW Funniest thing about this whole torture thing is that even your Pawns will notice

"Master, you're hurt! How did this happen!?"

even if you got through the quest without the scratch (also there were suppose to be guards on your way to duchess' bedchamber, while in the end even the jailer leaves his post). I belive the quest was heavily nerfed shortly before the release, but devs didn't adjust its script.
Also there isnt even sneaking involved... In the beginning of the quest the game made sure to tell you that you have to be silent and unnoticed. But really, you can just run everywhere u want cuz there is literally 0 guards anywhere. I have to TRY my best to even see a guard...

Ugh. Come on...
zadymek Jul 21, 2019 @ 3:33pm 
Originally posted by Adeptguy:
But really, you can just run everywhere u want cuz there is literally 0 guards anywhere. I have to TRY my best to even see a guard...

Ugh. Come on...
That's what I meant by writing "also there were suppose to be guards on your way to duchess' bedchamber". There are guards (save for the one by the bedchamber door), and you can even talk to them. One will even tell you to piss off ;) They just don't care this time for some reason - every other night you'd be arrested for tresspassing.
Cyber Von Cyberus Jul 22, 2019 @ 4:33am 
Originally posted by Adeptguy:
Also another thing I have a problem with, why did it look like they gave me a choice as a player to either walk through the door and gtfo asap or walk to the duke and try to stop him when in the end, no matter which direction you chose (left or right) you get the same cutscene?? >:/

Why was the player given control in the first place then, why not just make the cutscene complete instead of "oh lets give the player a break for literally 2 sec and then continue the cutscene again"... What was the point, its not like I could do much in the first place...
It's actually possible to just wait behind the curtain and let the princess get choked to death that little #@§! deserves it

As for all the features that were stripped from that quest, It's pretty surprising how much was removed. Quite unfortunate because in the end that just made me hate the duke, his miserable kingdom, this little wench he married, these incompetent guards and the cowardly inhabitants of Gran Soren.
Snowskeeper Jul 22, 2019 @ 4:43pm 
This is one of my top favourite games of all time, so please don't take this the wrong way, but it's a massive, disorganized mess of incomplete ideas and half-baked implementation. Bitterblack Isle is by far the best part of it, in huge part because it knows exactly what it wants to do and does it extremely well. Dragon's Dogma is in general at its best when you're dungeon-crawling.

That whole questline is part of the game's romance system, and that is--in my opinion--by far the worst-implemented part of the whole thing. (Although like most of the game's failings, it often fails so catastrophically that it crosses right back over from frustrating to entertaining.)
Last edited by Snowskeeper; Jul 22, 2019 @ 4:44pm
< >
Showing 1-9 of 9 comments
Per page: 1530 50