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Avoid spamming "Help!" command on battle or your pawn will become Guardian (the worst pawn inclination)
You can use hotkeys using Steam Imput to heal and use stamina consumables so you don't have to open the menu, just download a community made config.
Remplace ROCK (offline pawn) the moment you can hire pawns online on the rift, always hire online pawns, avoid hiring offline pawns.
Avoid the BBI "dark island" where the ghost makes you travel to, this is end game expansion content.
Don't worry about min-maxing stats while leveling up, you can fix any stat without risking ban using a mod tool later on.
SAVE manually when traveling arround the world, the game doesn't have a automatic travel saving system.
Level up Fighter to vocation level 5 to unlock "Sinew" an augment that will let u carry more weight.
If you do no damage, you must improve your weapon. That's the priority, armor can be improved later on.
If you play strider/ranger for the love of god learn the skills don't just spam Tenfold Flurry.
Consider unlocking Mystick Knights augments, they have one augment that raises pawn defenses and it's the most underrated and fun augment on the game, it makes so you have to babysit pawns less.
Be wary of your surroundings, there's aught to be found.
Also make doubly sure to which roads takes you to the destination.
Nah, basically the game is quite forgiving.
What classes I'd recommend are either Fighter or Spellsword (mystic knight).
Start with Fighter, level it up and make use of the Charge attack and the uppercut attack that launches enemies into the Air.
I found myself doing this in most battles.
Spellsword pretty much uses the same skills but it allows you to buff your weapon yourself with elements. Also The Magick Cannon was pretty decent to finish some annoying sidequests (killing X Ravens, Undeads Rabbits etc.) ^^
EDIT:
Else I'd suggest carrying a couple of Ferrystones, you'll need those for fast travelling.
As far as I know there are also 3 deployable Portcrystals, which you can port to via ferrystones. Those Portcrystals can be found in several locations (they look like purple crystals) and you can pick them up, again and place them on the outer world wherever you'd like to return quickly.
Also don't hesitate to use your pawns to carry the stuff you picked up. Those pawns pretty much are your mules and you really don't want to be slown down by being over ly encumbered. You'll know what I mean, once you start walking as slow as a turtle.
But the most important advice is to just have fun,try the vocations you want,see their skills and augments,mess arround with their abilities,and if an item or ability has a description you cant understand dont be afraid to look it up on the internet,some descriptions are misleading.
- Make contact on the pawn sharing thread, then hire them.... this hire will be free and those pawn will most likely have good advices for you
- Listen to your pawns chatter (those you hired at first). That's how you'll figure out how to handle ennemies, how strong is an encounter, etc....
- Balance your party. Each vocation color (red, yellow, blue) have his own special ability that work better in a balanced party;
e.g.: you dont want 2 red vocaitons, they are tank and more than one tank will be confusing. Dont bring 2 mages, they are support and 2 supports is a bad pick, this will pointlessly reduce your party DPS.
In all those cases, if you are yourself the red or mage, dont take a pawn with that same vocation or type of vocation.
- Dont travel at night early on. Monsters get stronger at night (different spawns).
- When entering a town, head to the tavern and find the place with table and 2 chairs. Those are the inclination chairs.... when sitting on a chair, your main pawn should follow and sit on the opposite chair then a dialog will start.
This allow you to keep in check and modify your main pawn inclinations.
- When fighting ennemies, humans or monsters, try to figure out their type (red, yellow or blue). If you are a red/yellow vocation, your priority target are the blue vocations then the yellows. If you're a blue vocation your priority target are the yellows then the blue. Red are tanks, they should b ehandled last (their purpose is to soak up damages).
- If you play a yellow vocation, try different special arrows. They give an important edge in combat, especially against gian tennemies. Your favorite should be sleep and silence arrows....
- If you find old rusted weapons (mostly into trash piles), dont throw them away.... you're gonna need them later on... once upgraded to 3 stars or above they acquire 2 special effects: poison and more importantly torpor (that effect slows down the affected target for the duration of the effect).
- If you're a blue vocation, learn how different elemental attacks work. Each have a different special property (freeze, shock, burn) and can be boosted by some specific effect (drenched, oiled) that you should use to your advantage.
- Observe how ennemies fight against your pawn before intervening in combat.
That way you can figure out their strength, pattern and openings. There's no warning of an ennemy strength... if you wander into an area too difficult for your level only your pawns chatter (or death) will warn you that you ventured too far....
- Never charge head on against an unknown ennemy, unless you've got a shield to put between their attacks and your face.... and know how to use it.
- Often change your hired pawn when you level up. They dont level up, so you need to get stronger ones as you level up.
- the controls are... awkward, especially if you play with KB/mouse. But don't give up!. Equipment and inventory are seperated! (two different inventories). Although you can access the other from there.
- there is no quick-safe. you need to safe manually every time. it's done via ESC-key, and nearly as fast as a quick-safe if you're are used to that.
- there is no quick-key for the map. This is also accesed via the ESC-key.
- Status is accessed via the ESC-key...
- Quests are accessed - you know it... via the esc-key...
On basis, if you don't know how to access something... try the esc-key!
In combat, you have "hold to toggle"-keys (I don't know tht standard, but I use the ctrl-key and one of my 4th and 5th mouse-button.) Those will enable the skills. One for the left-hand and one for the right-hand attacks. You have 3 for either hand. Except the warrior., becaus it wields a two-hander-melee-weapon. Pure magic-users have 6 options. 3 accessed via right- and 3 vie left-hand.Hybrid-magic-users, however only have 3 for right and 3 for left, although they also can use a mage-staff. (but they also use a second weapon, in compariosn to pure casters, which wield only a staff (in case of mages) or achristaff (in case of sorcerers.)
Stat-growth depends on the vocation you have at character level-up. You have 2 ranks: one for the character (goes until 200) and one for the vocations (goes until rank 9) To differentiate those I speak of "rank" when I mean the vocastion and "level" when I mean the charachter-level.
It depend on the rank, what skills you can learn. The level, however, determinds the basis-stats. and grow automatically when leveling up, depending on the vocation you use at that moment.
To level up vocation, you should kill citters. The less xp you get, the more part of those counts to the rank. (xp is for the character-level. You will always get a part of that for your vocation-rank, called "discipline-points", which are spent for skills.)
So, WALKING (instead of fast-traveling via ferrystoine) to get to a location is ALWAYS worth it, as long as you don't have EVERY SKILL for all vocations and every augment available. Augments are passives, which you can also learn depending on the vocation. But all augments can get equipped any time, regardless of the vocation used. However, not every augment is useful for every vocation.... (for example: better blocking with a shild does nothing, if you can't use a shield in the first place....) So everytime you change vocation and are asked if you want to change skills, don't forget to adjust your augments.
Changing vocation from time to time is important in that game! There are vocations, with which you can't even hurt some enemies... .(for example: Metal golems are completely immune to magic. So you're nearly uselsess as a mage or sorcerer against this foe. There are only some attacks and spell, which have a physical part. And only that part will do damage to those, then. And as a fighter, you also can't defeat a metal golem (at least not alone) because, only special floating discs will hurt it. But at least one is so hight, that you won't be able to hit it with a melee-weapon...)
Get the "legions might" staff as soon as possible and use it for your pawn if you make it a mage. This staff will automatically revive a dead pawn-mage. It don't have good stats, but a healer-mage and buffer-mage won't need good stats, becaus those spells are fixed. (e. g. the won't be affected by the magic-stat.) So a mage without any attack-spells and legions might will nearly always be available as a buffer/healer. And a mage-pawn is VERY good imho. Mage is definitly one of the vocations more designed for a pawn than the player. Mages can heal directly (at leat the target the spell directly at you or one of your pawns. ) this isn't possible if YOU use this spell. Healy is a cloud, aimed on the floor. This will alsow be a cloud, if a pawn uses it, but they aim that directly at a chracter, not on the floor...
I've got a feeling, that the strider is also a pawn-designed vocation.. Tehy're are very good as strider. They will climb a big foe quickly and are especially good with the splinter-dart-skill. (this is an explosive artillery-like ranged attack with the bow. If you use this yourself you need to attack two times for that: the first is to launch the arrow, the second is to let it exploded.
And last, not least the fighter. If you make your pawn a fighter, give it a fully upgraded rusted sword and rusted shield. and you will fight against foes, which are nearly alway slowed. They don't need to do much damage, that's not their role in that case.... (For that you are here. And if you take a sorcerer-pawn with you,
The most difficult vocation to play is warrior imho. followed by the magic knight (Only you can be a magic knight. Although you might enconter some later in the game.) Warrio only have 3 weapon-skills. (all other vocations have 6 skills in sum.)
And the magic knigh heavily depends on reposte-using. (e. g. parrying) But doesn't have aggor-skills.. So it's realy annoying to make a foe getting your attention.
If you play magic-user. the spell will aut-target. You can loosen the target and aim manually with the shift-key. Healing can't be targeted for some reason. (only pawns can do that.) But other buffs ARE targeted to your pawns.
If you want to be completely alone, you need to "kill" your pawns, including your own. Just grab them and throw them into deep water. They will return to the rift, then. Your own pawn respawns as soon as you interact with a rift-portal, however.
You might want to be alone, if you play an assassin... (or if you don't want to further level-up your pawn...) The assassin have some skill, which only work, if you're completely alone and at night. (They also might work on BBI, but I'm not sure about that.) You can't just end the treaty e. g. send them away. At least not your own. (you CAN end the treaty in the rift for rented ones. And you can change to wandering pawns anytime, if you encounter them, then you're able to send one of the others away..)
You might also want to be alone, if you play a magic knight. Then it is much easier to get the attention of foes for his reposte-skills. But he of all vocations has several pawn-helping skills and augments... I find this very weird.
Rented pawns won't level up, so you need to change them from time to time. And as other said: online ones are ALWAYS better. But there ARE some cases, where you might want offline-ones: If you want them to have the augment "suasion" then level 40-50 offline have the biggest chance for that. Suasion enable you to have better prices for selling. And the more of your party (including you and your own pawn) have that skill, the better are the prices you get. Suasion is a sorcerer-augment. (in case you wonder, where to get it...)
if you're about to kill the first boss on BBI I heavily recommend the strider "angel" it is a level 50-strider, which exists several years now. And has WONDERFUL ability to kill that boss...
For the beginning "opai" is a level 10 / rank 9 sorcerer. Both pawns seem to be player-created but exist at least 7 years now. (e. g. since I play the game...)
here are two quest-related spoilers for the black cat. Read at you own risk:
later in the game, you need to hunt down a ring: the "wyrm king" ring. This will enable you to shorten cast-times just by having it in your inventory. (this is true for ALL magic-like skills, including bow and magic shield.) Take that to the black cat, make a copy and GIVE THE FORGERY IN for completing the quest.
Antoher quest is to hunt down a special item for the shops. (Madeleine and Caxton.) For the gold one, you need to make a quest for Fornival: babysitting his daughter. She is quite annoying, but it is definitly worth it. Let her win if she wants a racing!
If you get the gold item from her, also take that to the black cat and make a forgery. Give the TRUE one to the shop-keeper of your liking. You can only give the gold one to one of them.
If you play a female character, and are more a dagger-focused player, Madeleine might be better. In all other cases. Caxton should be your choice. Regardless, you can also get a silver-one. (for that you need to complete a black-board-quest: kill a hydra at the cavern of the black fortress. Yoiu will get that at the upper level of the pawn-guild.)
Several bronze-one will be found. (one is at the with-hut in the wich-forest, for example. Another is in the cave of the dragon-forged.)
let the forgery in your or your pawns inventory. (It's quite heavy) and you will get 30% better prices at the shops.
I consider the first third, until you encounter the dragon. The second is thereafter,, until you're ready to turn in the items that are demanded (you'll see.) The third third is BBI. (e. g. that'S the most difficult part of the game.) You can enter BBI anytime, though. Just meet the lade at the port in Cassardis at night and she will deliver you there. After that, you're able to port there via a ferrystone (or the eternal one.) Entering the building needs some decent equipment. And I don't recommend it, before at least level 35. And even BBI can get a level harder, because this has also a "post-game" (that's the common term for the part after defeating the dragon.... ) I didn't reach the BBI-post-game, yet. I normally give up, when I encounter the unavoidable Death...But that's after the second boss there, so it's along time. You'll encounter death at the beginning, though and maybe after defeating the first boss. But he will vanish after a short time.