Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If you learn Articulacy, which is an argument for Sorcerer LV9, the casting time will be reduced by 15%.
It is possible to speed up the casting time slightly with Wyrmking's ring.
But I think, this is the itneresting part of playing amage/sorcerer: the cast-time.
There are augments however, which more or less guarantee, that your spell will get through: Bastion (rank one warrrior-augment) protects from physical attacks
Gravitas (rank 7 or 8 sorcerer) will make it more difficutl to knock you down
inflection (mage, don't know the rank) works like bastion, but against ALL damage and only while casting.
Intervention (mage, don't know the rank) reduces debilations-time like burning, maybe also reduces the likehood to get debeilatied at all. (but only from elemental debilations: e. g. frozen, burning, thunderstruck.)
Awarness (rank 1 socerer) reduces direct elemental damage (NOT the dot-debilation-damage however)
And last, not least: Articulacy and the worm king ring (the real one) reduces cast time. Articulacy is a rank 9 sorcerer-augment.
If you're playing sorcerer, try getting a second with the same spells as you have. They will "spell synch" then, which reduces the casting time. You can do that as well, if you see, them casting.
Edit: you don't need to fully charge a spell: Every filling for the chrage-bar makes the spell stronger, however. But you also can just charge up one bar: (I like to do that against the annyoing harpies with ingle. One charge get them down or even kill them with a good staff.)
The big sorcerer-spells are charged up automatically at least one bar and will releas automatically then, if you don't hold down the button. Normal spells, however, will get interrupted afaik. (frigor may be an exception.)
otherwise youre kinda stuck using the augments and wyrmking's ring for cast speed
the magick in this game is definitely worth the time it takes though