Dragon's Dogma: Dark Arisen

Dragon's Dogma: Dark Arisen

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Blackthorn Apr 15, 2023 @ 10:46am
This game desperatly needs a proper Autosave mod.
I'm serious, as it is right now, this game causes nothing but frustration.

It's bad enough that it reverts you to your last safe on death, which is the laziest and worst form of punishment for dying in a game, but the game itself is plagued with RNG as if you die or not is completely reliant on if your pawns do what they should. If they decide to be little ♥♥♥♥♥ and not do as they should, then you die, and this game has the audacity to punish you for this. Something completely out of your control. Playing any sort of non tank class, turns this game into an RNG ♥♥♥♥♥♥♥♥ that needs a proper autosave feature so you don't lose anything upon dying. (not to mention the enemies spawning in your face that can immediatly attack you)

The game would be 1000x less frustrating if I didn't have to worry about saves constantly. And I also know how the game should do it. Have a safe system like Elden Ring or Dark Souls where EVERY SINGLE STEP you take is immediatly saved. That would be great and would safe me and I'm sure many others a lot of frustration.

It should also let you save during battles because I can't even count the amount of time I have lost progress because some enemies appeared right in front of me, or my pawns were engaging enemies before I could save. Just right now I lost 30+ Minutes of Progress just because some skeletons spawned around me and the game considered me to be in battle, so I couldn't safe. Great... When I play this game I am constantly on edge and afraid to lose progress at any second I play it because it does not have a proper Autosafe feature. And the Game came out in 2012 so it has no excuse to not have a proper Autosave feature.

So please Modders, please make this happen, as of right now, it is more frustrating than fun to play this game...
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Showing 1-12 of 12 comments
gammav Apr 15, 2023 @ 11:13am 
dinput mod. You can save even during combat
Nightwalker Apr 15, 2023 @ 11:54am 
save before going through any door. If you are dying a lot then you are most likely not advanced enough or don't have your equipment upgraded enough to do what you are trying to do. Happens most often to those trying to rush their way through the game. Killed by skeletons? Really? There's no shame in running away. getting better equipment or renting pawns that are best suited to handle the kind of foe you just ran away from. Then go back and kick their ___.
Epitome Apr 15, 2023 @ 12:23pm 
Originally posted by Nightwalker:
and kick their ___.
(_|_)
furbleburble Apr 15, 2023 @ 1:38pm 
I'm confused. You're playing on Hard Mode but you want to save during combat? You're also complaining about how infuriating the game can be? ... while playing on Hard Mode? This sounds like a you problem rather than a game problem. Either get better for the difficulty level you've chosen, or lower the difficulty.
zadymek Apr 15, 2023 @ 1:43pm 
Originally posted by Blackthorn:
The game would be 1000x less frustrating if I didn't have to worry about saves constantly. And I also know how the game should do it. Have a safe system like Elden Ring or Dark Souls where EVERY SINGLE STEP you take is immediatly saved.
Last I checked Dark Souls does save upon your every step, and upon loading you land somewhat where the game saved. But upon death you land at the bonfire. And not the closest one mind you, the last one you sat at.

If you think that running back to 4 kings from Firelink or Darkroot bonfire is not frustrating enough you should have no problem with Dragon's Dogma saving system, which allows: saving manually at any place and time outside combat or quests that don't allow saving, also allows saving and saving a checkpoint that you can load independently. Plus the game auto saves every time you take up or clear a quest, traverse between individual areas (cooldown 1 minute) and even on buying a haircut.

Originally posted by Blackthorn:
often find myself in the situation that my Pawns attack enemies before I do, which is what I want as a Sorc so the enemies rather focus on them when I'm far away. But since the game doesn't let you save during battle, and I wasn't the one initiating it, I couldn't save in advance and when one stray shot, or an enemy attacks you out of nowhere because there was a bush or it aggroed onto me suddenly while I'm casting then I'm ♥♥♥♥♥♥ and my progress is gone.
This is not the case in Dragon's Dogma. I mean THE Dragon's Dogma, if you have modified the game and experience all this, serves you right.

Either this or you have the attention span of a ADHD teenager as Pawns don't attack first unless you yourself are literally running into enemies. Pawns first report of noticing the enemy and stand by, and won't take up the action unless either you or enemy made a move.
Also enemies don't spawn on you, unless, idk, do you run everywhere while running the game on a potato? Eventually you are encountering necrophages at BBI, which are intended to drop on your head.

But, even if all this was true, you can still run. Yeah, if you got startled by the enemies you can escape. And hell, you can even teleport away - definitely not something Dark Souls is notorious for.

BTW It's hilarious to hear from a person who considers Dark Souls a role model in a saving department a complain about not being able to save mid combat. Like, you totally can do that on Dark Souls, right?
Last edited by zadymek; Apr 15, 2023 @ 2:13pm
Phantomcide Apr 15, 2023 @ 3:47pm 
filtered
zadymek Apr 15, 2023 @ 4:34pm 
Originally posted by Blackthorn:
So in conclusion.
So in conclusion
1. Confuses obvious exploit in Dark Souls for a saving method!
2. Considers saving often a thing that "contantly interrupts the pace of the game". Doesn't seem to have such issues with constant backtracking upon respawning in Dark Souls...
3. Recognizes that Pioneer inclination exists and what it does. Still hires Pawns with Pioneer and complains.
BTW Even Pawns with Pioneer don't start fights on their own. And even enemies don't immediately attack on spotting Arisen. You slow, spud.
4. Somehow saving manually "every 2 steps" is the problem, not getting "one-shot 80% of the time".
5. Wanders around the overworld aimlessly therefore explores "a lot so it can take upwards of 2-3 hours between completing quests", and complains about quest autosaves that "You don't complete quests often enough for those autosaves to matter,"
6. Somehow manages to get melted by wolves spawning at midnight, and then howling for a good few seconds before attacking.

Did I get it all right, do you suck so hard?

BTW Since you are so fine with Dark Souls saving system, I wonder: if someone would bother to do an autosave mod for you, would you be fine with respawning at the last entered Riftstone every time you die?
furbleburble Apr 15, 2023 @ 5:15pm 
Originally posted by Blackthorn:
Originally posted by furbleburble:
I'm confused. You're playing on Hard Mode but you want to save during combat? You're also complaining about how infuriating the game can be? ... while playing on Hard Mode? This sounds like a you problem rather than a game problem. Either get better for the difficulty level you've chosen, or lower the difficulty.

Nice strawman you got there because that was not my point at all.

I complained about the lack of a competent, usable autosave feature and asked if somebody would want to make a mod to add one because I am definitly not the only person who would want something like that.

Most of my Deaths come from stuff out of my control, but that is fine as I stated, because I am willingly playing a glass cannon. What I take issue with is the fact that the game forces me into situations where I can't save and I lose a lot of progress because of that. And that is valid criticism... + Forgetting to manually save is common, especially in such an immersive game. Manually saving every 2 steps is also boring and not fun in any way, breaks immersion etc.

Misunderstanding =/= strawman. A strawman involves. though is not completely defined by, intentionally misrepresenting what someone says. There was no intentional misrepresentation of anything on my part.

You've complained that you can't save in combat, which contradicts the point of a hard mode. You've complained that it's a nuisance having to redo stuff because you died, which having to redo stuff because of death is actually in tune with a hard mode. You've complained about losing a ton of progress, even though you can save manually. You've complained that the game should autosave more often because you apparently lack the capacity to pay attention and save more often. You've complained that pawns are not keeping aggro, but it sounds more like you're stealing aggro. You've complained that pawns are not doing what they should, which I'm guessing means your pawns are not adequately learned and/or don't have desirable inclinations. You've complained about stuff spawning on you, which is probably a matter of you not paying attention to your surroundings. Most, if not all, of what you're complaining about appears to be on you rather than the game.
furbleburble Apr 16, 2023 @ 4:23am 
Originally posted by Blackthorn:
In that case you lack reading comprehension then, sorry I didn't take you for an idiot...

As a matter of fact, I do have a reading comprehension problem.
zadymek Apr 16, 2023 @ 5:22am 
Originally posted by Blackthorn:
1. It's not an exploit, it intentional, as it is present in all souls game and has never been changed.
Alt+F4 is not an exploit, got it. Anything else, weapon swap, infinite souls?
Y know Dragon's Dogma also has ways for cheating death, but they are scarce before end game so I guess you're stuck with Eternal Ferrystone.
Originally posted by Blackthorn:
2. Uhm, no because because since you don't lose progress in Dark Souls you can just run past everything until you are where you died. It doesn't even take a minute to get back.
Well, in DDDA you don't have to lose even that minute. Not even mentioning that running in Dogma is not a crapped pants race.
Originally posted by Blackthorn:
3. So, a sorcerer, who NEEDS protection from pawns shouldn't pick pawns that do that? Ok, shows how stupid you are. Oh and btw, as soon as enemies, detect your pawns, they take away your ability to save.
You seem to be missing my point here. Pls, read it again. Then again, then again...
Originally posted by Blackthorn:
4. If you play a pure sorcerer (meaning not other vocations besides Mage or Sorcerer), you will take a lot of damage, especially on hard mode. Literally nothing you can do about it besides play a different class, which I don't want to do, because I wan't to play a sorcerer. But that's too much for 2 Braincells to get right?
Nothing? Like avoiding ...getting damaged? Yeah, don't get hit. Maintain the distance from foes in battle, send Pawns ahead and let them get hit, or, idk, use periapts to buff your defenses. Works for me.

BTW Absolutely evey class can get melted on Hard Mode. And tanks the most. Sorc at least has ranged magick capability, which is a huge advantage. I suggest learning to capitalize this advantage.

Originally posted by Blackthorn:
5. So, I shouldn't explore in an Open World RPG? Right... So you don't even possess 2 Braincells...
If you die as a result of 8/10 fights, and at the same time don't posses 2 brain cells required for saving regularly, then I'd say no. Do some quests (y know, the thing the game is about) or at least farm XP on some weak foes (y know, the thing Hard Mode is all about) to gain some levels. THEN start exploring the unknown.
Originally posted by Blackthorn:
6. Wolfs hunt in packs, idiot,,, How am I supposed to know one is about to attack me when there are 6 or more of them?
If you don't, run, idiot!

BTW It's "wolves".
Originally posted by Blackthorn:
I don't suck, you are just stupid, refuse to listen, you propably never played the game that way and you just came here to ♥♥♥♥ from your mouth....
- you get melted by common wolves
- you get surprised by fights despite both enemies and Pawns announcing threat to you
- you know what Pioneer is but are still hiring Pawns with Pioneer inclination that, according to you, get you in trouble. I suppose you see no way around it.
- and judging by your death rate you failed to comprehend the idea of a ranged combat (what, need a dodge button?)
- you also keep failing to remember to save regularly despite losing progress so often that it drove you to...create this ridiculous thread.
- and I bet you don't even know about fast travel and item forging mechanics.
- plus you call loading from the last save (a save you can create anywhere you want) on death a punishment - at the same time respawning far from the the place you died and having to go all the way back, maneuvering around enemies, to recover your souls is no big deal.
- you consider losing "anything upon dying" unacceptable, after intentionally picking the hardest difficulty. Wait till you get to Bitterblack, wimp.
- hell, you even call enemy drops a progress, that you lose. Which means you get a distorted picture of reality.

But no, you don't suck.
Originally posted by Blackthorn:
I would actually prefer that. It would make the game better in my opinion, but different opinions is is something idiots like you don't understand....
Well, this is not happening. Even if someone cared (FYI nobody cares) the game is not mod-able enough to add a new saving mechanics. And even if someone would care, and created the mod, you'd still come here to complain about the game autosaving at the wrong time or place.

Referring to your OP, "The game would be 1000x less frustrating if" if you didn't pick the damn Hard Mode. It's not that "this game has the audacity to punish you for" your failures (brings to mind this adage about all deaths in Souls games being player's fault), it's you that have decided to play Hard Mode and have the audacity to demand the ability to save [scum] mid combat.

BTW Every time you write something like "Playing any sort of non tank class, turns this game into an RNG" remember to add "in Hard Mode" at the end. The fact is: you decided to learn the game the hardest way possible and your experience doesn't reflect any quality of the game.

EDIT Removing some typos.
Last edited by zadymek; Apr 16, 2023 @ 7:06am
Epitome Apr 16, 2023 @ 5:37am 
If you behave like this, then even person who could make such mod for you will not do it (for you).

Originally posted by Blackthorn:
No it's not, look at all intentionally hard games that are popular, what do they have in common? That they don't really punish the player for death, so no thats also not the point.
If game does not punish for death, what to hard game is it? It's just boring game. Although at death in most games you lose time, and this is main punishment.
Perhaps in DS such weak punishment, because death there is integral part of gameplay and study of enemies? Obviously, there is no such idea in DDDA.

Originally posted by Blackthorn:
I stand in the backrow and wait for a cast to finish, when all of a sudden an enemy switches aggro.... If that steals aggro, then its a design flaw, because what am I supposed to do, just run in circles and do nothing so I don't steal aggro? Sounds rather stupid don't you think?
If enemy is alone, he will shift his attention to pawn that attacked him. If there are more enemies than pawns, then it is likely that some shooters may pay attention to you. Just because.
In addition, if your spell does not kill all enemies at once, then you will remain defenseless during cast animation, and other enemies can attack you.

Why not explore places where bandits are (they stand still, they are visible from afar, if you do not run blindly with a broken head)? Because there are no other dangerous oneshooters in open world, and you can just escape from other enemies (pawns talk about this). Why did you even start on Hard Mode if you don't know game? It turns out that you play as shooter (mage), but you do not know that you can hide behind cover from shooters while you are cast (however, some bandits are standing in open place), that you can climb to heights for safe attack of wolves, that you can always run away and left your pawns and hiring new ones.
Why do you walk at night if you are not sure of your capabilities (pawns talk about it)?

If you are attacked by assassins who sent you letter, why not take into account their threatening (amulets that increase protection can be found in greater numbers than others, as well as other items that increase survivability, there is also augment that halves damage during cast, and this can be used if there is no way to avoid damage in another way).

When you find rare item in chest (or ingredient after defeating enemy), what prevents you from immediately save to consolidate success? Btw, on random obtaining items from chests in DDDA exist whole godsbaning mechanic.

I can say that I died many times at beginning, especially from bandits, and many times I had to start from city, but I never blamed lack of auto-saving, because to go far without saving - there is some challenge that I go consciously, knowing that I have opportunity to save outside battle.

Thus, OP complains about lack of auto-save by time function, while ignoring rules of Hard Mode and game as a whole, which must be followed in order to avoid big loss of progress, while realizing that its actions can lead to loss.

Let me also create topic "this game desperately needs auto-consume of curatives" so that I do not need to open inventory or press quick access button.

Btw, the more often game is saved, the higher likelihood of losing 900 hours of progress as result of shutdowns of electricity at time of saving.
Last edited by Epitome; Apr 16, 2023 @ 5:47am
Bab Peeg Apr 28, 2023 @ 5:47pm 
Casual filtered
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Date Posted: Apr 15, 2023 @ 10:46am
Posts: 12