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If you think that running back to 4 kings from Firelink or Darkroot bonfire is not frustrating enough you should have no problem with Dragon's Dogma saving system, which allows: saving manually at any place and time outside combat or quests that don't allow saving, also allows saving and saving a checkpoint that you can load independently. Plus the game auto saves every time you take up or clear a quest, traverse between individual areas (cooldown 1 minute) and even on buying a haircut.
This is not the case in Dragon's Dogma. I mean THE Dragon's Dogma, if you have modified the game and experience all this, serves you right.
Either this or you have the attention span of a ADHD teenager as Pawns don't attack first unless you yourself are literally running into enemies. Pawns first report of noticing the enemy and stand by, and won't take up the action unless either you or enemy made a move.
Also enemies don't spawn on you, unless, idk, do you run everywhere while running the game on a potato? Eventually you are encountering necrophages at BBI, which are intended to drop on your head.
But, even if all this was true, you can still run. Yeah, if you got startled by the enemies you can escape. And hell, you can even teleport away - definitely not something Dark Souls is notorious for.
BTW It's hilarious to hear from a person who considers Dark Souls a role model in a saving department a complain about not being able to save mid combat. Like, you totally can do that on Dark Souls, right?
1. Confuses obvious exploit in Dark Souls for a saving method!
2. Considers saving often a thing that "contantly interrupts the pace of the game". Doesn't seem to have such issues with constant backtracking upon respawning in Dark Souls...
3. Recognizes that Pioneer inclination exists and what it does. Still hires Pawns with Pioneer and complains.
BTW Even Pawns with Pioneer don't start fights on their own. And even enemies don't immediately attack on spotting Arisen. You slow, spud.
4. Somehow saving manually "every 2 steps" is the problem, not getting "one-shot 80% of the time".
5. Wanders around the overworld aimlessly therefore explores "a lot so it can take upwards of 2-3 hours between completing quests", and complains about quest autosaves that "You don't complete quests often enough for those autosaves to matter,"
6. Somehow manages to get melted by wolves spawning at midnight, and then howling for a good few seconds before attacking.
Did I get it all right, do you suck so hard?
BTW Since you are so fine with Dark Souls saving system, I wonder: if someone would bother to do an autosave mod for you, would you be fine with respawning at the last entered Riftstone every time you die?
Misunderstanding =/= strawman. A strawman involves. though is not completely defined by, intentionally misrepresenting what someone says. There was no intentional misrepresentation of anything on my part.
You've complained that you can't save in combat, which contradicts the point of a hard mode. You've complained that it's a nuisance having to redo stuff because you died, which having to redo stuff because of death is actually in tune with a hard mode. You've complained about losing a ton of progress, even though you can save manually. You've complained that the game should autosave more often because you apparently lack the capacity to pay attention and save more often. You've complained that pawns are not keeping aggro, but it sounds more like you're stealing aggro. You've complained that pawns are not doing what they should, which I'm guessing means your pawns are not adequately learned and/or don't have desirable inclinations. You've complained about stuff spawning on you, which is probably a matter of you not paying attention to your surroundings. Most, if not all, of what you're complaining about appears to be on you rather than the game.
As a matter of fact, I do have a reading comprehension problem.
Y know Dragon's Dogma also has ways for cheating death, but they are scarce before end game so I guess you're stuck with Eternal Ferrystone.
Well, in DDDA you don't have to lose even that minute. Not even mentioning that running in Dogma is not a crapped pants race.
You seem to be missing my point here. Pls, read it again. Then again, then again...
Nothing? Like avoiding ...getting damaged? Yeah, don't get hit. Maintain the distance from foes in battle, send Pawns ahead and let them get hit, or, idk, use periapts to buff your defenses. Works for me.
BTW Absolutely evey class can get melted on Hard Mode. And tanks the most. Sorc at least has ranged magick capability, which is a huge advantage. I suggest learning to capitalize this advantage.
If you die as a result of 8/10 fights, and at the same time don't posses 2 brain cells required for saving regularly, then I'd say no. Do some quests (y know, the thing the game is about) or at least farm XP on some weak foes (y know, the thing Hard Mode is all about) to gain some levels. THEN start exploring the unknown.
If you don't, run, idiot!
BTW It's "wolves".
- you get melted by common wolves
- you get surprised by fights despite both enemies and Pawns announcing threat to you
- you know what Pioneer is but are still hiring Pawns with Pioneer inclination that, according to you, get you in trouble. I suppose you see no way around it.
- and judging by your death rate you failed to comprehend the idea of a ranged combat (what, need a dodge button?)
- you also keep failing to remember to save regularly despite losing progress so often that it drove you to...create this ridiculous thread.
- and I bet you don't even know about fast travel and item forging mechanics.
- plus you call loading from the last save (a save you can create anywhere you want) on death a punishment - at the same time respawning far from the the place you died and having to go all the way back, maneuvering around enemies, to recover your souls is no big deal.
- you consider losing "anything upon dying" unacceptable, after intentionally picking the hardest difficulty. Wait till you get to Bitterblack, wimp.
- hell, you even call enemy drops a progress, that you lose. Which means you get a distorted picture of reality.
But no, you don't suck.
Well, this is not happening. Even if someone cared (FYI nobody cares) the game is not mod-able enough to add a new saving mechanics. And even if someone would care, and created the mod, you'd still come here to complain about the game autosaving at the wrong time or place.
Referring to your OP, "The game would be 1000x less frustrating if" if you didn't pick the damn Hard Mode. It's not that "this game has the audacity to punish you for" your failures (brings to mind this adage about all deaths in Souls games being player's fault), it's you that have decided to play Hard Mode and have the audacity to demand the ability to save [scum] mid combat.
BTW Every time you write something like "Playing any sort of non tank class, turns this game into an RNG" remember to add "in Hard Mode" at the end. The fact is: you decided to learn the game the hardest way possible and your experience doesn't reflect any quality of the game.
EDIT Removing some typos.
If game does not punish for death, what to hard game is it? It's just boring game. Although at death in most games you lose time, and this is main punishment.
Perhaps in DS such weak punishment, because death there is integral part of gameplay and study of enemies? Obviously, there is no such idea in DDDA.
If enemy is alone, he will shift his attention to pawn that attacked him. If there are more enemies than pawns, then it is likely that some shooters may pay attention to you. Just because.
In addition, if your spell does not kill all enemies at once, then you will remain defenseless during cast animation, and other enemies can attack you.
Why not explore places where bandits are (they stand still, they are visible from afar, if you do not run blindly with a broken head)? Because there are no other dangerous oneshooters in open world, and you can just escape from other enemies (pawns talk about this). Why did you even start on Hard Mode if you don't know game? It turns out that you play as shooter (mage), but you do not know that you can hide behind cover from shooters while you are cast (however, some bandits are standing in open place), that you can climb to heights for safe attack of wolves, that you can always run away and left your pawns and hiring new ones.
Why do you walk at night if you are not sure of your capabilities (pawns talk about it)?
If you are attacked by assassins who sent you letter, why not take into account their threatening (amulets that increase protection can be found in greater numbers than others, as well as other items that increase survivability, there is also augment that halves damage during cast, and this can be used if there is no way to avoid damage in another way).
When you find rare item in chest (or ingredient after defeating enemy), what prevents you from immediately save to consolidate success? Btw, on random obtaining items from chests in DDDA exist whole godsbaning mechanic.
I can say that I died many times at beginning, especially from bandits, and many times I had to start from city, but I never blamed lack of auto-saving, because to go far without saving - there is some challenge that I go consciously, knowing that I have opportunity to save outside battle.
Thus, OP complains about lack of auto-save by time function, while ignoring rules of Hard Mode and game as a whole, which must be followed in order to avoid big loss of progress, while realizing that its actions can lead to loss.
Let me also create topic "this game desperately needs auto-consume of curatives" so that I do not need to open inventory or press quick access button.
Btw, the more often game is saved, the higher likelihood of losing 900 hours of progress as result of shutdowns of electricity at time of saving.